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High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
3) Pip double-time to L15, putting Havok in K15 - 1 click to Pip
4) Siryn uses Running Shot
-Kinetic Accel roll: 1
-Siryn RS to P10, Pulse-waving all the Rogues
-10 vs 16/17/18 - a (2,4) 6 would only hit Boomerang
-Longshot PC: (2,6) 8, which hits all for 1 click
-SA to Siryn, ASTs to Longshot, Polaris, MultiMan
Free) Siryn MC Weather Wizard
-10 vs 17 - a (4,6) 10 would hit
As much as it's to my detriment, I did notice that Abra picked up regular PC also, when he took PW damage. Did you want to use that first, as opposed to tokening Boomer?
3) Pip double-time to L15, putting Havok in K15 - 1 click to Pip
4) Siryn uses Running Shot
-Kinetic Accel roll: 1
-Siryn RS to P10, Pulse-waving all the Rogues
-10 vs 16/17/18 - a (2,4) 6 would only hit Boomerang
-Longshot PC: (2,6) 8, which hits all for 1 click
-SA to Siryn, ASTs to Longshot, Polaris, MultiMan
Free) Siryn MC Weather Wizard
-10 vs 17 - a (4,6) 10 would hit
-Abra PC: (6,1) 7 - still a hit
-Based on previous note, Boomer to TTPC: (2,2) 4 - miss
-Havok TTPC: (3,1) 4/miss
-1 DFD to Boomer
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.