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Check out this "for fun" mixed universe Dr Doom army to play:
Dr. Doom V 198 (wildcard)
Doombot V 38 (wildcard)
Black Cat E 32 (wildcard)
Elektra LE 19 (Hydra)
Frank Gunzer LE 20 (SHIELD)
Raksor LE 19 (Skrulls)
Huntress R 18 (Batman)
Intergang Medic V 29 (Superman Enemy)
Black Panther R 27 (Avengers)
Total 400
or you can get rid of the Skrull ability (Raksor 19 pts), downgrade Huntress (18 points), and put in an E Vulture and a Rookie Robin. You'll still be at 400 points and get the Syndicate ability in there. Very, very fun to play, and pretty annoying for your opponent. Doom is devastating when played this way. But, once your opponent makes his way past Doom and starts taking out your support, it goes downhill from there. But, again, this is a very fun team to play.
vet doom 198 wild card
r green lantarn 81 green lantarn
v bot 38 wild card
r bot 27 wild card
e destiny 23 brotherhood
e robin 20 batman
r shield medic 12 shield
399
now why with this team do i see ALOT of painfull running shot EE coming towards the enemy?? maybe with doom useing gl team ablity to carry two bots for max damage. then hiding in a bush with bat man TA.