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I Have Some Time to Help - Give Quinjet a free action and choose an ID Character on your sideline of equal or less points than the resource dial indicates. Place that ID Character on the map adjacent to Quinjet, remove that ID Card from the game and score it, then roll a d6, turning this resource dial to the click number matching the result. That character is no longer an ID Character, can't ignore pushing damage, and is returned to your sideline when it takes damage.
So if I understand this correctly, when you manage to pump this resource to decent levels - activating the call for help ability of many pieces - and you use it to bring a decent character, ro roll a die and the stupid resource goes down to dial 1-6 (depending of your roll), is this correct? If so, this is even more awful than the penguin -__-
Incidentally, are vehicles still unable to get relics assigned to them? If tha't the case, what happens if a vehicle is assigned a battery construct?
1. Penguin is awesome
2. Quinjet has potential especially when played on a team with Jarvis
3. Relics can be assigned to vehicles, constructs aren't relics, they're resource attachments
Boy, I sure have pissed off a lot of people lately on the interwebs. Sorry to all.
What about calling them "Papillomas?"
3. Relics can be assigned to vehicles, constructs aren't relics, they're resource attachments
With the whole "can't be assigned resource attachments" on the new vehicle rules, would relics such hammers and shards be considered resource attachments if they were coming off from a resource? Or is resource attachments a specific term for things such as the constructs on power batteries?
With the whole "can't be assigned resource attachments" on the new vehicle rules, would relics such hammers and shards be considered resource attachments if they were coming off from a resource? Or is resource attachments a specific term for things such as the constructs on power batteries?
In both of those cases, the characters getting the Hammer/Shard have already been assigned the resource. So there is no way for the Vehicle to have access to those.
I've tried to find it but someone was saying that the QJ's resource dial didn't count as your teams resource. I'll ask today when I see them. Because if it can be combined with other things turning your call ins into pogs is great
I've tried to find it but someone was saying that the QJ's resource dial didn't count as your teams resource. I'll ask today when I see them. Because if it can be combined with other things turning your call ins into pogs is great
It's a resource. Why WOULDN'T it count as a resource?
When i saw this i thought it would depend on its dial
If it started at 50 and went up by 20 or started at 100 or what. Well then i saw it starts at 10 (really? 10?) goes up by 10 for half the dial and 20 for the rest. So yeah, it's basically useless
When i saw this i thought it would depend on its dial
If it started at 50 and went up by 20 or started at 100 or what. Well then i saw it starts at 10 (really? 10?) goes up by 10 for half the dial and 20 for the rest. So yeah, it's basically useless
You really just have to use ID cards a lot. It's all worth it when you call in that 300-point Hulk or Iron Man.
You really just have to use ID cards a lot. It's all worth it when you call in that 300-point Hulk or Iron Man.
This. It encourages frequent use of Call in Help. If that's not your cup of tea, then obviously this resource isn't for you. But if you were going to make use of ID Cards anyway, why not use this too?
Honestly, I feel like the Quinjet has a case of Bat-cave-itis. It's more indicative of what a resource should be costed at rather than what a resource is actually costed at. 75 points isn't so bad for a 9 click taxi with a smattering of support powers and the ability to occasionally summon additional characters. That said, it's not powerful enough that people would take it over a power battery or even just a round table.
But let's look at the numbers.
Using the Call in Help ability, you can roll d6s to set up for it's next ability. The average roll for a d6 is 3.5, so after rolling twice, the most common result is going to be at or near 7. When a character summons an ID card, they can't have any action tokens, so you can't have the Quinjet or any other single character summon more than 1 every two turns. Quinjet can also clear on turns it's not summoning, and it gets another click each time it does.
So, turn 1 you use the Quinjet to bring in a 70 point or less character, who will be of questionable use on turn 1 from the other side of the map from your opponent. Turn 2, you clear with the Quinjet and have another character Call in Help for your second d6. This will most likely put the resource on or near click 8 (after clearing), but it could be anywhere from click 4 to 14. So, by the end of turn 2 (because you haven't cleared yet) you could give the Quinjet a free action to bring in a 30 to 160 point character, with the most likely result being 70. If you wait until turn 3, you'll have the extra click from clearing the Quinjet, and now you can give the Quinjet (or anyone really) an action to Call in Help at the beginning of the turn.
At this point (the beginning of the turn on turn 3), you will have rolled the dice 3 times, and cleared once. I Have Some Time to Help only requires a free action, so you can use it now. At this point the resource dial should be able to summon anything from a 40 point character (1:216 chance of bad luck) to a 300 point character (1:216 chance of fantastic luck), but will most commonly be able to summon something around 120-140.
Now, if you're going for that 300 point Hulk for some extra smashy action, you'll most likely get there around turn 5 or so with the Quinjet and someone else alternating between using Call in Help and clearing (assuming your opponent doesn't take a couple of pot shots at the Quinjet which will either speed things up or kill your chances completely). That said, one thing you really need to worry about is clicking past click 20. There's nothing stopping you from passing the finish line, and resetting back to click 1, which would ruin everything you built towards. All of the abilities are a "may" but if you're on click 18 or so, you may want to rethink rolling that d6. Additionally, you'll need to make sure to stack your ID cards with lots of guys who can be summoned for as few points as possible (which very likely means using a lot of level 1 Shield ID cards) so that the 70 point Quinjet and it's partner (for whom I recommend a Shield Recruit or maybe Jewel if you really want an Avengers theme or maybe Jarvis) don't run out of people.
Keep in mind that this character will not be able to push and will disappear the second he gets hit (though he'll probably make a really good pilot for the Quinjet you still have in your starting zone, at least long enough to get him where he needs to be).
So, this leaves the question of how the Quinjet stacks up to the Round Table. If you're not including the 70 point taxi you need to bring along, the two have an identical cost. In the meantime, the Round Table can't use more than 6 cards, and any team with the Round Table can't use cards outside of the Round Table, so there's that. The Quinjet can use as many cards as you can field characters for, and it even gives a bonus to that number. The Round Table also has 25 clicks to being able to summon in anyone permanently, so it takes a little longer. That said, they both power up about as fast, though the Round Table can't get clicks for clearing, and the Quinjet can't get clicks for the rest of your team getting pounded. Additionally, the Round Table can't be accidently knocked past its finish line, and it doesn't reset it's click number when it brings someone in permanently. It can also bring back used ID cards occasionally with the parachute symbols (which pop up around 1/4 of the time), grant a steady stream of Inspiration powers, and be used to substitute a member of your team for an ID character as forces are revealed. That last one means you can literally fit Iron Man on your Justice League theme team with a few more points and some jury-rigging(though he won't get Prob for it), or you can build a carefully crafted team, identify a specific team you'll have trouble with, and then bring in an appropriate counter if you ever encounter it.
The important thing to note is that the Quinjet isn't bad, it's just probably not as useful as the Round Table (and it can be killed). Kind of like how the Batcave wasn't bad, it just wasn't as useful as the Utility Belt (but hey, at least the Quinjet doesn't break theme!)
So I was looking at the Quinjet some more, and it occurred to me that maybe I/we might be looking at it all wrong. We keep looking at that dial, and trying to figure out how to get to some line above 200 points, so we can summon some big bad Avenger to bring in untold levels of smashing. Normally, every resource is about working to the last few clicks of the dial to do something huge, so it's only natural that this should be like that as well. However, the abilities of the Quinjet force it to almost reset every time it's used, which isn't good for bringing out an army of 200 point Avengers like the Round Table might. However, because it resets anywhere from click 1-6, it would be ok at bringing out a steady stream of 10-60 point characters.
One build might look something like this:
Quinjet:
Shield Level 1 ID
Shield Level 1 ID
Shield Level 1 ID
Jarvis
Iron Man
Hank Pym
You could build it up to 20, bring out a Shield Recruit, and then roll a d6. If you roll a 4, you can bring out Jarvis the next turn. If you roll a 5 or 6, you could bring out a 50 point Iron Man or Ant-Man. If you roll anything else, you just bring out more Shield Recruits, and then just repeat. If you need to, you can keep the Quinjet on the run, and it'll slowly build up on its own. This doesn't seem really powerful, except that each of these characters would be chock full of support powers like Outwit or Perplex. The Shield Recruits make great tie up pieces, which would buy you more time. By the end though, the Quinjet could be used to bring in 2-4 support pieces, all of which it would be able to carry around with it. They don't need to push or worry about non-free actions, so they just become mobile support for the Quinjet.
Toss on a 150ish Avengers character, like Thor or something, and you have pilot for the Quinjet, so that it has Sidestep, an 11 attack, 4 damage and PPB for it's entire dial (unless you run against a Green Battery). In the meantime, it's towing/covering around all of these other characters, who can Perplex, Outwit, or even make the Quinjet Tiny. 9 clicks of health, up to a 14 attack, up to a 7 damage, and access to penetrating damage make that fairly impressive. Additionally, because they're no longer ID characters and WK confirmed that they disappear before they get KOed and scored, you don't have to worry about your opponent scoring a couple hundred points of 3 click characters. The Quinjet just keeps moving and attacking, and after 9 clicks of damage, you still have a halfway decent full point Thor ready to continue the onslaught, possibly with 1-200 points of free support.
The first build I thought up is something like:
FFOA005 Thor (150)
AAOU015 Nick Fury (45)
Quinjet:
-Shield Level 1 ID
-Shield Level 1 ID
-Jarvis
-Iron Man
-Hank Pym
(100)
You get Thor's click 1 PPB, range, attack, and damage for 9 extra clicks, Nick Fury can pull tokens off of the Quinjet, and after a few turns you should have several Perplexes to boost that even higher. The Recruits would just be there to tie up with Plasticity while the Quinjet keeps moving and attacking. Again, the Green Battery would largely slow that down, and I wouldn't expect something like this to win a ROC, but in a semi-casual game, I think it'd have a shot.
This is definitely not the worst resource. Last night my build included Jarvis in a 400 point build and I was able to have 9! Id cards on my sideline. The key is those SHIELD level 1 cards and just burning them fast. By the end of the match, which I won easily, I had Brother Voodoo (SHIELD level 7), FF Cap @ 50, and Monica Chang on the map (not as id characters). It was too much to deal with for my opponent. The quinjet is brutal.
Boy, I sure have pissed off a lot of people lately on the interwebs. Sorry to all.
What about calling them "Papillomas?"