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(always helps to quote what you have a question about):
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PROBABILITY CONTROL Once during your turn, this character allows you to reroll one of your rolls, ignoring the original roll. A character using this power must be within range (minimum range 6) and line of fire to the character for which the original roll was made. Using the same rules, once per round during an opponent’s turn, this character allows you to force that opponent to reroll one of their rolls, ignoring the original roll.
for example, you have a four member force, each of whom has prob control. Your opponent has the same - four members, each with prob control (not theme team prob control).
You roll, he says "A says re-roll". You do. You don't like it, you say "W says re-roll".
You do, he says "B says re-roll". You do. You don't like it, you say "X says re-roll".
You do, he says "C says re-roll". You do. You don't like it, you say "Y says re-roll".
You do, he says "D says re-roll". You do. You don't like it, you say "Z says re-roll".
That is roll #9 and it's kept at that point.
So you can easily chain - and you can switch my sequence - having all of yours in a chain, then his, or in any order.
From Deadpool & Bob:
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YOU'RE LIKE MY GOOD LUCK CHARM, BUT I DECIDED NOT TO JUST BRING YOUR FOOT: Deadpool and Bob can use Probability Control, but only to target themselves or an adjacent opposing character. They can use it twice each turn.
No restrictions on using it twice on the same roll - just has to be themselves or an adjacent opposing figure.