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jltw037b Freddy Freeman
Team: No Affiliation
Range: 0
Points: 112
Keywords: Fawcett City, Mystical, Outsiders, Teen Titans, Young Justice
11
11
18
4
10
12
17
3
9
10
17
3
9
10
18
2
8
10
18
3
8
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Call the Lightning: Freddy Freeman can use Pulse Wave as if he has a range value of 9. When he does and actions resolve, heal Freddy Freeman of 1 damage for each hit opposing character.
tt054 R The Ray
Team: Justice League
Range: 5
Points: 74
Keywords: Freedom Fighters, Justice League, Justice League International, Young Justice
12
10
17
3
11
11
16
2
10
10
16
2
11
9
17
3
12
9
17
3
13
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Light Manipulation: When The Ray has 1 action token, The Ray and adjacent friendly characters that share a keyword with him can use Stealth.
tt017a E Li'l Lobo
Team: No Affiliation
Range: 2
Points: 102
Keywords: Young Justice
9
10
18
3
9
11
17
3
8
10
16
3
8
9
16
3
8
9
17
2
7
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Unfraggin' Stoppable!: At the beginning of your turn, you may heal Li'l Lobo 1 damage if he is adjacent to an opposing character.
cd070 R Red Tornado
Team: No Affiliation
Range: 4
Points: 42
Keywords: Justice League of America, Robot
9
8
16
2
9
7
15
2
9
7
16
3
8
7
15
3
8
7
15
3
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
tt006 R Arrowette
Team: No Affiliation
Range: 7
Points: 68
Keywords: Celebrity, Martial Artist, Young Justice
8
10
17
2
8
9
16
3
9
9
17
2
9
10
16
2
8
9
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Piercing Shot: During the beginning of your turn, Arrowette can use Outwit, but can only counter defense powers. If she does, she may only target that opposing character this turn.
1a) Changed objects to Ultra Heavy as instructed in team submission.
1) Ray moves to R18 carrying Lil Lobo, dropping him into S19
2) Freddy moves to Q18
3) Arrowette moves to S18
Standing instructions: Ray has 1 token so he and adjacent friendly sharing a keyword have stealth. Therefore, Ray, Freddy, Arrowette are stealthed in hindering, Lil Lobo also has stealth in LOF crosses hindering. Arrowette will attempt theme PC if possible on any hit attack targeting Freddy or Ray.
1) Ray HSS carrying Lil Lobo, moving 10 spaces to S8. Ray makes range attack on Karnak. 10 atk on 19 def (18 def + 1) = 9 to hit. Roll is 9!! Super Senses roll is 5 no damage. Lil Lobo is placed in S7. Ray takes 1 push damage.
2) Red Tornado TK Freddy to O15.
3) Freddy HSS picking up UHO from O16. Moves to P4 to attack Captain Marvel Prime with a close combat attack. 11 atk on 18 def = 7 to hit. Roll is 9!!! Super Senses is 3. 7 Damage to Captain Marvel Prime! KO
4) Arrowette clears
PC: If for some strange reason Arrowette or Red Tornado can see the attack, they will theme PC. Lil Lobo will only PC once and only if he or Freddy are the targets.
Wow, that was exhilarating! I hope I did that right!
You did it right and fast, buddy! Well done!
Still there are a couple of things you should know and use while rolling the dice, that will help you through the season and make things a lot more cleaner.
a) You should always separate the rolls. Your roll line should look like:
"1d6S", so the results will appear separated. That'll help when rolling doubles and applying knock back
b) You should ALWAYS include everything in your dice roller comments section. Perplex, Outwit, PC used, the square from where you're attacking, etc.
Okay, great. I didn't know you could separate them out but that makes sense. I thought I included all the pertinent info like who attacked who but I'll include everything.
Did I do my second attack correct, adding the potential PC and super senses all into one email?