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BFC: High Gravity Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Yggdrasil/ The World Tree: Orange squares are hindering terrain. When damage would be dealt to a character occupying these squares, ignore 1 of that damage. Ignoring damage in this way does not prevent the damage from being reduced or ignored by another ame effect.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
m10a012 E Iron Man
Team: Avengers
Range: 7
Points: 101
Keywords: Armor, Avengers, Scientist
10
10
17
3
9
9
17
3
8
9
17
2
8
10
16
2
7
9
15
2
7
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Battlefield Promotion: Iron Man: When Iron Man hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with M10A #009 Iron Man on the same click number.
(Special) Call the Storm & Tear Open the Sky: Thor can use Super Strength. When Thor targets and hits more than 1 opposing character with an attack, targets of the attack are dealt penetrating damage.
av057 R Scarlet Witch
Team: Avengers
Range: 8
Points: 35
Keywords: Avengers, Brotherhood of Mutants, Mutant, Mystical
7
9
16
2
7
8
15
2
6
8
15
2
6
7
15
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic085 R Black Panther
Team: Avengers
Range: 0
Points: 27
Keywords: Avengers, Martial Artist, Ruler
8
8
15
1
7
7
14
1
6
6
13
1
6
6
12
1
5
6
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ui003 E Wasp
Team: Avengers
Range: 4
Points: 19
Keywords: Avengers
8
8
17
2
8
7
17
2
7
7
16
2
4
5
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic106 R Quicksilver
Team: Brotherhood of Mutants
Range: 0
Points: 18
Keywords: Avengers, Brotherhood of Mutants
gg206 R Dr. Strange
Team: Defenders
Range: 8
Points: 75
Keywords: Defenders, Detective, Marvel Knights, Midnight Sons, Mystical
9
10
16
2
9
10
16
2
8
9
15
2
7
9
15
1
7
8
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Shields of the Seraphim: Dr. Strange and adjacent friendly characters can use Energy Shield/Deflection.
asm008 V Doctor Druid
Team: Mystics
Range: 5
Points: 104
Keywords: Avengers, Defenders, Detective, Mystical
8
10
17
3
8
10
16
2
7
9
16
1
7
11
18
3
7
10
17
3
6
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Call Me... Druid: Dr. Druid can use Pulse Wave. When Dr. Druid is given a non-free action, before the action you may place him in a square of hindering terrain within 6 squares and line of fire.
aw067 R War Machine
Team: No Affiliation
Range: 8
Points: 94
Keywords: Armor, Soldier
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
2) Thor RS - Kinetic Accel roll: 3 - to C15 and Pulse Wave
-10 vs 16 (Strange) and 17 (Druid & War Machine) - (3,6) 9 hits all three for 1 click each
-1 SA to Thor
3/Avengers) Iron Man flies to B18
Free) Iron Man OW Doctor Druid's Mind Control
4/Brotherhood) Quicksilver runs to A15
Witch will PC an SA if she can manage to see one.
TTPCs will only be used on Critical Hits
Secret Defenders (home)
Dr. Strange 75 pts * A17 (2)
Doctor Druid 104 pts B16 (2) [Mind Control OW by Iron Man]
War Machine 94 pts* A16 (2)
Armor Piercing*
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) Warmachine will RS/Break away from quicksilver, break away roll is a: 3. Druid will PC that, roll is a 3. .... You know, you don't expect double 3's.. Quicksilver 1 DFD
2) Dr. Strange will attack Iron Man, 10 on 17, roll is a 3,3 and a miss.
Quadruple 3's? I'm just going to give this turn up.
Druid will PC the first successful attack he can see.
Secret Defenders (home)
Dr. Strange 75 pts * A17 (2) @
Doctor Druid 104 pts B16 (2) [Mind Control OW by Iron Man]
War Machine 94 pts* A16 (2) @
Armor Piercing*
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Four 3's on Turn 3? If the trend continues you'll be breaking away and knocking back Avengers in no time!
4A)
1/Avengers) Wasp flies to B15, dropping Panther in C16
-Wasp takes 1 click from the BFC
2) Thor attacs Doctor Druid with close combat
-10 vs 16 - a (6,6) 12 is definitely a hit - Druid has no LoF for PC - Druid takes 7 clicks/KOd
-Thor takes an SA, a KO, and a Mystics click. Indom soaks the push damage
Free) Panther OW Running Shot on War Machine
Free) Iron Man OW Perplex on Dr. Strange
Clear the rest!
TTPC only on Crit Hits, Witch will PC an SA she can see
And definitely sorry about the injury!
Secret Defenders (home)
Dr. Strange 75 pts * A17 (2) @ (PPX OW by Iron Man)
Doctor Druid 104 pts KOKOKO *Injured next game*
War Machine 94 pts* A16 (2) @ (Running Shot OW by Panther)
Armor Piercing*
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.