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Sure, it's the Flashpoint/52 version, but it's an accurate and fun design. Love the PW power with optional pushing. Incidentally, if you're playing the Captain with Bizarro World rules, he'll start out playable and will get a stop click.
Not to be picky, but he doesn't have an option to push or not... he can choose to take 1 unavoidable damage (eg. if that PW gives him his first token, you don't have to "Activate" him like the older ones), but the Earthbound takes away his Indom so he must take pushing damage (barring some other game effect that gives him WP). ;)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
MAKE A SHAZAM ALREADY! IVE BEEN WAITING FOR YEARS AND THIS IS SO CLOSE! CMON WIZKIDS I KNOW YOU CAN DO IT! (Maybe in TRINITY WAR where he is literally the central character)
MAKE A SHAZAM ALREADY! IVE BEEN WAITING FOR YEARS AND THIS IS SO CLOSE! CMON WIZKIDS I KNOW YOU CAN DO IT! (Maybe in TRINITY WAR where he is literally the central character)
They just posted it in the Units section... you may change your mind after seeing the stats and cost. :-s
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Real Name is Billy Batson, yes. Though, I think the wording on ID cards only allows whichever value is considered click 1 to be brought in, so 225 in Thunder's case. I may be wrong on that part, though.