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gotg019a E Captain Marvel
Team: No Affiliation
Range: 5
Points: 150
Keywords: Avengers, Kree, Pilot, Soldier, Spy, Starjammers
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(Special) Living Up to Captain Marvel's Legacy: Once per game when Captain Marvel would be KO'd, instead roll a d6 that can't be rerolled. On a result of 1-3, turn her to click #7 and modify her combat values by -1 this game. On a result of 4-5, turn her to click #6. On a roll of 6, turn her to click #5 and modify her combat values by +1 this game.
(Special) Trained Pilot: Captain Marvel can use Energy Shield/Deflection.
(Damage) Seventh Sense: Captain Marvel can use Outwit and Probability Control.
(Special) Call the Storm & Tear Open the Sky: Thor can use Super Strength. When Thor targets and hits more than 1 opposing character with an attack, targets of the attack are dealt penetrating damage.
ffcw006 E Scarlet Witch
Team: Mystics
Range: 6
Points: 75
Keywords: Avengers, Brotherhood of Mutants, Lady Liberators, Mystical
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(Damage) Chaos Magic: Scarlet Witch can use Perplex and Probability Control.
(Attack) Deflection Trajectory: Captain America's line of fire is blocked only by walls and indoor blocking terrain.
Protected, 8 pts
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
im3006 E Tony Stark
Team: Avengers Initiative
Range: 6
Points: 50
Keywords: Avengers, Celebrity, Scientist, Stark Industries
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(Special) Upgraded Armors: When Tony Stark hits one or more opposing characters, after actions resolve, place a promotion token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each promotion token on his character card; on a result of 8 or higher, you may replace this character with any character with this trait and a point value of 75 or less the same number of clix from its starting line.
(Damage) It's About Legacy: Tony Stark can use Enhancement and Outwit.
cw022 U Sharon Carter
Team: S.H.I.E.L.D.
Range: 5
Points: 45
Keywords: Avengers, S.H.I.E.L.D.
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(Special) Secret Avengers Coordinator: Sharon Carter and adjacent friendly characters with the Avengers keyword can use Stealth.
Kinetic Accelerator: When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character's speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.
Meteorite (HO): When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. Add the result to the attacker's unmodified damage value for the attack. The damage dealt can't otherwise be modified.
Phone Booth (LO): A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
(Attack) Living Stellar Flame: Starfire can use Energy Explosion; when she does, damage dealt is penetrating.
Recharge (5 pts):
Prerequisites: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
cr013 V Robin
Team: Batman Ally
Range: 6
Points: 79
Keywords: Detective, Gotham City, Martial Artist, Teen, Teen Titans, Young Justice
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tt005b Beast Boy (In Gordanian Form)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Cosmic, Teen Titans
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(Special) Morph: Beast Boy: Give Beast Boy a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Special) Back to Something Natural!: When Beast Boy uses the Morph Trait, he can choose a combat value. After he is replaced, the chosen combat value is modified by +1 until he uses Morph again.
(Speed) Infiltration: Beast Boy can use the Carry ability, but only to carry characters with the Teen Titans keyword. Lines of fire to Beast Boy are blocked unless a friendly character has taken damage from an attack this turn.
io028 R Raven* (with Not So Special)
Team: Titans
Range: 8
Points: 54
Keywords: Mystical, Teen, Teen Titans
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Not So Special, 3 pts:
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
an104 R Impulse* (with Maneuver)
Team: No Affiliation
Range: 0
Points: 49
Keywords: Future, Teen, Young Justice
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(Damage) Speed Force Duplicate: Impulse can use Shape Change. In addition to the normal effects, if he is the only target of the attack, on a roll of 5 or 6 he may be immediately placed in a square adjacent to the character that targeted him.
Maneuver, 8pts:
Prerequisites: {boot}, Close Combat Expert or Combat Reflexes
Choose a character.
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
Sideboard
an014 V Beast Boy
Team: Titans|Outsiders
Range: 0
Points: 60
Keywords: Animal, Doom Patrol, Teen, Teen Titans, Titans
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
tt021 R Beast Boy (Tiger)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Speed) Pounce From Above: Beast Boy can use Leap/Climb. When Beast Boy moves, if Beast Boy ends the movement at a lower elevation than when he began the action, after actions resolve, he may be given a close combat action as a free action.
bm019 R Beast Boy (Pterodactyl)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal, Teen Titans
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait but a different collector number on the same click number.
(Special) The Logan Express: When Beast Boy uses the Carry ability, he can carry up to three characters if they all share a keyword with him.
bm005 R Beast Boy (Dolphin)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal, Teen Titans
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait but a different collector number on the same click number.
(Attack) Grab My Fin!: When Beast Boy occupies water terrain and uses the Move and Attack ability, his attack value is not modified by -2 for the attack.
(Defense) The Flippers Aren't Just Cute, They're Quick!: Beast Boy can use Super Senses. When he occupies water terrain, he can also use Energy Shield/Deflection.
an055 R Beast Boy (T-Rex)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
(Special) Tiny Little Arms: Beast Boy can't use the Carry ability.
(Damage) Chomp!: Give Beast Boy a close combat action. He can target up to three characters with a single close combat attack and divide the damage between each character hit. When he targets at least two characters in this way, he may reroll his attack roll once.
an016 R Beast Boy (Cheetah)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
an015 R Beast Boy (Bear)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
tt038 E Changeling
Team: Titans
Range: 0
Points: 60
Keywords: Animal, Doom Patrol, Teen Titans
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(Special) Morph: Beast Boy: Give Changeling a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Damage) One Form to Another: Changeling can use Charge and Close Combat Expert. When he uses Charge he can use Improved Movement: Ignores Characters.
Last edited by Doombot 3.1; 01/05/2015 at 21:38..
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Superboy: "Didn't you say we were getting the weekend off? I don't know who your travel agent is, but Gotham is not my idea of a vacation destination." Robin: " Stop complaining, Conner. I said we were getting the weekend off if nothing came up. Does this look like nothing came up?" Beast Boy: "It looks like Homer Simpson made smores on the job again." Robin: "... Yeah, I can live with that analogy. Right, Gar. That means the weekend off is off and the Teen Titans are on the clock."
1) Superboy grabs Impulse and flies to M19, grabbing the UHO at L18 en route and placing Impulse at M18.
2) Beast Boy grabs Robin and moves to L18, placing Robin at L19, and MORPH to his PTERODACTYL form. {Beast Boy increases his DEF+1 via Back to Something Natural.}
PC/TTPC) CbC unless otherwise noted.
-----
Avengers
1. E Captain Marvel (GOTG) 150 pts H-2
2. E Thor (AvX) 100 pts F-2
3. E Scarlet Witch (FFCW) 75 pts G-2
4. R Captain America* (HoT) 72 pts I-2
* with Protected, 8 pts
5. E Tony Stark (IM3) 50 pts E-2
6. U Sharon Carter (CW) 45 pts J-2
Objects: Kinetic Accelerator, Meteorite, Phone Booth
Total: 500 pts
Theme PC: 5/5
Sideboard
60 AN014 Beast Boy
60 TT021 Beast Boy (Tiger)
60 BM005 Beast Boy (Dolphin)
60 AN055 Beast Boy (T-Rex)
60 AN016 Beast Boy (Cheetah)
60 AN015 Beast Boy (Bear)
60 TT038 Changeling
60 TT005B Beast Boy (In Gordanian Form)
"Stay sharp," advised Captain America as the Avengers entered the devastated city. Incredibly, in the midst of fallen skyscrapers and shattered streets, was a power plant encased in thick sheets of ice.
"Verily, barren Hel is not so forlorn," observed Thor.
Tony swiped his StarkPad(TM), scanning the information available on this unfamiliar city. "It's not Hel. It's Gotham."
**********
Avengers Turn 1A
Free) Thor flies to M-7, carrying Wanda to L-7.
1. Sharon moves to L-6.
Free) Sharon uses SHIELD TA to increase Wanda's Range by +1.
Free) Wanda perplexes Tony's Speed by +1.
2. Tony moves to N-7.
3. Carol flies to J-7, picking up the Meteorite along the way and carrying Cap to K-8.
Default PC Instructions: Unless otherwise stated, Wanda and Carol will PC the first successful attack that they can see on your turns. If they can both see an attack, PC will be on a case-by-case basis.
Theme PC will be on a case-by-case basis.
Default Protected Instructions: Unless otherwise stated, Cap will use Protected if a successful attack would result in more than 1 damage.
Sharon's Trait: Everyone on my team will use Stealth when adjacent to Sharon.
**********
Avengers
1. E Captain Marvel (GOTG) 150 pts J-7 @ (Meteorite)
2. E Thor (AvX) 100 pts M-7 @
3. E Scarlet Witch (FFCW) 75 pts L-7
4. R Captain America* (HoT) 72 pts K-8
* with Protected, 8 pts
5. E Tony Stark (IM3) 50 pts N-7 @
6. U Sharon Carter (CW) 45 pts L-6 @
Objects: Kinetic Accelerator, Meteorite, Phone Booth
Total: 500 pts
Theme PC: 5/5
Sideboard
60 AN014 Beast Boy
60 TT021 Beast Boy (Tiger)
60 BM005 Beast Boy (Dolphin)
60 AN055 Beast Boy (T-Rex)
60 AN016 Beast Boy (Cheetah)
60 AN015 Beast Boy (Bear)
60 TT038 Changeling
60 TT005B Beast Boy (In Gordanian Form)
Sideboard
60 AN014 Beast Boy
60 TT021 Beast Boy (Tiger)
60 BM005 Beast Boy (Dolphin)
60 AN055 Beast Boy (T-Rex)
60 AN016 Beast Boy (Cheetah)
60 AN015 Beast Boy (Bear)
60 TT038 Changeling
60 TT005B Beast Boy (In Gordanian Form)
Sideboard
60 AN014 Beast Boy
60 TT021 Beast Boy (Tiger)
60 BM005 Beast Boy (Dolphin)
60 AN055 Beast Boy (T-Rex)
60 AN016 Beast Boy (Cheetah)
60 AN015 Beast Boy (Bear)
60 TT038 Changeling
60 TT005B Beast Boy (In Gordanian Form)