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1) U Dr. Doom (zombie) 175 points (1/7)
2) U Super Skrull (zombie) 170 points (1/8)
3) U Kingpin (zombie)* 105 points (1/6)
*w/ Contingency Plan 12 pts
4) R Headpool 38 points (1/3)
total: 500
Z-Virus Theme PC: 4/4
ULO, LO, HO
Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) U Dr. Doom (zombie) 175 points (1/7)
2) U Super Skrull (zombie) 170 points (1/8)
3) U Kingpin (zombie)* 105 points (1/6)
*w/ Contingency Plan 12 pts
4) R Headpool 38 points (1/3)
total: 500
Z-Virus Theme PC: 4/4
ULO, LO, HO
Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) U Dr. Doom (zombie) 175 points (1/7) I-7 @ [Skrulls TA]
2) U Super Skrull (zombie) 170 points (1/8) G-7 @ [1 Food Token]
3) U Kingpin (zombie)* 105 points (1/6) H-8 (hindering/stealth) @
*w/ Contingency Plan 12 pts (#)
4) R Headpool 38 points (1/3) H-7 (hindering) [Common Sense]
total: 500
Z-Virus Theme PC: 4/4
ULO, LO, HO
Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
dbauers' Zombies!
1) U Dr. Doom (zombie) 175 points (1/7) I-7 @ [Skrulls TA]
2) U Super Skrull (zombie) 170 points (1/8) G-7 @ [1 Food Token]
3) U Kingpin (zombie)* 105 points (1/6) H-8 (hindering/stealth) @
*w/ Contingency Plan 12 pts (#)
4) R Headpool 38 points (1/3) H-7 (hindering) [Common Sense]
total: 500
Z-Virus Theme PC: 4/4
ULO, LO, HO
Standing Instructions - Strangefate and White Witch will PC the first SA they can see.
Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Kingpin pushes with Indom to give a food token to Doom
2) Doom pushes with Indom to go to D-11, dropping Headpool in D-10
f) Kingpin uses range and lof from Doom (cause he has a food token) to OW PC on Dr Strangefate
f) Super Skrull chooses the following powers: HSS/Super Str/WP/PC
f) Super Skrull sidesteps to E-9
3) Super Skrull uses HSS and Super Strength, grabbing the LO in D-9 (I just noticed there were 7 objects, and it looked like an extra ULO, so I removed it) and going to J-16. He takes a CP to AV and punches Dr. Strangefate. 12 vs 18 for 5 dmg. SS/Headpool/WW all have LOF for PC. Note that this does all work because it comes from a trait, not a SP.
1) Kingpin pushes with Indom to give a food token to Doom
2) Doom pushes with Indom to go to D-11, dropping Headpool in D-10
f) Kingpin uses range and lof from Doom (cause he has a food token) to OW PC on Dr Strangefate
f) Super Skrull chooses the following powers: HSS/Super Str/WP/PC
f) Super Skrull sidesteps to E-9
3) Super Skrull uses HSS and Super Strength, grabbing the LO in D-9 (I just noticed there were 7 objects, and it looked like an extra ULO, so I removed it) and going to J-16. He takes a CP to AV and punches Dr. Strangefate. 12 vs 18 for 5 dmg. SS/Headpool/WW all have LOF for PC. Note that this does all work because it comes from a trait, not a SP. Hits and after WW PCs, still hits for the KO. Super Skrull takes a mystics click, and gets 1 SA / 1 KO, and gets a food token, and no push due to WP. Strangefate gets a virus token and comes back at (5/5) on my team with his action token cleared. AST to Kingpin for the OW. Super Skrull finishes in
4) Zombie Strangefate phases to D-12
f) Doom uses his own OW to OW Charge on Angelhawk for a DFD.
f) Super Skrull plexes up his own def +1
5) CP token
end of turn) SS rolls a 2 - 4 = -2. He takes a click. His plex to def goes away.
dbauers' Zombies!
1) U Dr. Doom (zombie) 175 points (1/7) D-11 @@ [1 Food token] [Skrulls TA]
2) U Super Skrull (zombie) 170 points (3/8) K-14 @@ [2 Food Tokens]
3) U Kingpin (zombie)* 105 points (1/6) H-8 (hindering/stealth) @@
*w/ Contingency Plan 12 pts (#)
4) R Headpool 38 points (1/3) D-10 [Common Sense]
5) Zombie Dr Strangefate 100 (5/5) D-12 @
total: 500
Z-Virus Theme PC: 4/4
ULO, LO, HO
Dr. Doom: 1 DFD
Super Skrull: 1 SA, 1 KO
Kingpin: 1 AST
Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Thorion Running shot to I20, targeting Super Skrull. 11 vs 17. Skrull roll = 5. Attack roll = 5,5=10. Skrull PC roll 5,3=8. Assign all damage to Skrull. Thorion SA for 4 +1=5. AST Goliath
2) Hawkeye R/S to N19, targeting Skrull. Skrull roll = 6
Free - Goliath Sidestep to K21
3) Goliath move to M14, morphing to Ant-Man #205. Placing Ants token in L14
JL: Avengers
1) M10 Thorion* 120 [1] I20 @
SA [1]
2) TW Angelhawk* 115 [1] K18
3) WKD Dr Strangefate 100 KOKOKO
4) JL Hawkeye 70 [1] N19 @
5) AOU Ant-Man #205 50 [1] M14 @
AST [1]
6) FF The White Witch 35 [1] H17
A) Ant Swarm [1] L14
*Alias 3 x2 6
2 HO, 1LO
Total 396pts
VS
dbauers' Zombies!
1) U Dr. Doom (zombie) 175 points (1/7) D-11 @@ [1 Food token] [Skrulls TA]
2) U Super Skrull (zombie) 170 points (8/8) K-14 @@ [2 Food Tokens]
3) U Kingpin (zombie)* 105 points (1/6) H-8 (hindering/stealth) @@
*w/ Contingency Plan 12 pts (#)
4) R Headpool 38 points (1/3) D-10 [Common Sense]
5) Zombie Dr Strangefate 100 (5/5) D-12 @
total: 500
Z-Virus Theme PC: 4/4
ULO, LO, HO
Dr. Doom: 1 DFD
Super Skrull: 1 SA, 1 KO
Kingpin: 1 AST
Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
f) leadership fails. headpool tokens it to a 6. 1 extra action and since super skrull has at least 1 food token, kingpin will remove an action token from him.
f) Super Skrull will give himself: Stealth/Poison/Will Power/ PC
f) Super Skrull will take advantage of IM: Ignore Characters to use Sidestep and go to M-15 into stealthiness.
f) Super Skrull will use poison, dealing 1 dmg and 1 virus token to the ant swarm and ant man. SS gains 2 food tokens and a KO, and the swarm comes back as a swarm of zombie ants.
f) Zombie ant swarm poisons antman for a click.
f) Fisk draws a lof from SS to antman and OWs his Super Senses.
1) Super Skrull pushes (with WP), grabbing a CP to AV and using Steal Energy and CCE (+2 AV) to punch Antman. 12 vs 17.
based on the whole sideboard discussion, my final turn should look like this:
f) leadership fails. headpool tokens it to a 6. 1 extra action and since super skrull has at least 1 food token, kingpin will remove an action token from him.
f) Super Skrull will give himself: Stealth/Poison/Will Power/PC
f) Super Skrull will take advantage of IM: Ignore Characters to use Sidestep and go to M-15 into stealthiness.
f) Super Skrull will use poison, dealing 1 dmg and 1 virus token to the ant swarm and ant man. SS gains 2 food tokens and a KO, and the swarm comes back as a swarm of zombie ants.
f) Zombie ant swarm poisons antman for a click.
f) Fisk draws a lof from SS to antman and OWs his Super Senses.
1) Super Skrull pushes (with WP), grabbing a CP to AV and using Steal Energy and CCE (+2 AV) to punch Antman. 12 vs 17. He gets a crit for another virus token to antman, and a food token for SS. sorry about the injury. SS heals one click and takes no dmg due to WP. antman comes back on my team (token #7) at (2/3) and loses his action token.
f) Super Skrull plexes up def on Hank
2) Hank goes to N-18
f) Swarm SS to M-16
3) Swarm moves to M-18
f) Doom OWs "I Own the Sky" again for another DFD
4) CP token
Doom, Kingpin, Strangefate clear
end of turn) Roll is a 1 - 4 = -3. SS takes a click. Plex on Ant Mans def goes away.
Super Skrull and Hank both have regular PC on top of my theme PCs, so PC instructions are as follows:
Hank will PC a successful BA or SA by Hawkeye. Anything else Hank sees will be CBC
Super Skrull will PC the first SA that he sees and has LOF to
Theme PCs will be CBC still please.
JL: Avengers
1) M10 Thorion* 120 [1] I20 @
SA [1]
2) TW Angelhawk* 115 [1] K18 [I Own the Sky OW]
3) WKD Dr Strangefate 100 KOKOKO
4) JL Hawkeye 70 [1] N19 @
5) AOU Ant-Man #205 50 KOKOKO
AST [1]
6) FF The White Witch 35 [1] H17
A) Ant Swarm KOKOKO
*Alias 3 x2 6
2 HO, 1LO
Total 396pts
VS
dbauers' Zombies!
1) U Dr. Doom (zombie) 175 points (1/7) D-11 [1 Food token] [Skrulls TA]
2) U Super Skrull (zombie) 170 points (8/8) M-15 (hindering/stealth) @@ [5 Food Tokens]
3) U Kingpin (zombie)* 105 points (1/6) H-8 (hindering/stealth)
*w/ Contingency Plan 12 pts (#)
4) R Headpool 38 points (1/3) D-10 [Common Sense] @
5) Zombie Dr Strangefate 100 (5/5) D-12
6) Zombie Ant Swarm 0 (1/1) M-18 @
7) Zombie AOU Ant-Man #205 50 (2/3) N-18 @
total: 500
Z-Virus Theme PC: 3/4
ULO, LO, HO
Dr. Doom: 2 DFD
Super Skrull: 2 SA, 3 KO
Kingpin: 2 AST
Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.