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Please read on for additional rules changes specific to my mod style.
Rules may be updated periodically, specifically Power Rules.
Mafia and Town win and lose as a team, unless stated otherwise in their role. Non-mafia, non-town roles will have their victory condition stated in their role.
If rorschachparadox happens by some miracle to win, he, instead, loses.
2) Voting and Lynches
When voting, make sure to place your vote in bold. This allows the vote to be easily seen by the moderator. Votes that are not in bold will not be counted.
Players may choose to leave their vote with another player. To do so, post in bold "Leave vote with <player name>".
Players can vote for themselves. Be careful when leaving a vote with another player.
Double voters are considered to have 2 votes. If a game effect doubles the vote of a player with a double vote, that player will have 4 votes for the day. If the effect says "Add an extra vote," that player will only receive 1 extra vote.
Majority - Standard majority will be 1/2 the number of remaining players rounded up. Special majorities will be the number (1/3, 2/3, etc) of remaining players rounded up. If the number is even, 1 will be added for majority.
3) Specific Wording and Definitions
"May" - If a role says the player may do something, that player can choose to use that power or choose to take no action during the night. If no action is submitted by the deadline, it will be assumed that the player will be taking no action. Note: Players may also PM the moderator that they will take no action to help speed the night phase along.
"Must" - If a role says the player must do something, that player has no choice in submitting an action. If an action is not submitted by the deadline, the action will be randomized.
"Target Player" - If a role says to choose target player(s), then the player will be treated as targeting that player.
"Once Per Game" - This is a one time effect. When used, it cannot be used again unless another game effect resets the ability.
Modkill - The moderator removes a player from the game. This may be caused by any number of reasons.
Cheating - Any player breaking a game rule is considered cheating. If a player is found cheating, that player may be subject to modkill.
Day Phase - This is the phase that the game thread is considered to be open, and all players may post in the thread.
Night Phase - This is the phase that the game thread is closed. Players cannot communicate with each other during this time unless their role states otherwise.
Phase Cycle - This includes an entire day and night.
4) Communication
Town Members - Town Members may only speak to each other in the game thread and only during the day phase. Some powers and abilities may override this.
Mafia Members - Mafia Members are provided with a proboard courtesy of the moderator. The mafia members may talk to each other on this board at any time during the game. Mafia members may private message each other at any time. The moderator is not required to be copied in on these messages.
Cultists - Cultists are provided with a proboard courtesy of the moderator. The cultists may talk to each other on this board at any time during the game. Cultists may private message each other at any time. The moderator is not required to be copied in on these messages.
Mason Groups - Mason Groups may talk in private outside of the game thread at any time. The moderator is not required to be copied in on these messages. A mason group may choose to make a proboard for ease of communication, but this is neither required nor provided by the moderator.
Note Passing - Note Passing is to be done through the moderator. Players, unless the role states otherwise, are not allowed to communicate directly outside of the game with other players.
Private Messaging - Contacting a player outside of the day thread without a role that specifically allows the player to do so is considered cheating.
Post Editing - Unless a role specific allows editing, once something is posted, it cannot be edited. Editing a post is considered cheating.
Game Removal - Once a player is removed from the game (through death or other means), that player may no longer post in the thread or proboards, or send PMs to players concerning the game, until after the game is over unless that player has a role that specifically allows this.
Outside Game Discussion - Players are not to talk about any ongoing games outside of the game threads, even in the event of Game Removal. This is considered cheating. There may still be a way for you to rejoin the game you don't know about. If you want to talk to someone, message me on FB. I will discuss the game if there is no chance of you rejoining.
Copy and Paste - Unless otherwise stated, players may not copy and paste anything from a private message sent to them by the moderator. This is considered cheating.
Invisi-Text - Players are not allowed to post in white text or "invisi-text" unless allowed by their role. Violating this can result in game removal.
5) Specific Power Rules
Bulletproof - A bulletproof status will only protect players from kills during the night phase. Bulletproof status may also be circumvented depending on other roles.
Clue Cop - A Clue Cop may copy/paste any clue given as a result of using the Clue Cop power.
Controlled Misdirect - A Controlled Misdirect will only yield reverse tracking and tracking results on the first target chosen.
Doctor - A doctor will only protect players from kills during the night phase. Unless told otherwise, a doctor cannot protect themself.
Encourager - An Encourager will give another player an extra action during the night phase. Unless otherwise stated, an Encourager's action is performed during the day phase and cannot be affected by other powers.
Guide - Guides prevent Misdirection, Controlled Misdirection, Magnets, and Role-Blocking powers. Bus-Drives, Jail-Keeping, and Pushers will override a Guide power.
Unstopable - If a power specifically uses the word unstopable, nothing can stop it. It will work exactly like the user wants.
Jail-Keep - Jail-Keeping removes a player from the game during the night phase. Only the jail-keeper's action on that player will succeed.
Lawyer - Lawyers may increase or decrease a player's lynch threshold. Unless otherwise stated, lawyer effects only last until one phase cycle.
Silence - Silence effects prevent a player from posting during the day. Unless a role specifically states otherwise, a player who is silenced cannot be lynched.
Investigative Powers- If a role mentions investigative powers, this includes cops of any kind, trackers of any kind, and lie detectors.
6) Miscellaneous
Order of Operations - In general, roles that change who you target come before blocking powers, with an exception being in the case that the block targets the target change power player. Anytime this causes a player to target themselves with a power which can't or would cause the earlier operation to fail, fail themselves. Where a conflict occurs, I try to resolve it in a way that makes as few powers fail and as many work as intended as possible.
Inactivity - Players who are inactive for 2 phase cycles will be replaced. After 2 phase cycles and until replaced, actions for that player's role will be randomized.
Action Submission - I accept actions submitted via PM on here or on Facebook, whatever is more convenient for you.
Mafia Actions - Final Mafia actions will be be expected to be submitted by the Don on their provided proboard. In the event that they are not submitted in time, I will use whatever the most recently discussed actions were in the thread for the respective Day/Night.
Mafia is a game, and like all games, it is meant to be fun. Players will get paranoid, stabbed in the back, make foolish choices, and even taunt other players. If the game starts becoming stressful or aggravating, step away for some time until attitudes calm back down.
Have fun! This is a game, and that is the main purpose! What's said and done in a mafia game should be for fun's sake.
Night 0: An Eerie Sight
As so many stories start, it all began on a dark and stormy night. A group of figures gathered in the shadows. Discussing in hushed voices, they all agreed that it was up to them to hold the line against the coming darkness. Coming up with a plan, they parted ways.
Elsewhere, another group began to feel very strange indeed. They all moved off in unison.
Magic and science made the air crackle with all the power being built up by forces across the earth. Where the prayers of some seemingly fell on deaf ears, others turned to the gods of the dark. Anything that could get them through, no price was too high to be paid. And yet, some stayed true.
An agent trying to protect those who could not protect themselves fell. He would have been useful in the battle ahead, but it was too late for him.
As the dawn came, all anyone knew for sure was that they needed to be careful. No one knew what could be lurking around the next corner. Beware what goes bump in the night!
Girathon is dead! He was Captain Ben Daimio (Neutral), BPRD agent that held a terrible curse.
Day One begins now! You have 24 hours. With 27 players, 14 is majority.