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Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
gg019 E Lord Recluse
Team: Minions of Doom
Range: 8
Points: 169
Keywords: Armor, Fantastic Four, Mystical, Ruler, Scientist
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KO
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KO
Mythic Rivalry: When another character possessing the Fantastic Four keyword or team ability is KO'd, heal Lord Recluse of 1 damage.
Destiny Portal Opportunistic Predator: When attacking a character that another friendly character missed with an attack this turn, Lord Recluse modifies his attack value and damage values by +1.
Channelgun
Suppression
Shield of Tartaros
Incarnate Power
Armoured Shell
Power Siphon
Weaver of Intrigue
sv046 R Lord Nemesis
Team: Masters of Evil
Range: 8
Points: 87
Keywords: Future, Scientist, Warrior
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A foe you can neither avoid nor defeat!
Nemesis Staff
Final Gambit
Nemesis Staff
Protective Forcefield
Devoted Servants
For *click* Lord *brzzt* Nemesis!
Wrath of Nemesis!
Plans within plans...
...within plans!
bsi009 U Diabolique
Team: No Affiliation
Range: 0
Points: 50
Keywords: Founders, Herald, Vox
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Spirit
Ethereal
Phase Shift Covenant of the Furies: Diabolique can use Support. When she does and the character is healed, after actions resolve, the targeted character may immediately use Charge or Running Shot as a free action.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1. E Lord Recluse (1) - 169 pts W16
2. R Lord Nemesis (1) - 87 pts W18
3. LE Ghost Widow (1) - 54 pts W15
4. U Diabolique* (1) - 50 pts W14
5. R Dr. Aeon (1) - 30 pts W17/X17
*Invigorate - 10 pts
For a total of 400 points exactly
Objects: LO T3, Dynamostat P15, Kinetic Accelerator Q16
Communication Breakdown (Range chosen)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1. E Lord Recluse (1) - 169 pts T-21 (hindering)
2. R Lord Nemesis (1) - 87 pts W-18
3. LE Ghost Widow (1) - 54 pts T-20 (hindering) @
4. U Diabolique* (1) - 50 pts U-21
5. R Dr. Aeon (1) - 30 pts U-20/V-21 @
*Invigorate - 10 pts
For a total of 400 points exactly
Objects: LO T3, Dynamostat P15, Kinetic Accelerator Q16
Communication Breakdown (Range chosen)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1. E Lord Recluse (1) - 169 pts T-21 (hindering)
2. R Lord Nemesis (1) - 87 pts W-18
3. LE Ghost Widow (1) - 54 pts T-20 (hindering) @
4. U Diabolique* (1) - 50 pts U-21
5. R Dr. Aeon (1) - 30 pts U-20/V-21 @
*Invigorate - 10 pts
For a total of 400 points exactly
Objects: LO T3, Dynamostat P15, Kinetic Accelerator Q16
Communication Breakdown (Range chosen)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Hey Tanis, really sorry about the delay here. Things just suddenly got really crazy with exams rapidly approaching and my new (awesome!) job starting. Glad to see Bauers could fill in for me though. I'll probably be crazy busy for at least a few more days, so I wouldn't be at all upset about a couple more turns of subbing. Sorry again for the inconvenience
Regards
Melkhor
From the ashes of Paragon City... it rises!
Hey Tanis, really sorry about the delay here. Things just suddenly got really crazy with exams rapidly approaching and my new (awesome!) job starting. Glad to see Bauers could fill in for me though. I'll probably be crazy busy for at least a few more days, so I wouldn't be at all upset about a couple more turns of subbing. Sorry again for the inconvenience
No worries, Melk. I figured you were busy. I'll take it slow so when you're ready you can finish the game.
Manager of the Heroclix Fantasy League's Legion of Super Heroes