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slosh005b Mon-El
Team: Legion of Superheroes|Superman Ally
Range: 10
Points: 175
Keywords: Future, Legion of Super Heroes, Past
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(Special) Man of Valor: Mon-El can use Defend and adjacent friendly characters modify their defense values by +1.
slosh003 E Lightning Lad
Team: Legion of Superheroes
Range: 8
Points: 104
Keywords: Future, Legion Founder, Legion of Super Heroes
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(Damage) Arc Lightning: Give Lightning Lad a power action and make a ranged combat attack against a single target using his printed damage value. Each time he hits, after actions resolve, he may then make a ranged combat attack as a free action against another single target as if he occupied the previously hit character's square, replacing his range value with his printed range value minus the number of hits he has made this turn with this power and also using his printed damage value.
slosh048 R Tellus
Team: Legion of Superheroes
Range: 5
Points: 82
Keywords: Future, Legion of Super Heroes
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(Special) Link Telepathically: Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus.
(Defense) Telekinetic Shield: Tellus can use Energy Shield/Deflection, Super Senses, and Toughness.
un037 R Chameleon
Team: Legion of Superheroes
Range: 0
Points: 30
Keywords: Future, Legion of Super Heroes, Teen
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---------
The Authority
fl061 E Jenny Sparks
Team: No Affiliation
Range: 8
Points: 125
Keywords: Authority, Past, Scientist
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(Special) Electrical Cortex Short Circuit: When Jenny Sparks hits an opposing character, that character can't use special powers from now until your next turn.
(Attack) Massive Electrical Arc: Jenny Sparks can use Penetrating/Psychic Blast, Improved Targeting: Ignores Characters, and has "3 bolts". When she uses Penetrating/Psychic Blast, increase the damage dealt to each hit character by the number of characters adjacent to it.
(Damage) If You Die, I'll Just Dig You Up and Put You to Work Again: Jenny Sparks can use Leadership. When she does and the result is 6, remove all action tokens from all adjacent friendly characters with the Authority keyword.
fl060r U Engineer
Team: No Affiliation
Range: 7
Points: 90
Keywords: Authority, Scientist, Stormwatch
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(Special) 9 Pints of Liquid Machinery for Blood: Give Engineer a free action and choose a standard speed, attack, and damage power. She can use those powers until her next turn.
(Special) Toxic Environment Cleanse: If an opposing character would use Poison to deal penetrating damage or more than 1 damage, they deal 1 damage instead.
fl017 E Swift
Team: No Affiliation
Range: 0
Points: 90
Keywords: Authority, Pilot
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(Special) Reading the Air Currents: When an opposing character with wing or wing transporter symbol uses the Carry ability or hits with an attack, place an Air token on this card. Give Swift a free action and remove an Air token to give Swift a move action as a free action.
(Defense) Barrel Roll or Wingover?: Give Swift a free action and choose Combat Reflexes or Energy Shield/Deflection. She can use the chosen power until she chooses again.
fl033 E Jack Hawksmoor
Team: No Affiliation
Range: 0
Points: 85
Keywords: Authority, Stormwatch
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(Improved) Navigating the Urban Jungle: Improved Movement: Ignores Elevated Terrain
(Special) The City Rejects You: Jack Hawksmoor can use Stealth. At the beginning of your turn, if it's your 3rd turn or later, deal 1 penetrating damage to each other character occupying any player's starting area.
(Speed) Absorbed into Buildings: Before Jack Hawksmoor is given a non-free action, if he occupies a square of terrain adjacent to a square of a different elevation, you may place him in any square within 6 squares that is adjacent to a square of a different elevation.
(Defense) Buildings get UP! UP!: Jack Hawksmoor can use Toughness. Give Jack Hawksmoor a free action and place up to 2 blocking terrain markers within 6 squares; these markers remain on the map until destroyed or until he uses this power again.