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So... I got bored... and made an entire 50+ piece Avatar Set representing Avatar: The Last Airbender and Avatar: The Legend of Korra. Here it is. After You've looked through them, please tell me what you think!
P.S. There will be spoilers.
P.P.S. Creating this many dials is EXHAUSTING.
Commons:
A01: Fire Nation Soldier
A02: Earth Nation Soldier
A03: Water Nation Soldier
A04: Mai
A05: Red Lotus Initiate
A06: P'Li
A07: Ming-Hua
A08: Mech Soldier
A09: Republic City Police Officer
A10: Spirit
A11: Smellerbee
A12: Kyoshi Warrior
A13: Equalist Footman
Uncommons:
A14: Air Nomad
A15: Ty Lee
A16: Master Jeong Jeong
A17: Master Pakku
A18: White Lotus Initiate
A19: Ghazan
A20: Giant Mech
A21: Lin Beifong
A22: Suki
A23: Longshot
A24: Jet
A25: Asami
A26: Combustion Man
A27: Admiral Zhao
#001 Rookie Fire Nation Soldier
Team: No Affiliation
Range: 5
Points: 50
Keywords: Warrior, Fire Nation, Bender
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Fire: Burning Ferocity: When Fire Nation Soldier is given a second action token, they can increase their damage by +1 until the end of the turn, but if they do, they cannot ignore pushing damage for that action. Minion: Fire Nation: When a friendly character with the Fire Nation keyword of a higher point value is within 5 squares, Fire Nation Soldier can use Willpower. Fire Nation soldier can use Toughness.
Earth: A stubborn Element: Earth Nation Soldier Ignores Knockback. Rock-alanche: Earth Nation Soldier can use quake. When it does, the area of affect is 2 squares away instead of 1. Minion: Earth Nation: When a friendly character with the Earth Nation keyword of a higher point value is within 5 squares, Earth Nation Soldier can use Invulnerable. Earth Nation soldier can use Toughness.
#003 Rookie Water Nation Soldier
Team: None
Range: 4
Points: 50
Keywords: Warrior, Water Nation, Bender
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Water: The Element of Change: If this character doesn’t attack a character this turn, increase it’s defense by +1 until your next turn. Minion: Water Nation: Water Nation Soldier can use incapacitate, when it does, if a friendly character of a higher point value with the Water Nation keyword is within 5 squares, you may place up to 2 action tokens on the target instead of 1.
#004 Veteran Mai
Team: No Affiliation
Range: 5
Points: 75
Keywords: Fire Nation
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Rose Tart: When Mai starts the turn next to a character named Prince Zuko, Mai can use willpower until the end of the turn. Deadly Strike: When Mai rolls a 10 or higher for an attack roll, it's a critical hit. Hidden Darts: Mai can use Blades/Claws/Fangs with ranged combat attacks.
#005 Rookie Red Lotus Initiate
Team: No Affiliation
Range: 3
Points: 50
Keywords: Bender, Red Lotus
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The Red Lotus: When this character targets a character with the Ruler or Avatar keyword, increase this characters attack by +1. Minion: Red Lotus: This character can use willpower. When this character is within 5 squares of a friendly character of a higher point value with the Red Lotus keyword, this character can use toughness.
#006 Veteran P'Li
Team: No Affiliation
Range: 8
Points: 100
Keywords: Assassin, Red Lotus, Bender
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Fire: Burning Ferocity: When this character is given a second action token, they can increase their damage by +1 until the end of the turn, but if they do, they cannot ignore pushing damage for that action. The Red Lotus: When this character targets a character with the Ruler or Avatar keyword, increase this characters attack by +1. Third Eye: When P'Li is hit by a Critical Hit, increase damage dealt to her by +1 and she cannot use Energy Explosion during your next turn. Combustion Bending: P'Li can use Energy Explosion, and when she does, she can deal her damage value to adjacent targets instead of her number of targets.
#007 Veteran Ming-Hua
Team: No Affiliation
Range: 0
Points: 85
Keywords: Assassin, Red Lotus, Bender
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The Red Lotus: When this character targets a character with the Ruler or Avatar keyword, increase this characters attack by +1. Water Arms: Ming-Hua can use the Giant Reach ability. Ming-Hua can ignore elevated terrain for movement purposes. Water: Element of Change: If this character doesn’t attack a character this turn, increase it’s defense by +1 until your next turn. Frozen Water Tendrils: Ming-Hua can use Blades/Claws/Fangs. When she does, if she rolls a 5-6, you may give the target an action token.
Metal Armor: Mech Soldier cannot be carried. If Mech Soldier is the target of pennetrating/psychic blast, increase the damage dealt by +1.
#009 Experienced Republic City Police Officer
Team: Police
Range: 5
Points: 50
Keywords: Armor, Bender, Republic City, Police
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Metal Armor: When this character is the target of penetrating/psychic blast, increase the damage dealt by +1. Metal Bender: When this character targets a character with the Robot or Armor keyword, decrease their defense value by -1. Earth: A Stubborn Element: This character ignores knockback. Minion: Republic City: This company can use telekinesis on objects. When this character uses Telekinesis on an Object as an attack, increase damage dealt by +1. If a friendly character with the Republic City keyword is within 8 squares, this character can use Telekinesis on that character.
Spirit Bending: Oncer per turn, Characters either named Unalaq or with the Avatar keyword can use Mind Control on this character as a free action, even if this character is friendly. Spirit Attack: When this character hits with a close combat attack, roll a d6, on the result of 1-2, the attack deals 2 damage, on a 3-4, this attack does 3 damage, and on a 5-6, this attack does 4 damage.
Base In The Trees: This character can ignore elevated and hindering terrain for movement purposes. It's An Ambush!: This character can use Stealth and Charge. Freedom Fighters:: When Smellerbee begins the turn within 8 squares of a character named Jet, Smellerbee can use Willpower until the end of the turn. Smellerbee can use Combat Reflexes.
Minion: Kyoshi Warrior: When a friendly character named Suki is within 5 squares, characters adjacent to Kyoshi Warrior get a +1 to their defense. Kyoshi Warrior can use toughness.
#013 Rookie Equalist Footman
Team: No Affiliation
Range: 0
Points: 75
Keywords: Equalist, Warrior, Ki Blocker
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Equality for All: When this character targets a character with the Bender keyword, increase this characters Attack by +1. Ki Blocker: This character can use Precision Strike. When it does and the attack hits, counter the targets Attack Power. Minion: Equalist: Equalist Footman can use Combat Reflexes. If a friendly character with the Equalist keyword and a higher point value is within 5 squares, Equalist footman can use Willpower.
#14 Rookie Air Nomad
Team: No Affiliation
Range: 2
Points: 50
Keywords: Air Nation, Bender
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Air: Element of Freedom: At the beginning of your turn, you may give this character a free action to move up to 3 squares. Minion: Air Nation: This character can use Combat Reflexes. If a friendly character with the Air Nation keyword is within 5 squares, this character can use Willpower.
#15 Experienced Ty Lee
Team: No Affiliation
Range: 0
Points: 125
Keywords: Warrior, Kyoshi Warriors, Fire Nation, Ki Blocker, Earth Nation,
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Circus Freak: Ty Lee can use Charge and Sidestep. Ty Lee ignores Characters and Hindering Terrain for movement. Ki Blocking: Ty Lee can use Incapacitate. When she does and hits, counter all the targets powers except defense until your next turn, even if they cannot be countered normally.
#16 Veteran Master Jeong Jeong
Team: No Affiliation
Range: 6
Points: 100
Keywords: Bender, White Lotus
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My Old Student: If a character named Zhao targets this character, increase this characters defense by +1. Fire is Life not Destruction: When this character is given a second action token, you may increase his defense by +1 until your next turn. Fire Jet: This character can use Running Shot and the Flight Ability. Fire Wall: This character can use barrier. When he does, he may place up to six barrier tokens. Before removing the barrier tokens from the map, deal 1 penetrating damage to characters adjacent to them.
#17 Master Pakku
Team: No Affiliation
Range: 5
Points: 100
Keywords: Water Nation, White Lotus, Bender, Warrior
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Water: The Element of Change: If this character doesn’t attack a character this turn, increase it’s defense by +1 until your next turn. How dare you insult my culture: When this character targets a character with the Water Nation keyword, increase his attack by +1. Water Slice: This character can use Blades/Claws/Fangs. If he is within 5 squares of Water terrain, increase the d6 result by 1. The Full Moon is almost up: Give this character a power action, then you may place up to 5 squares of Water Terrain within his range and line of fire. If he places the terrain on a square occupied by a character, deal them 1 damage and knock them back 2 squares.
#18 Rookie White Lotus Initiate
Team: No Affiliation
Range: 0
Points: 50
Keywords: White Lotus, Warrior
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To Protect the Avatar: Friendly Characters with the Avatar, White Lotus, Ruler, or Celebrity Keyword can use Mastermind to target this character. When they do, damage transferred isn't unavoidable. Minion: White Lotus: This character can use Willpower. When this character is within 5 squares of a friendly character with the White Lotus Keyword and a higher point value, this character can use Toughness.
#19 Veteran Ghazan
Team: No Affiliation
Range: 5
Points: 120
Keywords: Bender, Red Lotus, Assassin
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The Red Lotus: When this character targets a character with the Ruler or Avatar keyword, increase this characters attack by +1. Earth: A Stubborn Element: This character ignores knockback. Earth Bending: This character can use Super Strength. When this character is adjacent to a square of blocking terrain during an attack, you may destroy the terrain and increase this characters damage by +1 for that attack. Lava Bending: This character can be given a double power action to place 8 squares of Lava terrain on the map, or a power action to place 4 squares of Lava Terrain. Lava terrain counts as clear terrain for line of fire purposes. It counts as hindering terrain for movement purposes. When moving through Lava terrain, after action resolves, deal whoever moved through it 1 penetrating damage for every square they moved through. Replace the Lava Terrain with Blocking Terrain at the beginning of your next turn.
Mech: When this character is the target of penetrating/psychic blast, increase the damage dealt by +1. Electric Cables: This character can use Pennetrating/Psychic Blast, when it does, if it hits, give the target an action token.
#021 Veteran Lin Beifong
Team: Police
Range: 5
Points: 125
Keywords: Bender, Armor, Police, Republic City
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Metal Bender: When this character targets a character with the Armor or Robot keyword, decrease the targets defense by -1. Metal Blades: When adjacent to an object, give this character a free action to place the object on her card. While an object is on her card she can use Blades/Claws/Fangs. Remove the object from her card if she rolls a 4-6 on Blades/Claws/Fangs. Earth: A Stubborn Element: This character ignores knockback. Metal Whip: This character ignores elevated terrain. When this character hits with a ranged combat attack, you may place the hit target in an adjacent square. Leader of the Republic City Police: This character can use Leadership. When she does, she can remove a token from any character with the Republic City keyword.
#022 Veteran Suki
Team: No Affiliation
Range: 3
Points: 100
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I'm a warrior, but I'm a girl too: When Suki is adjacent to a character named Sokka, modify both of their defense values by +1. Ambushed by a bunch of Girls: This character can use Stealth and Charge. Friendly characters with the Kyoshi Warriors and within 5 squares can use Stealth. Leader of the Kyoshi Warriors: This character can use Leadership. When she does, she can remove a token from any character with the Kyoshi Warrioirs keyword.
Fire Nation Killed My Family!: When Jet targets a character with the Fire Nation keyword, increase his attack and damage by +1. Base in the Trees: Jet can ignore elevated terrain for movement. It's An Ambush!: Jet can use Stealth and Charge. The Earth King has invited you to Lake Laogai: Once per turn, Opposing Characters can use Mind Control on Jet as a free action.
#025 Experienced Asami
Team: No Affiliation
Range: 0
Points: 75
Keywords: Republic City, Celebrity, Team Avatar
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Electric Glove: Asami can use Exploit Weakness. When she does and hits, counter the attack and movement power of the hit character until your next turn, even if those powers couldn't be otherwise countered.
#026 Veteran Combustion-Man
Team: No Affiliation
Range: 9
Points: 150
Keywords: Assassin, Armor, Fire Nation, Bender
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Fire: Burning Ferocity: When this character is given a second action token, they can increase their damage by +1 until the action resolves, but if he does, deal him 1 unavoidable damage after action resolves. Third Eye: When Combustion-Man is hit by a Critical Hit, increase damage dealt by +1 and Combustion Man cant use Energy Explosion during his next turn. Sparky Sparky Boom Man: Combustion Man can use Energy Explosion. When he does, if you use it as a power action instead, he can deal his damage value to all hit targets. The area of effect includes all squares within 2 of the target.
#027 Veteran Admiral Zhao
Team: No Affiliation
Range: 6
Points: 100
Keywords: Fire Nation, Bender, Warrior
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My old Master: When this character targets a character named Master Jeong Jeong, increase his damage value by +1, but after the action resolves, if Zhao’s attack hit, deal this character 1 unavoidable damage. Fire: A Burning Ferocity: When this character is given a second action token, you may increase his damage by +1 until your next turn, but if you do, at the end of your turn, deal this character 1 unavoidable damage. We will be the Gods: When this character targets a character with the Spirit, Cosmic, or Deity keyword, increase this characters attack and damage by +1. Agni Kai: At the beginning of the game, choose an opposing character under 176 points. Zhao and the chosen character can only be targeted by each other until one of them is KO’d. It's Admiral Zhao Now...: Admiral Zhao can use Leadership. When he does and succeeds, friendly characters that have the Fire Nation keyword of a lower point value can use Willpower until the end of the turn.
#028 Experienced Mako
Team: Police
Range: 8
Points: 115
Keywords: Bender, Republic City, Republic City Police, Police
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Fire: A Burning Ferocity: When this character is given a second action token, you may increase this characters damage by +1, but if you do, at the end of the turn, deal this character 1 unavoidable damage. Dodge and Swirve: Mako can use Charge and Running Shot. Pro-Bending Champion: This character can use Combat Reflexes and Toughness. Lightning Bending: This character can use penetrating/psychic blast and when you do, if you target a character with the robot or armor keyword, decrease the targets defense by -1.
#029 Veteran General Iroh
Team: No Affiliation
Range: 8
Points: 200
Keywords: Fire Nation, Ruler, Bender, White Lotus
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Choose Treachery, It's more fun!: When a friendly character named Prince Zuko is on the map, Prince Zuko's power's and abilities can't be countered. Fire: A Burning Ferocity: When this character is given a second action token, you may increase his damage by +1 until your next turn, but if you do, at the end of your turn, deal this character 1 unavoidable damage. I learned this from the Water Benders: When General Iroh is hit by Penetrating/Psychic Blast, roll a d6, on the result of a 5-6, the target becomes the attacker. The Dragon of the West: Give General Iroh a power action and Choose a Square within range and line of fire, ignoring characters, General Iroh makes a ranged combat attack to all the characters in those squares and in adjacent squares. Hit characters are dealt 3 damage. Who Are You?! And What Do You Want?!: General Iroh can use Probability Control and Perplex. He can use both powers on a character named Prince Zuko anywhere on the map.
#030 Veteran King Bumi
Team: No Affiliation
Range: 5
Points: 175
Keywords: White Lotus, Ruler, Warrior, Earth Nation, Bender
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Earth: A stubborn Element: This character ignores Knockback and elevated terrain for Movement Purposes. I'm the most Powerful Bender You'll Ever See!: Once Per Game, Give King Bumi a double power action. When you do, choose a continuous area of continuous elevated terrain, that terrain is now considered hindering terrain instead of any other terrain types. Rock-Slide: King Bumi can use barrier. When he does, he may use Quake as a free action as if he occupied the placed blocking terrain. If the Quake hits, it deals 3 damage instead of 2. Lettuce Leaf?: King Bumi can use Perplex, when he does, if he uses it on an opposing characters Attack, increase or Decrease the given stat by 2.
#031 Veteran Master Piandao
Team: No Affiliation
Range: 0
Points: 125
Keywords: White Lotus, Fire Nation, Warrior
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Use your Surroundings: If this character is adjacent to blocking or elevated terrain, increase his attack by +1. Blade Master: Master Piandao can use Blades/Claws/Fangs, and when he does, if he rolls a 1-3 for damage, that damage becomes penetrating. Trained Swordsman: This character can use Toughness and Combat Reflexes.
#032 Veteran Amon
Team: No Affiliation
Range: 0
Points: 200
Keywords: Equalist, Warrior, Bender, Water Nation
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Equality for All: When this character targets a character with the Bender keyword, increase this characters Attack by +1. The Equalist Movement: Amon can use leadership, when he does, friendly characters of a lower point value with the Equalist keyword within 5 squares and line of fire are considered adjacent. Ki Bending: Once Per Game, give Amon a Double Power action to make a close combat attack on a character 150 points or less. If the attack hits, counter all of the targets powers, except defense, until Amon is KO'd. Blood Bending: Give Amon a power action. He can use Mind Control with a +2 attack. When he hits, increase targets attack and damage value by +1 until the end of the turn. After Action resolves, give the target an Action Token. Untouchable: Amon can use Combat Reflexes and Invincible. Identity Revealed: When this click is revealed due to Damage Taken, stop turning the dial. Amon cannot be healed past this click. Amon can use Shapechange.
#033 Veteran Unalaq
Team: No Affiliation
Range: 5
Points: 300
Keywords: Water Nation, Bender, Ruler, Avatar
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Harmonic Convergence: You may play the Harmonic Convergence Dial without paying it's point cost. Water: Element of Change: If this character hasn't attacked this turn, increase this characters defense by +1 until your next turn. King of the Water Nation: Give Unalaq a power action to place up to 6 squares of water terrain on the map. When Unalaq occupies water terrain, increase his defense by +1. Frozen Earth: Give Unalaq a free action when he has 2 action tokens, he can use Incapacitate targeting all characters occupying water terrain. Becoming the Dark Avatar: When this click is revealed due to damage taken, stop turning the dial. Unalaq cannot be healed beyond this click. Unalaq Possesses Colossal Size, Giant Reach, and his powers and abilities cannot be countered until he's KO'd. Unalaq can use close combat expert.
#034 Veteran Zaheer
Team: No Affiliation
Range: 0
Points: 200
Keywords: Red Lotus, Assassin, Bender
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Guru Laghima's teachings: Zaheer ignores everything for movement purposes. I've given up all worldly possessions: If a character named P'Li gets KO'd, increase all of Zaheer's combat values by +1. The Red Lotus: When this character targets a character with the Ruler, Celebrity, or Avatar keyword, increase this characters attack by +1. Air: Element of Freedom: At the beginning of your turn, Zaheer can use sidestep. Freedom is as essential as Air: When Zaheer makes a close combat attack,instead of dealing damage, you may place a Suffocation token on the hit characters card. If a character has a Suffocation token on it's card, at the beginning of it's turn, deal it 1 damage, if it has 2 suffocation tokens, damage dealt is penetrating. For every token after the 2nd, increase damage dealt by 1. Decrease the movement value of a character by the number of Suffocation tokens they have on their card. Remove all suffocation tokens when Zaheer is KO'd. Leader of the Red Lotus: Zaheer can use Leadership. When he does, he can treat characters with the Red Lotus keyword as adjacent.
Metal Bender: When this character targets a character with the Robot or Armor keyword, decrease it's defense by -1. Metal Armor: When this character is adjacent to a standard object, you may give Kuvira a free action to place the object on her card. While an object is on Kuvira's card, increase her attack and defense by +1 and her speed by -2. Remove the object from Kuvira's card if she takes damage. Earth: A Stubborn Element: This character ignores knockback and elevated terrain for movement. A Trained Elite: Kuvira can use Super Strength and Close Combat Expert The Earth Empire: Kuvira can use Leadership, and when she does, she can consider any friendly character with the Earth Empire keyword within 5 squares as adjacent.
#036 Veteran Tenzin
Team: No Affiliation
Range: 5
Points: 150
Keywords: Air Nation, Bender
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Air: Element of Freedom: At the beginning of your turn, you may give this character a free action to move up to 3 squares. Master Air Bender: All of Tenzin's attacks cause knockback. Air Gust: Tenzin can use Quake with a locked damage of 4 and characters within 2 are considered adjacent. Light as Air: Tenzin can use Combat Reflexes and Toughness. Teaching the ways of the Nomad: Tenzin can use Leadership. When he does, all characters within 4 squares and the Air Nation keyword are considered adjacent.
#037 Experienced Bolin
Team: No Affiliation
Range: 4
Points: 100
Keywords: Republic City, Bender
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Earth: A stubborn Element: This character ignores Knockback. Lava Bending: Give Bolin a free action to turn 4 squares of Lava terrain into blocking terrain. Earth Bending: Bolin can use Barrier, but the barrier tokens don't disappear during your next turn. Pro-Bending Champion: Bolin can use Combat Reflexes and Toughness.
Last edited by Prometheus121; 03/17/2015 at 12:20..
#038 Veteran Princess Azula
Team: No Affiliation
Range: 8
Points: 200
Keywords: Fire Nation, Ruler, Bender
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Flame Jets: Azula can ignore Elevated terrain for movement. Fire: A Burning Ferocity: When this character is given a second action token, you may increase this characters damage by +2, but if you do, at the end of the turn, deal this character 1 unavoidable damage. She's scary but inspirational: Azula can use leadership. When she does, she can consider friendly characters with a lower point value and the Fire Nation Keyword as adjacent. When she uses Leadership and succeeds, modify friendly characters with the Fire Nation keyword and a lower point value's Attack by +1. Zuzu the traitor: When Azula targets an opposing character named Prince Zuko, increase Azula's damage by +1. Blue Fire: Azula can use Energy Explosion, and when she does, place a Blue Fire token in hit character's squares. Blue Fire tokens count as clear terrain. At the beginning of your turn, deal 1 penetrating damage to every character standing on a Blue Fire token. Born a Prodigy: Azula can use Combat Reflexes and Invulnerable Lightning Bend: Azula can use Penetrating/Psychic Blast. When she uses it to target multiple targets, you can give her a double power action instead to deal her damage value to each hit target. If she uses it to target a character with the Robot or Armor keyword, decrease the targets defense by -1.
#039 Experienced Prince Zuko
Team: No Affiliation
Range: 6
Points: 175
Keywords: Fire Nation, Team Avatar, Ruler, Bender
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Fire: A Burning Ferocity: When this character is given a second action token, you may increase this characters damage by +1, but if you do, at the end of the turn, deal this character 1 unavoidable damage. The Avatar Will Restore My Honor: When this character targets a character with the Avatar keyword, increase his Attack and Damage by +1. She Was Born Lucky: When this character targets a character named Princess Azula, increase this characters Attack by +1. Nothing will Stop My Search: Zuko can use Charge, and when he does, he doesn't half his movement value when doing so. I was lucky to be born: Zuko can use Toughness and Combat Reflexes. Flame Daggers: Zuko can use Close Combat Expert, but instead, can modify his attack by +3, his damage by +3, his attack by +2 and his damage by +1, or his damage by +2 and his attack by +1.
#040 Experienced Toph
Team: Police
Range: 6
Points: 200
Keywords: Republic City, Police, Bender, Earth Nation, Team Avatar
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Earth: A stubborn Element: This character ignores Knockback and elevated terrain for Movement Purposes. The Blind Bandit: Modify Toph's attack by +1 when she targets a character with the Boot, Dolphin, Boot transporter, or Dolphon Transporter symbol. The First Metal Bender: When Toph targets a character with the Armor or Robot keyword, modify their defense by -2. Give Toph a free action when Adjacent to a Standard Object to place that Object onto her card. While Toph has an object on her card, Modify her defense and attack by +1 and her speed by -2 and she can use Blades/Claws/Fangs. Remove the object from her card if she takes 2 or more damage or if she rolls a 5-6 on Blades Claws Fangs I am the greatest Earth Bender!: Give Toph a power action. Toph makes a close combat attack against all opposing characters within 5 squares. Destroy all blocking terrain in the area. Hit characters are dealt damage equal to 5 minus how many squares they are from Toph. Toph, You Rock!: Toph can use Barrier, and when she does, she can place up to 8 blocking terrain tokens and they don't have to be adjacent. Don't remove these tokens at the beginning of your next turn.
#041 Experienced Sokka
Team: No Affiliation
Range: 6
Points: 125
Keywords: Water Nation, Team Avatar, Warrior
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The Day of Black Sun: You may play the Day of Black Sun event dial without paying it's cost. Boomy, you really do come back!: When Sokka hit's with a ranged combat attack, you may make a second ranged combat attack counting range and line of fire as if you occupied the hit characters' square. Meteorite Sword: Sokka can use Blades/Claws/Fangs, and when he does, if he rolls a 1-2, that damage is penetrating. Team Boomer-Aang: Sokka can use Outwit and Leadership and consider any character with the Team Avatar keyword as a lower point value.
#042 Experienced Katara
Team: No Affiliation
Range: 6
Points: 150
Keywords: Bender, Water Nation, Team Avatar
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Water: The Element of Change: If this character hasn't attacked this turn, increase this characters defense by +1 until your next turn. Spirit Water: At the beginning of the game, place a Spirit Water token on Katara's card. When Katara uses Support, after you roll the d6, you may remove the Spirit Water token to increase the d6 result by +3. Octopus Form: When Katara makes a close combat attack, all characters within 3 and line of fire are considered adjacent. I'll give us some Cover: Katara can use Sidestep and Smoke Cloud as a free action. Water Whip: Katara can use Exploit Weakness and when she does, hit characters are given an action token. Water Healing: Katara can use Support, and when she does, her attack becomes 12.
#043 Veteran Phoenix King Ozai
Team: No Affiliation
Range: 8
Points: 300
Keywords: Ruler, Fire Nation, Bender
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Fire: A Burning Ferocity: When this character is given a second action token, you may increase this characters damage by +2, but if you do, at the end of the turn, deal this character 1 unavoidable damage. Sozin's Comet: You may play the Sozin's Comet event dial without paying it's cost. Ozai's powers and abilities cannot be Countered. Fire Jet: This character can use Charge. And when he does, he doesn't half his movement value and he can ignore elevated terrain for movement. Lightning Bending: This character can use Penetrating/Psychic Blast, and when he does, he may target up to 3 characters. Hit characters are dealt his printed damage. When he uses it to target a character with the Robot or Armor keyword, decrease targets defense by -1. The Power of Sozin's Comet: Give Ozai a power action and choose a square within Ozai's range and line of fire, ignoring characters. Ozai makes a ranged combat attack targeting all characters along that line and on adjacent squares. Hit characters are dealt Ozai's damage.
Last edited by Prometheus121; 03/17/2015 at 12:33..
#044 Veteran Avatar Aang
Team: No Affiliation
Range: 6
Points: 250
Keywords: Water Nation, Earth Nation, Fire Nation, Air Nation, Republic City, Bender, Avatar, Ki Blocker, Team Avatar,
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The Avatar Cycle: When building your force, you may put up to 3 characters with Avatar in it's name on this characters card. Those characters are considered Avatars. Change the Avatars dials to match this characters. Our Past Wisdom: At the beginning of the turn, you may choose a stat on an Avatar dial that's higher than this characters dial or a standard power. If you choose a stat, increase the same stat on this character by +1 until the end of the turn. If you choose a power, this character can use that power until your next turn, but at the beginning of your next turn, deal this character 1 unavoidable damage. The Four Elements: At the beginning of your turn, choose Air, Water, Fire, or Earth. This character can use the associated power.
Air - At the beginning of the turn, this character can use Sidestep with a locked movement of 3.
Water - If this character doesn't attack this character this turn, increase his defense by +1 until your next turn.
Fire - When this character is given a second action token, they can increase their damage by +1 until the end of the turn, but if they do, they cannot ignore pushing damage for that action.
Earth - This character ignores knock back. Ki Bending: Once Per Game, give Amon a Double Power action to make a close combat attack on a character 150 points or less. If the attack hits, counter all of the targets powers, except defense, until Amon is KO'd. The Last Airbender: This character can use Hypersonic Speed. When he does, he may make 2 close combat attacks instead of 1. This characters attacks deal Knockback. Avatar State:This characters Powers and Abilities Cannot Be Countered. This character can use all the Special powers on the Avatar's cards, but when he uses one, at the beginning of your next turn, deal this character 1 unavoidable damage.
#045 Veteran Avatar Roku
Team: No Affiliation
Range: 8
Points: 250
Keywords: Fire Nation, Air Nation, Water Nation, Earth Nation, Bender, Avatar
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Flame Jets: Avatar Roku can ignore elevated terrain for movement. The Avatar Cycle: When building your force, you may put up to 3 characters with Avatar in it's name on this characters card. Those characters are considered Avatars. Change the Avatars dials to match this characters. Our Past Wisdom: At the beginning of the turn, you may choose a stat on an Avatar dial that's higher than this characters dial or a standard power. If you choose a stat, increase the same stat on this character by +1 until the end of the turn. If you choose a power, this character can use that power until your next turn, but at the beginning of your next turn, deal this character 1 unavoidable damage. The Four Elements: At the beginning of your turn, choose Air, Water, Fire, or Earth. This character can use the associated power.
Air - At the beginning of the turn, this character can use Sidestep with a locked movement of 3.
Water - If this character doesn't attack this character this turn, increase his defense by +1 until your next turn.
Fire - When this character is given a second action token, they can increase their damage by +1 until the end of the turn, but if they do, they cannot ignore pushing damage for that action.
Earth - This character ignores knock back. This is all my fault: When Avatar Roku makes a ranged combat attack, the area of affect includes all characters within 2 squares. Deal each hit character that wasn't the target of the attack 3 damage and destroy any blocking terrain in the area. Avatar State:This characters Powers and Abilities Cannot Be Countered. This character can use all the Special powers on the Avatar's cards, but when he uses one, at the beginning of your next turn, deal this character 1 unavoidable damage.
#046 Veteran Avatar Kyoshi
Team: No Affiliation
Range: 6
Points: 250
Keywords: Avatar, Earth Nation, Fire Nation, Water Nation, Air Nation, Bender, Kyoshi Warrior, Warrior, Ruler
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The Avatar Cycle: When building your force, you may put up to 3 characters with Avatar in it's name on this characters card. Those characters are considered Avatars. Change the Avatars dials to match this characters. Our Past Wisdom: At the beginning of the turn, you may choose a stat on an Avatar dial that's higher than this characters dial or a standard power. If you choose a stat, increase the same stat on this character by +1 until the end of the turn. If you choose a power, this character can use that power until your next turn, but at the beginning of your next turn, deal this character 1 unavoidable damage. The Four Elements: At the beginning of your turn, choose Air, Water, Fire, or Earth. This character can use the associated power.
Air - At the beginning of the turn, this character can use Sidestep with a locked movement of 3.
Water - If this character doesn't attack this character this turn, increase his defense by +1 until your next turn.
Fire - When this character is given a second action token, they can increase their damage by +1 until the end of the turn, but if they do, they cannot ignore pushing damage for that action.
Earth - This character ignores knock back. We Split off from the Mainland: This Character can use Quake, when she does, all characters within 5 are considered Adjacent and are dealt 3 damage instead of 2. After Action Resolves, you can use Barrier as a free action but only to place the tokens within 5 squares. Do not remove the tokens at the beginning of your next turn. The Avatar State:This characters Powers and Abilities Cannot Be Countered. This character can use all the Special powers on the Avatar's cards, but when she uses one, at the beginning of your next turn, deal this character 1 unavoidable damage.
#047 Experienced Avatar Korra
Team: No Affiliation
Range: 6
Points: 250
Keywords: Fire Nation, Water Nation, Earth Nation, Air Nation, Bender, Republic City, Avatar
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The Avatar Cycle: When building your force, you may put up to 3 characters with Avatar in it's name on this characters card. Those characters are considered Avatars. Change the Avatars dials to match this characters. Our Past Wisdom: At the beginning of the turn, you may choose a stat on an Avatar dial that's higher than this characters dial or a standard power. If you choose a stat, increase the same stat on this character by +1 until the end of the turn. If you choose a power, this character can use that power until your next turn, but at the beginning of your next turn, deal this character 1 unavoidable damage. The Four Elements: At the beginning of your turn, choose Water, Fire, or Earth. This character can use the associated power. Pro-Bender: Korra can use Flurry to make 3 close combat attacks. Targets hit more than once are given an action token. The Avatar State: This characters Powers and Abilities Cannot Be Countered. This character can use all the Special powers on the Avatar's cards, but when she uses one, at the beginning of your next turn, deal this character 1 unavoidable damage.
Uber-Chase
#048 Cabbage Man
Team: No Affiliation
Range: 0
Points: 25
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Off with Their Heads! One for Each Head of Cabbage: Whenever a friendly character takes damage, place a Cabbage token on this card. Remove a Cabbage token to use Perplex, Outwit, or Probability Control. Cabbage Slugs: This character can use Poison. When he does, if he poisons a character with the Vegetable keyword, deal 2 penetrating damage instead.
You Can't Stop Us: This character ignores Hindering Terrain and Blocking Terrain for line of fire. When this character targets through blocking terrain, destroy the blocking terrain after action resolves. Energy Vine Harvesting: At the beginning of the game, place 3 Energy Vine tokens on this character's card. You may give another friendly character with the Earth Empire keyword a power action while they occupy hindering terrain to place another Energy Vine token on this character's card. Energy Cannon: Remove an Energy Vine token and give this character a power action to Target a square within line of fire and range of this character. Make a ranged combat attack targeting that square and all squares within two of that square. Hit characters are dealt 3 penetrating damage. Platinum Mech: This character can use the Multiattack and Giant Reach abilities and can't be the target of Mind Control, Incapacitate, or Outwit. Retake Republic City: This character can use Exploit Weakness and Probability Control Core Overload: Give this character a power action to remove all Energy Vine Tokens and to use Pulsewave. When this character uses Pulsewave, don't half this characters range value and deal damage equal to 2+ the number of Energy Vine tokens removed. After action resolves, KO this character.
#050 Promotional Koizilla
Team: No Affiliation
Range: 8
Points: 400
Keywords: Water Nation, Spirit, Avatar
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Tui and La: All squares at Koizilla's level of elevation or lower; in rows from the edge of the map that your starting area is closest to, through the row Koizilla occupies, are water terrain, in addition to any other terrain. Returning to the Spirit Waters: When Koizilla is KO'd, you may place a A52 Aang on it's starting click in your starting area. Spirit of the Moon: Koizilla can use the Multiattack and Giant Reach abilities. Koizilla cannot be the target of Mind Control, Incapacitate, or Outwit. Ocean Slice: Koizilla can use Penetrating/Psychic Blast and when it does, knockback the target. The Ocean Rises: Koizilla can use Quake, and when it does, all squares within 5 are considered Adjacent. Hit targets are dealt 4 damage if they occupy water terrain and 3 damage if they don't.
#051 Limited Edition Roku
Team: No Affiliation
Range: 8
Points: 255
Keywords: Fire Nation, Water Nation, Earth Nation, Air Nation, Avatar, Bender
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Flame Jets: Roku can ignore elevated terrain for movement. The Four Elements: At the beginning of your turn, choose Fire, Earth, Water, or Air. Avatar Roku can use the associated power.
Air - At the beginning of the turn, this character can use Sidestep with a locked movement of 3.
Water - If this character doesn't attack this character this turn, increase his defense by +1 until your next turn.
Fire - When this character is given a second action token, they can increase their damage by +1 until the end of the turn, but if they do, they cannot ignore pushing damage for that action.
Earth - This character ignores knock back. The Avatar Cycle: When Roku is KO'd, you may place A55 Aang on his starting click in your starting Area. The Avatar State: Whenever this click is revealed, stop turning the dial. Master Roku cannot be healed beyond this click and his powers and abilities cannot be countered. Master Roku can use Barrier, Energy Explosion, Force Blast, and Incapacitate. When he uses Barrier, do not remove the blocking tokens at the beginning of your next turn. When he uses Incapacitate and Energy Explosion, he can choose to deal his printed damage to hit targets How dare you Sozin: Roku can use Pulsewave, and when he does and hits multiple targets, you may deal 2 damage to hit targets instead.
#052 Limited Edition Aang
Team: No Affiliation
Range: 5
Points: 50
Keywords: Air Nation, Water Nation, Earth Nation, Fire Nation, Bender, Team Avatar,
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The Four Elements: At the beginning of your turn, choose Fire, Earth, Water, or Air. Avatar Aang can use the associated power.
Air - At the beginning of the turn, this character can use Sidestep with a locked movement of 3.
Water - If this character doesn't attack this character this turn, increase his defense by +1 until your next turn.
Fire - When this character is given a second action token, they can increase their damage by +1 until the end of the turn, but if they do, they cannot ignore pushing damage for that action.
Earth - This character ignores knock back. The Avatar Cycle: When Aang is Ko'd you may place the Korra bystander token in your starting area as described on the back of this card. Master Air Bender: All of Aang's attacks deal knockback. Appa, Yip Yip: Aang can use Charge. When Aang uses the Carry ability, he can carry up to 8 friendly characters if they share a keyword with him. The Avatar State: Aang can use Willpower, Quake, Energy Explosion, Incapacitate, and Force Blast. When he uses Quake, deal hit targets 3 damage. When he uses Energy Explosion, he can use it as if he had 2 bolts. When he uses Incapacitate, he can deal his printed damage to hit targets.
#52b Experienced Korra
Team: No Affiliation
Range: 4
Points: 5
8
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17
1
The Arrogant Avatar: Korra can use Flurry and Charge.
Limited Editions:
#053 Limited Edition Day of Black Sun
Team: Batman Ally
Range: 0
Points: 25
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Event Dial: Keep this dial to the sidelines. At the beginning of your turn, click this dial over once. Resolve whatever the power in the movement slot says. When a KO click is revealed, remove this dial from the game and your opponent scores it's points. 1: When this click is revealed, counter the attack power of all opposing characters. 2: When this click is revealed, modify the combat value of all opposing characters by -1. 3: When this click is revealed, modify the combat value of all opposing characters by -1 and counter all of their powers besides defense.
Event Dial: Keep this dial to the sidelines. At the beginning of your turn, click this dial over once. Resolve whatever the power in the movement slot says. When a KO click is revealed, remove this dial from the game and your opponent scores it's points. 1: When this click is revealed, friendly characters can use Energy Explosion with 2 bolts. 2: When this click is revealed, friendly characters can use the effect of power 1 and modify their combat values by +1. 3: When this click is revealed, friendly characters can use the effect of power 1 and modify their combat values by +3.
Event Dial: Keep this dial to the sidelines. At the beginning of your turn, click this dial over once. Resolve whatever the power in the movement slot says. When a KO click is revealed, remove this dial from the game and your opponent scores it's points. 1: When this click is revealed, place a special terrain token called the Spirit Portal on the map. 2: When this click is revealed, place a A55b Spirit Token on the Spirit Portal friendly to your force. 3: When This click is Revealed, place a A10 Spirit figure on the Spirit Portal Friendly to your force.
#55b Spirit
Team: No Affiliation
Range: 0
Points: 5
8
10
17
1
Spirit Bending: This character can use Charge. Oncer per turn, Characters either named Unalaq or with the Avatar keyword can use Mind Control on this character as a free action, even if this character is friendly.
i did an Avatar set myself... this are not bad, but some of the CV are completely broken... for example that 20 def on Kyoshi for only 250 points... waaaaay broken... if you want i can send you my set so you can check it out...
It's hard. I wanted to try and personify a stat within the Avatars, Aang - Movement, Roku - Attack, Korra - Damage, and Kyoshi - Defense. As a repercussion I tried to make her a littles less offensively capable than other characters you may find for the points. I may have to redo my damage or attack values nonetheless.
And yes, I'd love to see more dials!