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I love this Captain Cold dial. The trait is amazingly comic accurate and combined with his Energy Shield makes him a hard target to hit. Running Shot with Psy Blast is where you want to stay, but if you get tagged you'll ruin a close combatants day. Suicide Squad is great for Wildcards and front loaded Outwit is always welcomed (and comic accurate for this schemer). The Ice Ladder is super situational and it's a shame he can never use the ladders himself, but I can see this power being pulled off quite often and put to good use. I'm not a fan of such short dials at this point cost, but I think Snart here is well worth it. Just be sure to sculpt-swap with the Collateral Damage Captain Cold ASAP to maximize his badass factor
Is that a typo in his keywords? I have a feeling it's supposed to be Injustice League not Justice League.
It's likely for his place in the New 52, post-Forever Evil. ;)
Also, have to add that this is a perfect Cold for that "vintage" feel. His Ice Ladders power has this vibe of Golden Age goofiness to it that fits right in with the Superfriends & Legion of Doom crowd.
I like the ice ladder idea, but I don't like that there's no way for him to use his own ice ladder. The rest of his team goes up, but he's at the bottom, tokened for making the ladder, then he's like, "Well, I guess I'll find my own way up now..."
WIN/LOSS: 6-3 I like the lower cost of this version of Snart. The trait and defense SPs are neat but suffer from average to lower combat values. Outwit to start is a double-edged sword. Great for the team but paints a huge target on Snart. Versus a low damage figure, Cold can be very effective but his short dial really makes him a risk to field against the 11+ attack / 4+ damage figure your opponent will likely send to deal with the Outwit.
Visible Dials and Pushing Damage need to be optional. This is the way.