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1) Hal Jordan (WoL GL) 160
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100
3) Batman (TW R) 85
4) Green Arrow (CJ E) 42
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Objects: Kinetic Accelerator (IO), Bat Signal (HO), Standard LO
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Hal Jordan (WoL GL) 160
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100
3) Batman (TW R) 85
4) Green Arrow (CJ E) 42
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Objects: Kinetic Accelerator (IO), Bat Signal (HO), Standard LO, HO F19, HO K21, LO B5
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Hal Jordan (WoL GL) 160 [H2]
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100 [F2]
3) Batman (TW R) 85 [G2]
4) Green Arrow (CJ E) 42 [K2]
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Objects:
Kinetic Accelerator (IO): I7
Bat Signal (HO-A): K7
HO: F19, K21
LO: B5, M14
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Hal Jordan (WoL GL) 160 [H2]
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100 [F2]
3) Batman (TW R) 85 [G2]
4) Green Arrow (CJ E) 42 [K2]
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Objects:
Kinetic Accelerator (IO): I7
Bat Signal (HO-A): K7
HO: F19, Ultimate
LO: B5, M14
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Free) Hal Jordan uses TK via his trait to move the Bat Signal to K3.
Free) Batman uses Perplex on Green Lantern's damage value. (+1)
Free) Batman uses his Utility Belt SP and chooses TK.
1) Batman TK's Green Lantern 5 squares to L7.
2) Martian Manhunter picks up Batman and flies to I7.
-Drop Bats in J7.
3) Green Lantern uses Running Shot.
-Move 5 to N12, attack on Ultimate Spidey with Precision Strike.
-11AV vs 16DV(15+1Hind). Need 5.
-Attack roll is............
Free) Hal Jordan uses TK via his trait to move the Bat Signal to K3.
Free) Batman uses Perplex on Green Lantern's damage value. (+1)
Free) Batman uses his Utility Belt SP and chooses TK.
1) Batman TK's Green Lantern 5 squares to L7.
2) Martian Manhunter picks up Batman and flies to I7.
-Drop Bats in J7.
3) Green Lantern uses Running Shot.
-Move 5 to N12, attack on Ultimate Spidey with Precision Strike.
-11AV vs 16DV(15+1Hind). Need 5.
-Attack roll is............ 5. (4,1) Hit.
-Damage is 5 to Ultimate Spidey, which is good enough for the KO!
-Heavy object dropped.
-1 SA 1 KO Hal Jordan. 1 AST Batman.
4) Green Arrow uses the Bat Signal and brings Green Lantern back to J3.
-Should be a DFD, but I will check.
Free) Hal Jordan will use the Wall Construct and put up Barrier in L10, L11.
*Martian Manhunter will PC the first hit he can see. Theme PC on crit hits only.
1) Hal Jordan (WoL GL) 160 [J3] @
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100 [I7] @
3) Batman (TW R) 85 [J7] @
4) Green Arrow (CJ E) 42 [K2] @
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Stats:
Hal Jordan: 1 SA 1 KO
Batman: 1 AST
Green Arrow: 1 DFD?
Objects:
Kinetic Accelerator (IO): I7
Bat Signal (HO-A): K3
HO: F19, K15
LO: B5, M14
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Fantastic retreats to N-20, push click.
2) Anya jogs in place.
Free) Superior attempts to summon another MkI. Roll is: 5, places summoned MkI adjacent.
3) Superior attaches the other MkI. I have a feeling I'm going to need that 3-6 Super Senses roll here...
1) Hal Jordan (WoL GL) 160 [J3] @
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100 [I7] @
3) Batman (TW R) 85 [J7] @
4) Green Arrow (CJ E) 42 [K2] @
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Stats:
Hal Jordan: 1 SA 1 KO
Batman: 1 AST
Green Arrow: 1 DFD?
Objects:
Kinetic Accelerator (IO): I7
Bat Signal (HO-A): K3
HO: F19, K15
LO: B5, M14
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Hal Jordan (WoL GL) 160 [J3]
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100 [I7]
3) Batman (TW R) 85 [J7]
4) Green Arrow (CJ E) 42 [K2]
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Stats:
Hal Jordan: 1 SA 1 KO
Batman: 1 AST
Green Arrow: 1 DFD?
Objects:
Kinetic Accelerator (IO): I7
Bat Signal (HO-A): K3
HO: F19, K15
LO: B5, M14
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Hal Jordan (WoL GL) 160 [J3]
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100 [I7]
3) Batman (TW R) 85 [J7]
4) Green Arrow (CJ E) 42 [K2]
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Stats:
Hal Jordan: 1 SA 1 KO
Batman: 1 AST
Green Arrow: 1 DFD?
Objects:
Kinetic Accelerator (IO): I7
Bat Signal (HO-A): K3
HO: F19, K15
LO: B5, M14
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Hal Jordan (WoL GL) 160 [L11] @
w/ Wall Construct 10
2) Martian Manhunter (TW R) 100 [I7]
3) Batman (TW R) 85 [J7]
4) Green Arrow (CJ E) 42 [M11]
Bat Signal 2pts
Total: 399
Theme PC: 4/4
Stats:
Hal Jordan: 1 SA 1 KO
Batman: 1 AST
Green Arrow: 1 DFD?
Objects:
Kinetic Accelerator (IO): I7
Bat Signal (HO-A): K3
HO: F19, K15
LO: B5, M14
Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.