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Exiles
IIM019B Sasquatch 119pt (1)
-MMF001 Automatic Regeneration 12
-ATA110 Department H 3
ASM049V Spider-Man 2099 160pt (1)
-AWF007 Armor Piercing 10
WXM009 Longshot 75 pt (1)
-FFF001 Force Field 10
-DRF001 Lucky Break 5
-MUF001 Streak of Luck 5
UHO, UHO, ULO.
399
TTPC (3/3)
BFC: WAR ZONE A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Orange terrain are moving walkways. At the start of each turn, figures in orange terrain move 1 square towards the thick orange line, starting with the figure closest to the line. These figures automaticly break away.
================
Avengers Sideboard:
CW038 Thor
CW202 Thor
FFCW002 Thor
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
(Special) Arrive in Your Reality: Once per game, Sasquatch can use Hypersonic Speed.
(Damage) View From the Panoptichron: Sasquatch can use Probability Control. When she uses it during your turn, she may target a character anywhere on the map.
asm049v V Spider-Man 2099
Team: Spider-Man
Range: 4
Points: 160
Keywords: Exiles, Future, Scientist, Spider-Man Family
(Special) Manifest Destiny, 3099 and Beyond: If Spider-Man 2099 is 80 points, he is KO'd if he crosses the red KO line. If Spider-Man 2099 is 160 points, he is not KO'd when he crosses the red KO line.
(Speed) Humanity's Ultimate: Spider-Man 2099 possesses the Power Cosmic team ability and a range value of 8.
(Damage) Worthy to Wield Mjolnir: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
wxm009 V Longshot
Team: No Affiliation
Range: 5
Points: 75
Keywords: Celebrity, Excalibur, Exiles, Martial Artist, Mojoverse, X-Factor, X-Men
9
11
16
2
9
10
16
2
8
11
17
2
7
10
17
2
7
10
16
1
6
10
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Luckiest 'Man' Alive: All of Longshot's hits are critical hits. If Longshot rolls 12, the attack can't be evaded, damage dealt is increased by an additional 1 and damage can't be reduced below 3.
Automatic Regeneration (On Sasquatch)
Prerequisites: Regeneration
Choose a character.
Once, at the beginning of your turn, this character uses Regeneration as a free action.
Department H
Keywords: Alpha Flight
When a character using this team ability is KO'd, roll a d6 for each friendly character that can use this team ability. If the result is 1-4 heal this character 1 click; if the result is 5-6, heal this character 2 clicks.
Armor Piercing (Spider-man 2099)
Choose a character.
Damage dealt by this character may not be reduced below 1.
Force Field (Longshot
Prerequisites: Barrier, Defend, Energy Shield/Deflection, or Telekinesis
Choose a character without a power that reduces damage.
The character gains Toughness.
Streak of Luck
Prerequisites: {fist}, {starburst}
Choose a character.
Each time an attack roll fails against the character, put a luck token on this card if there are fewer than three tokens on this card.
If there are luck tokens on this card when the character makes a critical miss, the character is not dealt unavoidable damage; after the attack is resolved, remove all luck tokens from this card. If there are luck tokens on this card when the character makes a critical hit, modify the character's damage value by +X, where X equals the number of luck tokens on this card; after the attack is resolved, remove all luck tokens from this card.
Lucky Break
Prerequisites: {boot} or {dolphin}
Choose a character.
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves.
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iim001b Silver Centurion
Team: No Affiliation
Range: 8
Points: 161
Keywords: Armor, Avengers, Scientist, Stark Industries
11
11
18
4
11
11
17
3
10
10
17
4
10
10
17
3
10
10
17
3
9
9
17
3
9
9
16
3
9
9
16
3
9
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Pulse Bolt Torpedo: Once per game, give Silver Centurion a power action to put a Torpedo special terrain marker on the map in an adjacent square. When the Torpedo is on this map, you may give Silver Centurion a free action, put an Acceleration token on this card and then move the Torpedo equal to the number of Acceleration tokens on this card as if it were a character with "wing symbol" and Improved Movement: Ignores Characters. At the beginning or end of your turn, if the marker's square is occupied by an opposing character, you must remove the marker from the map and make a close combat attack roll against that character with an attack value of 11 and a damage value equal to the number of Acceleration tokens on this card, maximum 7.
(Special) Heat, Acid, and Radiation-Shielded: Silver Centurion ignores damage dealt by Penetrating/Psychic Blast, Poison, and Pulse Wave. This power can't be ignored.
ffcw006 E Scarlet Witch
Team: Mystics
Range: 6
Points: 75
Keywords: Avengers, Brotherhood of Mutants, Lady Liberators, Mystical
8
9
16
2
8
9
16
2
7
9
17
2
7
9
16
2
7
8
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
(Damage) Chaos Magic: Scarlet Witch can use Perplex and Probability Control.
ha040 R Captain America
Team: Avengers
Range: 8
Points: 72
Keywords: Avengers, Martial Artist, S.H.I.E.L.D., Soldier
10
10
18
3
9
10
17
3
9
9
17
3
8
9
17
2
8
9
16
2
7
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Deflection Trajectory: Captain America's line of fire is blocked only by walls and indoor blocking terrain.
[b]
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
cw010 Donald Blake
Team: No Affiliation
Range: 0
Points: 33
Keywords: Avengers
6
11
16
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6
11
16
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5
10
16
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5
10
15
.
KO
KO
KO
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KO
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(Special) Doctor, Not a Fighter: Donald Blake's combat values can't be modified.
(Speed) Alter Ego:Thor, God of Lightning: Give Donald Blake a power action that deals no pushing damage and replace this character with CW #038 Thor, CW #202 Thor, or FF:CW #002 Thor on its orange starting line. After actions resolve, even if this power is lost, deal 1 damage to each adjacent opposing character. This power can't be countered.
(Attack) Art Thou Too Craven To Fight?: Give Thor a free action if he has no action tokens and choose an opposing character within Thor's range and line of fire that is not adjacent to any other characters. During its next turn, that character must attack Thor or be given a move action.
(Defense) I Am No Mortal!: Thor can use Toughness and Willpower.
ui003 E Wasp
Team: Avengers
Range: 4
Points: 19
Keywords: Avengers
8
8
17
2
8
7
17
2
7
7
16
2
4
5
15
2
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ui106 R Black Panther
Team: Avengers
Range: 0
Points: 27
Keywords: Avengers, Martial Artist, Ruler
8
8
15
1
7
7
14
1
6
6
13
1
6
6
12
1
5
6
11
1
KO
KO
KO
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KO
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S100 KINETIC ACCELERATOR
Immobile
When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character’s speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. If the roll does not allow the given action to be performed against any targets, the action ends immediately. This object is not considered hindering terrain for movement purposes
S004 Dynamostat (Heavy)
This object is considered to be blocking terrain
Exiles
IIM019B Sasquatch 119pt (1)
-MMF001 Automatic Regeneration 12
-ATA110 Department H 3
ASM049V Spider-Man 2099 160pt (1)
-AWF007 Armor Piercing 10
WXM009 Longshot 75 pt (1)
-FFF001 Force Field 10
-DRF001 Lucky Break 5
-MUF001 Streak of Luck 5
UHO, UHO, ULO.
399
TTPC (3/3)
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
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BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Standing PC Instructions: Longshot will PC the first successful attack he sees. I will not take a TTPC on an attack that requires a 5 or less, or one that deals less than 2 damage after reducers, unless it would end in a KO, all others would be case by case, except I will TTPC a critical hit if Longshot/Sasquatch (When she has it) can't PC at that point.
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Free) Centurion adds an Acceleration token (total: 2), and the Torpedo moves up to D19
Free) Witch PPX up Black Panther's Defense +1
1) Donald push to move to M19
EoT) +1 CP Token
Clear all but Donald
************************************
Standing PC Instructions
Avengers: Witch will PC the first SA she can see. TTPC case-by-case, but never on SAs that need a 5 or less, or non-critical hits on Wasp or Quicksilver.
Exiles: Longshot will PC the first successful attack he sees. I will not take a TTPC on an attack that requires a 5 or less, or one that deals less than 2 damage after reducers, unless it would end in a KO, all others would be case by case, except I will TTPC a critical hit if Longshot/Sasquatch (When she has it) can't PC at that point.
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
************************************
Standing PC Instructions
Avengers: Witch will PC the first SA she can see. TTPC case-by-case, but never on SAs that need a 5 or less, or non-critical hits on Wasp or Quicksilver.
Exiles: Longshot will PC the first successful attack he sees. I will not take a TTPC on an attack that requires a 5 or less, or one that deals less than 2 damage after reducers, unless it would end in a KO, all others would be case by case, except I will TTPC a critical hit if Longshot/Sasquatch (When she has it) can't PC at that point.
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
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1) Cap uses Running Shot
-Kinetic Accelerator: 6 - Accelerator will be destroyed after this action
-Cap RS to E15, destroying the wall at L11/M11
Free) Witch PPX up Centurion's Damage +1
2) Silver Centurion RS to F17, taking 2ConPlan tokens to Attack, shooting at Sasquatch
-(11+2CP) 13 vs (18+HT) 19 - (5,3) 8 hits - no range for PC/TTPC - dealing (4+1ppx-2Invuln) 3 damage to Sasquatch, who drops the UHO
-1 SA to Centurion, ASTs to Cap and Witch
Free) Iron Man adds +1 Acceleration Token (now 3) and the Pulse Bolt torpedo moves to D16
Clear Donald Blake
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Standing PC Instructions
Avengers: Witch will PC the first SA she can see. TTPC case-by-case, but never on SAs that need a 5 or less, or non-critical hits on Wasp or Quicksilver.
Exiles: Longshot will PC the first successful attack he sees. I will not take a TTPC on an attack that requires a 5 or less, or one that deals less than 2 damage after reducers, unless it would end in a KO, all others would be case by case, except I will TTPC a critical hit if Longshot/Sasquatch (When she has it) can't PC at that point.
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Cap's fire was blocked by the Dynamostat, which would be considered indoor blocking terrain. Any other spot you'd want to fire from on the destroying the wall?
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
1) Spider-man 2099 will X-men TA heal Sasquatch, Roll is a 5. No damage is dealt, Sasquatch heals to click 3. I don't think this gets me a stat, does it?
Free) Spider-man 2099 will copy Department H ATA.
That'll be my turn.
************************************
Standing PC Instructions
Avengers: Witch will PC the first SA she can see. TTPC case-by-case, but never on SAs that need a 5 or less, or non-critical hits on Wasp or Quicksilver.
Exiles: Longshot will PC the first successful attack he sees. I will not take a TTPC on an attack that requires a 5 or less, or one that deals less than 2 damage after reducers, unless it would end in a KO, all others would be case by case, except I will TTPC a critical hit if Longshot/Sasquatch (When she has it) can't PC at that point.
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!