You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
EXTERNAL NERVOUS SYSTEM: Friendly characters named Fantomex can use Toughness and may draw lines of fire and count squares and range from E.V.A.'s square.
KNOCK BACK
Quote
When a player rolls doubles on a successful attack roll, the target is knocked back after any damage taken from the attack is applied. Knock back represents a character being thrown backward by the force of an attack. Certain game effects might knock back a character or allow a character to ignore knock back (examples– Powers: Charge; Abilities: Great Size; Other effects: Multi-base characters). Game effects that allow a character to be knocked back or prevent knock back are checked before damage is dealt. A knocked back character is moved back one square for each 1 damage taken. Move the character in a straight line away from the attacking character—called the knock back path—even if that path is on a diagonal. If multiple characters take damage from a game effect that causes knock back, resolve the knock back starting with the character farthest from the attacker. If the knock back path is not along a direct line, then the knock back path follows the diagonal line starting with the square that is on the opposite side of the target from the attacker, in both the vertical as well as horizontal direction. Movement along a knock back path ignores the effects of hindering terrain and objects on movement. Game effects that activate as a result of a character moving are not activated by a character moving due to knock back.
If Fantomex gives knockback to a target character from a range attack that counted squares and line of fire from E.V.A.; which direction do I count knockback squares from, E.V.A.'s physical location on the map or Fantomex's physical location on the map?
GREED: BARRICADING: Larfleeze can use Barrier and Plasticity. When Larfleeze uses Barrier, after actions resolve, he can use Quake as a free action as if he occupied all blocking terrain markers placed by friendly characters with the Orange Lantern Corps keyword.
Is this the same for characters who "occupies" certain squares for attacks, such as Larfleeze using barrier to attack target opposing characters?