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StarTrek.com has the final First Look at NECA/WizKids' upcoming Star Trek: Attack Wing Wave 14 releases, and today we preview the Federation U.S.S. Pegasus, out in May. Due to it being a prototype vessel, this Oberth class starship allows Tech Upgrades to be deployed to it at a discount. Admiral Erik Pressman can take advantage of that savings as he’ll have more upgrades at his disposal to use to increase the attack potential of his ship. Ronald Moore can spring to action and place a Battle Station action beside the ship, which is beneficial since the U.S.S. Pegasus does not have it listed on its action bar. Regardless of which Captain is used for the ship, William T. Riker can help increase their Captain Skill or step in to take command should the Captain become disabled or discarded.
< USS Pegasus, Erik Pressman, Ronald Moore, and William T. Riker cards >
The lost crew of the U.S.S. Pegasus provides many different options as they help man the ship. Andy Simonson allows for optimal action selection by looking at another ship’s maneuver before action declaration. Phil Wallace can adjust the ship’s speed to allow for optimal placement while Dawn Velazquez can take command and move a ship out of a troubling location. Finally, Eric Motz can allow for further enhancements to a ship by adding an additional Tech Upgrade slot to the ship’s Upgrade Bar.
< Andy Simonson, Phil Wallace, Dawn Velazquez, and Eric Motz cards >
Being a prototype vessel, the U.S.S. Pegasus introduces several interesting and new Tech Upgrades. The Specialized Shields provide the opportunity to reroll a blank result when defending as well as reduce damage sustained from obstacles and minefields. The Phasing Cloaking Device adds the Cloak and Sensor Echo icons to the ship’s action bar. While limiting the distance the ship can move while cloaked, it allows the ship to retain its actions when overlapping another ship’s base or obstacle and prevents damage when overlapping obstacles. Finally, should the ship be destroyed in combat, the Captain and up to two Crew can find refuge in the Escape Pod.
< Specialized Shields, Phasing Cloaking Device, and Escape Pod cards >
Players will test their skills as they undertake the solo adventure from the expansion: The Pegasus. With Captain Erik Pressman in command, the U.S.S. Pegasus must successfully navigate through an asteroid field in the Devolin System. With tensions rising, can the crew band together to find their way clear or is the ship doomed to be lost forever?
Visit NECA/WizKids for additional information about Star Trek: Attack Wing, and keep an eye on StarTrek.com for news about future NECA/WizKids products.
Kyana Prime has its cards though.
"In the Temporal Incursion mission, you take on the role of Annorax as he attempts to undo the death of 50 million of his people, including his beloved wife. With special rules that keep the Temporal Incursion upgrade in play during the scenario, it’s only a matter of time before he succeeds, unless the Federation can put a stop to his machinations once and for all."
Ships:
Kyana Prime (Independent Mirror) (Mirror Unique)
Cost: 30
4
1
6
4
Actions: Target Lock, Scan, Battlestations
Upgrades: Tech, Tech, Weapon, Weapon
Action: Roll 3 Defense Dice. For every Evade result, place one Evade token beside your ship.
Captains:
Annorax (Independent Mirror) (Mirror Unique)
Cost: 5
Skill: 8
Elite: 1
Add 1 Tech Upgrade slot to your Upgrade Bar. If Annorax Is assigned to a Krenim weapon ship, any time you roll the dice, for any reason, you may disable 1 of your Upgrades to choose one of those dice and re-roll it.
Obrist (Independent Mirror) (Mirror Unique)
Cost: 3
Skill: 4
Elite: 0
At the start of the game, place 1 Mission Token no this card.
Action: If you performed a Green Maneuver this round, discard the Mission Token from this card and 1 of your Weapon Upgrades to target a ship at Range 1-3. You cannot attack or be attacked by that ship this round. You cannot perform any free Actions this round.
Elite Talents:
Causality Paradox (Independent Mirror) (Mirror Unique)
Cost: 5
Action: Discard this card to target a ship at Range 1-3. Discard 1 Upgrade of your choice on the target ship. Then remove 1 Disable Upgrade Token from 1 of your Upgrades, if possible.
This Upgrade may only be purchased for Annorax or any other Krenim Captain assigned to a Krenim weapon ship.
Weapon:
Chroniton Torpedoes (Independent Mirror)
Cost: 6
Damage: 5
Range: 2-3
Attack: (Target Lock) Spend your target lock and disable this card to perform this attack.
All damage inflicted by this attack ignores the opposing ship's Shields.
You may fire this weapon from your forward or rear firing arcs. This Upgrade costs +6 SP for any ship other than a Krenim weapon ship.
Temporal Incursion (Independent Mirror)
Cost: 9
Damage: 8
Range: 3
Attack: (Target Lock) Spend your target lock and discard this card to perform this attack.
In addition to normal damage, for every uncancelled Critical result, discard 1 Upgrade at random on the target ship. Then for every uncancelled Hit result, disable 1 Upgrade at random on the target ship. This Upgrade may only be purchased for a Krenim weapon ship.
Tech:
Temporal Wave Front (Independent Mirror) (Mirror Unique)
Cost: 6
Action: Discard this card to target every ship in your forward firing arc within Range 1-3. Each target ship must roll 3 defense dice. For ever blank result a ship rolls, that ship must disable 1 of its card at random (Captain, Admiral, or Upgrade card).
This Upgrade may only be purchased for a Krenim weapon ship.
Temporal Core (Independent Mirror)
Cost: 6
Action: Disable this card to perform this Action. When defending this round, all ships roll -2 attack dice against your ship until the End Phase. This Action cannot reduce an attack below 1 attack die. You cannot perform any free Actions this round.
This Upgrade may only be purchased for a Krenim weapon ship.
Spatial Distortion (Independent Mirror)
Cost: 6
Action: Discard this card to remove your ship from the play area and discard all Token that are beside your ship except for Auxillary Power Tokens. During the End Phase, place your ship back in the play area. You cannot place your ship within Range 1-3 of any enemy ship.
This Upgrade may only be purchased for a Krenim weapon ship.
You know, I hadn't considered that the Year of Hell stuff would technically be an alternate universe. I was worried that I'd either be disappointed with the Krenim stuff or that it would be too OP (If you don't have your shields attuned correctly, we wipe your entire ship from the time stream in one shot!) This doesn't seem particularly bad either way. I'm not sure how it will actually play out, though it has a lot of potential. At the very least, I expect that we'll see a few fleets armed with Chronoton Torpedoes, especially since they fit well on two separate factions. Incursion isn't bad, though it doesn't pack as much of a punch as the other "omg super combo attack go" powers. Still, the ability to completely or temporarily shut down whatever your opponent has going for them is really nice. I also like that the Wave Front card puts the pressure on your opponent to not roll blanks, though the swarm builds it punishes aren't really a big thing right now.
Temporal Core is neat, but it's pretty expensive for what it does. I'd probably just use the ship's regular ability instead. Spatial Distortion seems like it'd be pretty amazing to set up for both flanking and getting everyone with the Wave Front. Overall, it's very fluffy, but I like it.