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1) R Superboy (SLoSH) 100 (Click 1)
w/Contingency Plan 12 (0 tokens)
2) R John Jones (DC10) 90* (Click 1)
3) R Green Lantern (JL52) 72* (Click 1)
4) V Batman (DC10) 64* (Click 1)
5) U Diana Prince 47 (Click 1)
w/ Maneuver 8th
*ATA: Justice League (Silver Age) 4 (x3)
Total 400
Theme PC: (4/4)
Objects: UHO, HO, LO
Inferno:
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
iim032 E Juggernaut
Team: No Affiliation
Range: 0
Points: 115
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, Thunderbolts, X-Men
9
10
17
3
8
10
16
3
8
10
16
3
9
9
17
3
9
9
17
3
9
11
17
4
10
12
18
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) Unstoppable: Improved Movement: Ignores Hindering Terrain, Ignores Blocking Terrain and destroys blocking terrain as the character moves through it, Ignores Characters
asm033r R Man-Thing
Team: Mystics
Range: 0
Points: 100
Keywords: Legion of Monsters, Monster, Mystical, Thunderbolts
10
10
16
3
10
10
16
3
9
9
17
3
9
9
16
2
8
9
15
2
8
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) T-Bolt's Chosen Transport: Man-Thing can use Phasing/Teleport. Man-Thing can use the Carry ability and, when he does, he may carry two characters with the Mystical or Thunderbolts keyword and his speed value is not modified by it.
(Attack) Whatever Knows Fear...: Man-Thing can use Poison. When he does, instead of dealing normal damage, roll a d6 that can't be rerolled for each adjacent opposing character. On a result of 1-3 deal that character 1 damage. On a result of 4-5, deal that character 2 damage. On a result of 6, deal that character 3 damage.
asm002 E Shocker
Team: Sinister Syndicate
Range: 5
Points: 65
Keywords: Masters of Evil, Sinister Syndicate, Thunderbolts
7
10
17
3
7
10
17
2
6
9
16
3
7
10
16
2
6
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Vibro Shock Gauntlets: Shocker can use Penetrating/Psychic Blast. When he does and targets only one character, a hit character is also given an action token.
bsi013 U Slate
Team: No Affiliation
Range: 6
Points: 75
Keywords: Founders, Monster, Soldier, Vox
7
10
18
2
7
9
18
2
7
9
18
2
8
10
15
1
8
11
15
1
8
11
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) We Honor Our Fallen: Slate can use Poison. Each time a friendly character is KO'd, Slate may immediately be placed in a square that character occupied when they were removed from the game.
(Attack) Our Power is a Sacred Honor: Slate can use Barrier. When he does, after actions resolve, he may use Pulse Wave as a free action as if he occupied the same square as one of the placed markers.
ff043 R Songbird
Team: Avengers
Range: 8
Points: 44
Keywords: Femizons, Masters of Evil, Thunderbolts
slosh046r R Superboy
Team: Legion of Superheroes|Superman Ally
Range: 8
Points: 100
Keywords: Future, Kryptonian, Legion of Super Heroes
9
10
17
3
9
11
17
3
9
10
17
3
9
11
17
3
9
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) The Inspiration of the 31st Century: Superboy can use Leadership and Super Strength. Friendly adjacent characters with a lower point value can use Willpower.
(Speed) Punch You Before You See it Coming: Superboy can use Force Blast and Hypersonic Speed. When he uses Hypersonic Speed, he can only make close combat attacks.
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
d10a003 R John Jones
Team: Police
Range: 6
Points: 90
Keywords: Detective, Justice League, Justice League International, Police
10
11
16
3
8
10
17
3
8
10
17
3
8
9
16
3
7
9
16
3
7
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Battlefield Promotion: Martian Manhunter: When John Jones hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #019 Martian Manhunter a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. On a result of 10 or higher, replace this character on the same click number.
jl52004 R Green Lantern
Team: Justice League
Range: 7
Points: 72
Keywords: Green Lantern Corps, Justice League, Soldier
9
10
17
3
8
10
17
2
8
10
16
2
8
9
15
1
9
9
17
2
10
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Ineffective Against Yellow: Green Lantern modifies his attack and damage values by -1 when attacking a character displaying a yellow power in their dial.
(Attack) Green Constructs: Green Lantern can use Barrier, Incapacitate, and Telekinesis.
d10a001 V Batman
Team: Batman Ally
Range: 6
Points: 63
Keywords: Batman Family, Detective, Gotham City, Justice League
8
12
17
3
8
11
16
2
7
11
16
2
7
10
15
2
6
10
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Battlefield Promotion: Rise: When Batman hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #023 Batman on the same click number.
bb103 U Diana Prince
Team: No Affiliation
Range: 0
Points: 43
Keywords: Martial Artist
7
10
17
2
7
9
16
2
7
9
17
1
6
10
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Maneuver
Prerequisites: {boot}, Close Combat Expert or Combat Reflexes
Choose a character.
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
8 Points
ATA: Justice League (Silver Age)
Keywords: JLA, Justice League, Justice League of America
Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability.
1) R Superboy (SLoSH) 100 (Click 1)
w/Contingency Plan 12 (0 tokens)
2) R John Jones (DC10) 90* (Click 1)
3) R Green Lantern (JL52) 72* (Click 1)
4) V Batman (DC10) 64* (Click 1)
5) U Diana Prince 47 (Click 1)
w/ Maneuver 8th
*ATA: Justice League (Silver Age) 4 (x3)
Total 400
Theme PC: (4/4)
Objects: UHO, HO, LO
Inferno:
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Free) Superboy Leadership Roll is........5. Success!
-Take the token off Green Lantern.
Free) Diana uses Perplex on Superboy's AV. (+1)
OPG) Justice League ATA will be declared against Slate.
Free) Superboy starts copying the Justice League (Silver Age) ATA.
1) Superboy uses Running Shot, taking the CP token off to his AV.
-Fly 5 to E13, target Slate.
-13AV (10+1Perp+1CP+1ATA) vs 18DV. Need 5.
-Attack roll is...........3. Miss.
-Green Lantern will use a Theme PC..........7. Hit.
-Damage is 3 to Slate. (Click 4) Barrier goes down.
-1 SA Superboy, 1 needed AV bump so I will give the AST to Diana.
-No push click due to Indomitable.
Free) Superboy will start copying the PD TA.
2) Green Lantern will use Running Shot.
-Fly to E14, target Slate.
-11AV (10+1ATA) vs 14DV(15-1PD). Need 3.
-Attack roll is.........4. (2,2) Hit with Knockback.
-Damage is 3 to Slate which is enough for the KO!
-1 SA 1 KO Green Lantern.
-No push click due to Indomitable.
Free) John Jones will use Perplex on his own DV. (+1)
Free) Superboy will start copying the Batman Ally TA.
1) R Superboy (SLoSH) 100 (Click 1) [E13] w/UHO {Stealth via Bats}
w/Contingency Plan 12 (2 tokens)
2) R John Jones (DC10) 90* (Click 1) [K18] w/HO
3) R Green Lantern (JL52) 72* (Click 1) [E14] {+1 DV}
4) V Batman (DC10) 64* (Click 1) [L17] {+1DV}
5) U Diana Prince 47 (Click 1) [K16]
w/ Maneuver 8th
*ATA: Justice League (Silver Age) 4 (x3) [Declared on Slate]
Total 400
Theme PC: (3/4)
Stats:
Superboy: 1 SA
Green Lantern: 1 SA 1 KO
Diana Prince: 1 AST
Objects:
UHO: Superboy
HO: John Jones
LO: I14
Inferno:
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Juggernaut destroys some blocking terrain in the middle of the giant reactor, grabs the LO, then returns to the spot he was in before (N10).
(I took a diagonal path, so I'm not sure if he just destroys the blocks he moves through or if the ones on either side of him are included)
2) Pushing, Shocker vs. Diana/Batman, 10 vs. 17/18, RS to K15
Roll is 6,5 = 11, hits both.
TTPC?
1) R Superboy (SLoSH) 100 (Click 1) [E13] w/UHO {Stealth via Bats}
w/Contingency Plan 12 (2 tokens)
2) R John Jones (DC10) 90* (Click 1) [K18] w/HO
3) R Green Lantern (JL52) 72* (Click 1) [E14] {+1 DV}
4) V Batman (DC10) 64* (Click 1) [L17] {+1DV}
5) U Diana Prince 47 (Click 1) [K16]@
w/ Maneuver 8th
*ATA: Justice League (Silver Age) 4 (x3) [Declared on Slate]
Total 400
Theme PC: (3/4)
Stats:
Superboy: 1 SA
Green Lantern: 1 SA 1 KO
Diana Prince: 1 AST
Objects:
UHO: Superboy
HO: John Jones
LO: N10
Inferno:
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.