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We face each other again! You will find the outcome to be.. the same as last time. Mwahahaha.
gotg047ae E Thanos
Team: Power Cosmic
Range: 8
Points: 200
Keywords: Black Order, Cosmic, Eternal, Mystical, Scientist
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18
4
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(Special) Choose - The Gauntlet or the Tribute: At the beginning of your first turn, each opponent chooses one: Deal 1 damage to each character on his or her force 100 points or less; or choose a character on his or her force 101 points or more and deal that character 3 damage. Opponents can't choose an option for which they have no characters.
(Special) A Bloody Path to Find My Son: At the beginning of your first turn, choose an opposing character. Thanos' attacks deal 1 additional damage to that character. When that character is KO'd choose another opposing character.
(Special) Beyond Your Mortal Concerns: Thanos can't be assigned a relic or resource.
(Attack) The Black Order Obeys: Thanos can use Leadership. When he does and succeeds, he may remove the action token from any character with the Black Order keyword anywhere on the map.
gotg049 R Corvus Glaive
Team: No Affiliation
Range: 0
Points: 100
Keywords: Black Order, Minions of Thanos, Warrior
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18
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17
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2
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(Speed) Cloak of Shadows: Corvus Glaive can use Charge and Plasticity.
(Attack) As I Hold My Blade, I Cannot Die: Corvus Glaive can use Blades/Claws/Fangs and increases his d6 roll by 1. When he does and hits an opposing character, before dealing damage you may heal him of damage up to the result, but decrease the damage dealt by the same amount.
(Special) Cull Obsidian: When Corvus Glaive is KO'd by an opposing character's attack, deal damage to that character equal to the last amount of damage dealt to Corvus Glaive. This damage can't be reduced below 1.
(Damage) Thanos' Prime Lieutenant: Corvus Glaive can use Outwit. When he does, choose an adjacent friendly character with the Black Order keyword. That character can use Outwit until your next turn.
gotg050 U Proxima Midnight
Team: No Affiliation
Range: 0
Points: 100
Keywords: Black Order, Minions of Thanos, Warrior
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11
18
3
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11
17
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3
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(Special) Three Tracers of Black Light: Proxima Midnight begins the game with 3 Tracer tokens on this card. Proxima Midnight has a range value equal to the number of Tracer tokens on this card times 3, and has a number of bolts equal to the number of Tracer tokens on this card.
(Special) The Spear of Proxima Midnight: When Proxima Midnight hits with a ranged combat attack, remove a Tracer token from this card and place it on a hit character's card if it doesn't already have one. At the beginning of your turn, roll a d6 for each of her Tracer tokens on other character's cards, and on a result of 3-6 deal 1 penetrating damage to the character with that Tracer token on its card. When a character with her Tracer token on its card is KO'd, place the Tracer token on Proxima Midnight's card.
(Special) Cull Obsidian: When Proxima Midnight is KO'd by an opposing character's attack, deal damage to that character equal to the last amount of damage dealt to Proxima Midnight. This damage can't be reduced below 1.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
My Initiative is a 10+3= 13. My Tie-breaker is a 11+3= 14.
Why do my rolls have to be wasted on those things?
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
I dunno, I got some fresh faces on my team. We shall see! ...and I just realized that the Joker I picked doesn't have Injustice League. This is why you don't drink and dial, kids.
lg081 V The Joker
Team: Batman Enemy
Range: 6
Points: 100
Archenemy: Batman (Blue)
Keywords: Celebrity, Metropolis, Injustice Gang
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9
18
2
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17
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7
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13
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1
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16
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fl046 U Harley Quinn
Team: Calculator
Range: 5
Points: 65
Keywords: Arkham Asylum, Gotham City Sirens, Gotham City Underworld, Scientist, Secret Six, Suicide Squad
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17
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(Improved) Don't You Want to Rev Up Your Harley?: Improved Movement: Ignores Hindering Terrain, Ignores Characters
(Special) My Puddin': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.
(Special) Sneak, Sneak, Sneak: When Harley Quinn has no action tokens, she can use Sidestep.
(Attack) Naughty, Naughty: Harley Quinn can use Poison. When she does, if she is adjacent to only one opposing character, the damage dealt is penetrating damage.
(Defense) I'm Not Even a Real Blonde!: Harley Quinn can use Combat Reflexes and Super Senses.
jltw033e E Lex Luthor
Team: Calculator|Superman Enemy
Range: 7
Points: 100
Keywords: Celebrity, Injustice League, Justice League, Legion of Doom, Metropolis, Politician, Ruler
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(Special) Right Under Their Noses: Lex Luthor begins the game with a Subterfuge token on his card. When Lex Luthor has a Subterfuge token on his card, opposing characters can only target him if they began the turn adjacent to him. When Lex Luthor targets an opposing character with an attack, remove all Subterfuge tokens from his card.
(Speed) Back Underground: When this click is revealed, add a Subterfuge token to Lex Luthor's card.
(Damage) The Syndicate is Bad for Business: Lex Luthor can use Leadership and Outwit. When he uses Leadership and succeeds, he may instead remove the action token from a friendly character with the Injustice League keyword within 3 squares and regardless of point value.
slosh037a U The Riddler
Team: Batman Enemy
Range: 5
Points: 55
Keywords: Arkham Asylum, Detective, Legion of Doom
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(Special) Riddle Me This, Batman!: The Riddler can use Perplex regardless of range and line of fire, but can only target opposing characters.
slosh039x U Bizarro
Team: Superman Enemy
Range: 6
Points: 25
Keywords: Brute, Legion of Doom, Metropolis, Monster
(Special) Me Am Not Bizarro!: Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can't be ignored.
or215 LE Lois Lane
Team: Superman Ally
Range: 0
Points: 17
Keywords: Metropolis, Reporter
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ht020 E Lackey
Team: No Affiliation
Range: 0
Points: 9
Keywords: Intergang
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14
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CDS004 Laser Turret
Optional) Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack ( 8, 2, 4 ) against any opposing figure.
"You're not alone, you know. What you were, and what you are to become, will always be with you."
Alright. Just need your initiative roll, then we'll get to see who goes first.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
1) Corvus Glaive will charge exploit BCF Joker, landing in F12, 11 on 19, roll is a 6,5 for a hit. BCF is a 5. Joker will take 4 after the map.
.. Are we using the map? Guess it matters right there. I'll assume we're playing with the map for now.
2) Proxima Midnight will RS to J11, PB on Joker, Harley, and Bizarro. 10 (11-1) on an army of 17's. (16+1) Roll is 6,3 and a hit on all 3. Harley's SS is a 5. Harley dodges! Proxima will deal 2 to Bizarro, KOing him, and 1 to Joker (Ignored by map.)
Okay. So here, if we did not use the map, this would be (We hit Joker's D regardless) that we'd do two to Joker to KO him. and 1 to Bizarro to KO him as well.
Joker gets a Tracer Token.
3) Thanos will attack both Harley and Bizarro, 12 on 17. Roll is a ... 1,1 and a crit miss. Thanos moves to click 2.
I realized Bizarro wasn't alive after I made the attack, I thought he had 3 tokens for some reason. Thanos would've attacked Harley and Joker in that case. (If he has LOS to Joker. Think he does.)
That worked good until the end, there.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Free) Riddler perplexes Corvus's defense down by 1.
Free) Harley perplexes Joker's attack up by 1.
2) Joker blasts Corvus with a full drum from his tommy-gun. 8 on 17...4+6 for a 10. Corvus takes 1.
3) Harley uses CCE. She'll crank her damage up by 2. She attacks, 9 on 17...6+5 for an 11. Corvus takes another 3 after getting Slap-Chopped. No, really, Harley uses a Slap-Chop. It's painful.