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Master of the Force: Revan can use Flurry, Leap/Climb, Mind Control, Force Blast, Energy Shield/Deflection, and Leadership.
Lightsaber:Revan can use Blades/Claws/Fangs and deals Penetrating damage when doing so.
Force Lightning: Give Revan a power action to make a ranged combat attack with a range of 4. he can use Improve Targeting: Ignores Characters for this action. The area of effect for this ranged attack is any one square within range and line of fire and each square adjacent to it. A hit character occupying the chosen square is dealt Revan's printed damage value. Other hit characters are dealt Revan's printed damage -1.
Revan can use Pulse Wave as if he had a range of 8 and has Improved Targeting: Ignores Blocking Terrain. When a ranged combat attack resolves, any blocking terrain along its line of fire to the target is destroyed. When he uses Pulse Wave, the attack generates knock back and each hit character is knocked back 3 squares.
Revan can use Toughness and Super Senses but succeeds on a roll of 4-6.
At the beginning of your turn choose two of the three abilities: Perplex, Outwit, and Probability Control. Revan can use the chosen two abilities until the beginning of your next turn.
So this is my first post on the Realms so bear with me here but I've been working on this Revan dial from star wars in my mind for awhile. I'm going to pay to get it made really nicely but before i do that i want to make sure it is perfect which means it needs tons of scrutiny. I would appreciate any critique at all. I'm still getting a grasp on balancing as well so i'm not afraid to make changes to the dial. i'm really trying to capture Revan at his most perfect. Again any advice would be truly appreciated.
Main Questions:
Is he balanced? More or less points?
Any keywords that might fit him well? Team Abilities?
Any cool ideas for Ability Names?
And to those who know the Star Wars lore behind him, is he accurate enough?