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gotg036 E Black Bolt **Team Leader**
Team: No Affiliation
Range: 9
Points: 150
Keywords: Illuminati, Inhumans, Ruler
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(Special) Inhumanity: Black Bolt can use Perplex, but can't modify damage values and may only target a character with the Inhumans keyword within 3 squares.
(Attack) Sonic Annihilation: Black Bolt can use Pulse Wave and Improved Targeting: Ignores Blocking Terrain. When a ranged combat attack resolves, any blocking terrain along its line of fire to the target is destroyed. When he uses Pulse Wave, the attack generates knock back and each hit character is knocked back 3 squares.
ffgotg003 V Crystal
Team: No Affiliation
Range: 7
Points: 100
Keywords: Avengers, Fantastic Four, Inhumans
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(Special) Elemental Control: Crystal can use Barrier and Smoke Cloud. When she does, she can use Improved Targeting: Ignores Characters.
(Speed) Air: Crystal can use Sidestep. When Crystal uses Barrier or Smoke Cloud, she may place 2 additional terrain markers.
(Attack) Fire: Crystal can use Telekinesis. When she uses Smoke Cloud, at the beginning of your next turn, deal 1 penetrating damage to opposing characters that were occupying squares with one of these terrain markers, or adjacent to three or more of these terrain markers.
(Defense) Earth: Crystal can use Toughness. When she uses Barrier, after actions resolve she may make a close combat attack as a free action but may target any one opposing character adjacent to a terrain marker she just placed.
(Damage) Water: Crystal can use Enhancement. When she uses Barrier or Smoke Cloud, after actions resolve she may use Incapacitate as a close combat attack as a free action but may target any one opposing character occupying or adjacent to a terrain marker she just placed.
ffgotg004 V Karnak
Team: No Affiliation
Range: 0
Points: 100
Keywords: Inhumans, Martial Artist
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(Speed) Royal Militia Training: Karnak can use Charge and Flurry.
gg042 E Medusa
Team: No Affiliation
Range: 3
Points: 82
Keywords: Fantastic Four, Frightful Four, Illuminati, Inhumans, Lady Liberators, Ruler
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(Special) With My King By My Side: Medusa can use Plasticity. When a friendly character named Black Bolt is adjacent to Medusa, they both modify their attack values by +1 if not already modified by this effect.
(Speed) The Hair Has a Mind of Its Own: At the beginning of your turn, Medusa can use Incapacitate as a free action, but only to make a close combat attack.
ff003 V Lockjaw
Team: No Affiliation
Range: 0
Points: 38
Keywords: Animal, Fantastic Four, Inhumans
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gotg018 R Alpha Primitive
Team: No Affiliation
Range: 0
Points: 30
Keywords: Inhumans
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(Special) Minion: Servant Class: If a friendly character with the Inhumans keyword and a higher point value is within 4 squares, you may give Alpha Primitive a free action to move as if it had a speed value of 4.
(Special) Limited Intelligence: When Alpha Primitive is targeted by Outwit, counter all of its powers. When Alpha Primitive is targeted by Mind Control, modify its defense value by -2. Friendly characters not named Alpha Primitive can use Mind Control, but only to target Alpha Primitive. When they do, Alpha Primitive is dealt 1 unavoidable damage after actions resolve unless the attacking character is named Maximus.
bm207 R The Joker
Team: Calculator
Range: 7
Points: 125
Keywords: Arkham Asylum, Gotham City Underworld, Injustice Gang, Injustice League, Monster
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(Special) Harley's My Girl: If a friendly Harley Quinn took damage from an attack since your last turn, you may give The Joker a free action. If you do, place The Joker adjacent to a character that caused Harley Quinn to take damage and target that character with a close combat attack. Harley Quinn is dealt one unavoidable damage. If Harley was KO'ed during your opponent's last turn, The Joker's attack value becomes 12 until the end of your turn.
(Special) So Unpredictable: The Joker can use Probability Control but only during your turn.
fl046 U Harley Quinn
Team: Calculator
Range: 5
Points: 65
Keywords: Arkham Asylum, Gotham City Sirens, Gotham City Underworld, Scientist, Secret Six, Suicide Squad
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(Improved) Don't You Want to Rev Up Your Harley?: Improved Movement: Ignores Hindering Terrain, Ignores Characters
(Special) My Puddin': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.
(Special) Sneak, Sneak, Sneak: When Harley Quinn has no action tokens, she can use Sidestep.
(Attack) Naughty, Naughty: Harley Quinn can use Poison. When she does, if she is adjacent to only one opposing character, the damage dealt is penetrating damage.
(Defense) I'm Not Even a Real Blonde!: Harley Quinn can use Combat Reflexes and Super Senses.
slosh024 E Lex Luthor
Team: Superman Enemy|Underworld
Range: 6
Points: 150
Keywords: Injustice League, Legion of Doom, Metropolis, Scientist
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(Special) Smarter Than All of You Combined: Lex Luthor's powers can't be countered. Adjacent friendly characters with a lower point value have "Superman Enemy team ability symbol".
(Speed) If You Want a Job Done Right: Lex Luthor has "wing symbol" and can use Invulnerability and Running Shot.
slosh037a U The Riddler
Team: Batman Enemy
Range: 5
Points: 55
Keywords: Arkham Asylum, Detective, Legion of Doom
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(Special) Riddle Me This, Batman!: The Riddler can use Perplex regardless of range and line of fire, but can only target opposing characters.
slosh039x U Bizarro
Team: Superman Enemy
Range: 6
Points: 25
Keywords: Brute, Legion of Doom, Metropolis, Monster
(Special) Me Am Not Bizarro!: Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can't be ignored.
or215 LE Lois Lane
Team: Superman Ally
Range: 0
Points: 17
Keywords: Metropolis, Reporter
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ht020 E Lackey
Team: No Affiliation
Range: 0
Points: 9
Keywords: Intergang
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Laser Turret (Text from Players Guide)
Heavy
(optional) Once during your turn (but not during another action) when a character friendly to you occupies this object’s square, give this object a free action to make a ranged combat attack (8, 2, 4 ) against any opposing figure. This object has no effect when held
OK, just want to see if I am interpreting this right - is there or is there not a wall all around the Level 1 terrain in the middle of the map (except the ladders and bridge entry points)? I can't tell if that black line is a wall or just map detail - I'd assume there's no wall since it would make sense thematically for there to NOT be a wall, but I just want to confirm my interpretation.
OK, just want to see if I am interpreting this right - is there or is there not a wall all around the Level 1 terrain in the middle of the map (except the ladders and bridge entry points)? I can't tell if that black line is a wall or just map detail - I'd assume there's no wall since it would make sense thematically for there to NOT be a wall, but I just want to confirm my interpretation.
There is no wall around "the pit"
Quote : Originally Posted by cy0nknight
There's no wall around the level 1 terrain. Are we using the Quake special rules? TopDog?
No NML quake rules, but the Bridge rules are in effect.