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Can someone tell me what the stance is on old items when it comes to this new equip errata? does it effect them or can i put multiple older items on characters still. i.e. a hammer and sin.
ive read forums and and a bunch of post and cant find a definite answer on the subject.
The only things that have gotten errata regarding the new Equip rules are the War of Light entities and Jocasta from Age of Ultron. No older special objects or resources have been errata'd.
So with the entities, they've errata'd them to have the Effect language.
The BotS doesn't have the Effect language, so the use of Equip is not related to this. And it doesn't have a dial that can be effectively linked either.
Black Diamond Possession When Eclipso is KO’d or if you pay 25 points when building your force, equip this character to a friendly character and link it to that character’s dial. (To equip, place this on the standard character’s card. The character can use its effects. If the character is KO’d or equipped again, KO the previously equipped game element. A linked dial is always on the same click number as the dial it’s linked to.)
EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked. (A character is clicked whenever it is damaged or healed.)
The wording will become standard for characters that can be “equipped” to other characters. This will replace the wording on characters that had an ability to “possess” other characters. This includes:
DC Comics HeroClix: War of Light
060 Black Hand
061 Entity
062 Ion
063 Ophidian
064 Proselyte
065 Parallax
066 Butcher
067 Adara
068 Predator
Marvel HeroClix: Age of Ultron
039 Jocasta
We will have the updated wording for each character listed in the Errata & Clarifications page on the WizKids Rules Forum.
As an example of the specific change to wording, below is the previous and revised wording of Entity Possession and Possessed traits on DC Comics HeroClix: War of Light 061 Entity:
PREVIOUS WORDING:
ENTITY POSSESSION: When Entity would be KO’d or, if you pay 25 points when building your force, place Ion on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the White Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ion is removed from the game.
POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.
Will be replaced with:
Entity Possession When Entity is KO’d or if you pay 25 points when building your force, equip this character to a friendly character and link it to that character’s dial.
EFFECT: This character has the White Lantern Corps keyword. At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked.
The above will be similar for all other DC Comics HeroClix: War of Light Entities.
One other figure that will change is the Marvel HeroClix: Age of Ultron 039 Jocasta. Her revised wording is as follows:
PREVIOUS WORDING:
A.I. ENTITY POSSESSION: When Jocasta would be KO’d by any effect other than the Possessed ability or, if you pay 25 points when building your force, place Jocasta on another friendly character’s card if that character is 25 points or more, has the Armor or Robot keyword, “standard attack symbol” or “sharpshooter attack symbol”, “standard defense symbol” or “indomitable defense symbol”, and “tiny damage symbol” or “standard damage symbol”. That character can use the Possessed ability with this character as the Possessor.
POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If this character or the Possessor is turned to a KO click, the Possessor is immediately KO’d.
REVISED WORDING:
A.I. Entity Possession When Jocasta is KO’d or if you pay 25 points when building your force, equip this character to a friendly character if it has the Armor or Robot keyword and link it to that character’s dial.
EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked.
Again, you may find all the current wording for all these characters and any other errata or clarifications on the Errata and Clarifications page of the WizKids Rules Forum.