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Some interesting stuff here. Still have no idea what the K-wing's dial is, but I like the bombing aspect with the SLAM action. Though, I'm not quite sure how their example with the Conner Net works. I like Esege as a Focus bank, especially with a Recon Specialist. And Miranda is going to have all sorts of shenanigans.
The Ion Bomb is interesting for control aspects. Ion even Large ships. I think the Seismic will remain the popular choice, for the damage at the same cost. I do love the Conner Net though. Auto damage, Ioned, and no action? Sign me up. I love the damage potential of Proxy's, but they are still dice dependent. This isn't as potentially damaging, but it sets up a very tough turn for the ship that hits a Conner Net.
Plasma Torpedoes pretty much replace Proton Torpedoes. Cheaper, and a +1 damage against most ships. I like it. B-wings, Falcons, Decimators, Outriders, Shuttles are going to hate this upgrade. It is an early game torpedo, sure. But that extra damage against those ships will be very key.
Bombardier is okay. More control over where you drop your bomb is nice. Especially with the ones that explode after the activation phase.
Twin Laser Turret is nice. It is nice to have a range 2-3 turret finally. It will make some ships very dangerous.
Some interesting stuff here. Still have no idea what the K-wing's dial is, but I like the bombing aspect with the SLAM action. Though, I'm not quite sure how their example with the Conner Net works. I like Esege as a Focus bank, especially with a Recon Specialist. And Miranda is going to have all sorts of shenanigans.
The Ion Bomb is interesting for control aspects. Ion even Large ships. I think the Seismic will remain the popular choice, for the damage at the same cost. I do love the Conner Net though. Auto damage, Ioned, and no action? Sign me up. I love the damage potential of Proxy's, but they are still dice dependent. This isn't as potentially damaging, but it sets up a very tough turn for the ship that hits a Conner Net.
Plasma Torpedoes pretty much replace Proton Torpedoes. Cheaper, and a +1 damage against most ships. I like it. B-wings, Falcons, Decimators, Outriders, Shuttles are going to hate this upgrade. It is an early game torpedo, sure. But that extra damage against those ships will be very key.
Bombardier is okay. More control over where you drop your bomb is nice. Especially with the ones that explode after the activation phase.
Twin Laser Turret is nice. It is nice to have a range 2-3 turret finally. It will make some ships very dangerous.
Plasma Toroedoes, Conner Net, and The ordanince upgrade cards are going to be big for ships. The Twin Laser Turret is "okay" but REALLY pricey at 6 points, could be interesting with the BTL y wings though, so I won't turn it down just yet.
As far as the Kwing goes, I'm not sure until I see the dial, but I'm not entirely sold on it. I'll need to get at least two copies of it for the cards, but the ship itself seems a little underwhelming for me, even as a "Bomber" ship. I'm a little sad that not even the 8 pilot got an EPT, then again not like the rebels need more things going for them.
The Ship having a 2 turret normally and then adding in the twin laser could be fun, and I will say the 8 pilot does let you pull off some interesting shenanigans with taking power from shields to boost offense and who doesn't like making a 4 dice attack with Jan Ors sitting near you AMIRIGHT?!?!?
I'm getting excited about this wave just like the last!
Yes it does. So, much like the StarViper, you don't have to buy that many K-wings to get all the Twin Laser Turrets you want. If you want the bombs, however...