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I'm running another HRPS game, and taking control of the Justice League. Gwatch will be running the Sinister Syndicate.
Special Rules:
The Justice League must have one character named Superman on their team. It must have exactly 6 characters. All characters on Team 1 are given the Justice League Keyword, and must be assigned one ATA that has the words “Justice League” in the title. The characters on this team should be Heroes.
The Sinister Six must have exactly 6 characters on it. All characters on Team 2 are given The Sinister Six keyword. All characters on Team 2 must be given the Original Sinister Six ATA. The characters on this team should be Villains.
Select one character on your team to be your Leader. They can use leadership as if they were 300 points. If your leader is ko’d, give all characters on your team one action token, if able.
Sin Six rolls a 4,2 + 6 for initiative for a 12, and then a 5,2 + 6 for 13 for tiebreaker.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
BoG) Cypher cracks the Syndicate's comm channel and discovers that HYDRA is pulling the group's strings! Dun dun DUUUN! (All my friendly characters can use the Hydra TA.)
1) Cypher moves in place.
2) Superman moves to E7, picking up the UHO along the way.
3) Scarlet Witch pops a Barrier from D8-G8.
4) Batman moves to H7.
Free) Scarlet Witch perplexes Superman's defense up by 1.
Free) Spider-Man copies Batman Ally TA from Batman.
Leadership) Kingpin: 4, RS 5, Wolverine 5, Imperial Hydra 1. Wolverine will not take off anyone's token, Red Skull will take off Proxima's token.
Free) Weasel uses "I thought I fixed that" On Proxima
1) Proxima, being the agreeable sort, will RS to F17, attacking both Batman and Abin Sur. SC rolls for both of these- Batman, 4, Abin Sur, 5. So the attack only happens on Batman, Proxima has IT: Hindering for this attack (Sharpshooter and Kingpin grants IT: Hindering, Precision Strike, RCE, Sharpshooter, to anyone that has at least one of them.) 12 on 16 Psyblast (+1 Weasel, - 1 Kingpin) for 5. Roll is a 6,2 for a hit and 5 damage. Batman moves to click 6.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
BoT) Superman uses Leadership...6. He takes a token off of Spider-Man.
1) Batman moves back to G2.
Free) Batman perplexes Superman's range up by 1.
Free) Scarlet Witch perplexes Superman's range up by 1.
2) Superman fires at Proxima Midnight. 11 on 18...1+3 for a 4. Scarlet Probs the attack...6+6 for a 12. Proxima takes 5 damage, no knockback from Combat Reflexes.
Leadership Fails except Imperial Hydra, he takes a token off of Proxima Night with his special.
BOT) Tracer Token: 4, one to Bats.
Free) Proxima Midnight will sidestep to E15.
1) Kingpin moves to D15
2) Weasel moves to D16
Free) Weasel uses I thought I fixed that.
3) Proxima attacks Abin Sur, 13 on 17 (+2 -1 +1 ), RCE for +1 attack +1 Damage, 6 damage total with PS. Roll is a 1,5 for a hit. Abin Sur TTPC is a 1,4 for a hit. Abin goes to click 6 after toughness, gets a Tracer Token and a Sin Six Token
4) Red Skull RS to C15, Double Targetting Supes and Spider-man, with IT:Hindering, IT:Characters, Precision Strike, and Sharp Shooter. Spider-man SC is a 5, so no attack on him. the 2nd target will instead be Abin-Sur, Abin-Sur's SC is a 3, targets on Supes and Abin Sur. 11 on 13/16. Red Skull hits with a 5,3 for a hit on both, PS means no SS. 5 on Supes, Imperv is a 2 for 3 damage., 1 on Abin Sur for the KO. Supes places Red Skull in F14.
5) Wolverine charges Superman, 12 (Sin Six Token on 17 attack is a 4,1 for a hit, BCF is a 3. Supes gets a second Sin Six token and takes 1.
6) Imperial Hydra moves to F15
Clear rest of team.
Justice League
1) Superman (Red Son) (5/8) E7 @@ ( 2 Sinister Six Token)
2) Batman (6/7) H7 @@ (Tracer token, Sinister Six token)
3) Spider-Man (1/6) F7
4) Abin Sur (Green Lantern) KOKOKO
w/ Decoy
5) Scarlet Witch (1/3) D2
6) Cypher (2/4) (Hydra) K2 @@
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Leadership: Kingpin and RS both succeed, token off of PM and Weasel. RS declares Justice League. -1 Defense to all Justice League members.
BOT) Tracer is a 6, Bats had a tracer from last turn and another this turn, Bats is KO'ed.
1) Weasel moves to D14
Free) Weasel uses "I thought I fixed that" on Red Skull
2) Proxima attacks Supes with RCE, +1 Attack +1 Damage, 10 (+3) on 17 (-4 +2), 6 Damage (2 Enhancement +1 RCE) Total 13 on 15. Not using Weasel's special damage power except for Enhancement. Roll is a 3,2 for 6, reduced by 2 for Invuln, hits stop click, action token on Proxima, Proxima pushes, Supes gains a Sin six token + a Tracer.
3) RS RS to E14, pushing, Double Attack Spidey/Supes (IT: Hindering, Characters) , Spidey SC: 3, Failure. 11 (+4) on 18 (-3)/ 19 (-3 +1). Need a 3 to hit Supes, a 3 to hit Spidey. Roll is a 2,3 for the hit. PS means no SS, 5 damage to who I want to assign it to. TTPC with Supes?
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Leadership: Kingpin and RS both succeed, token off of PM and Weasel. RS declares Justice League. -1 Defense to all Justice League members.
BOT) Tracer is a 6, Bats had a tracer from last turn and another this turn, Bats is KO'ed.
1) Weasel moves to D14
Free) Weasel uses "I thought I fixed that" on Red Skull
2) Proxima attacks Supes with RCE, +1 Attack +1 Damage, 10 (+3) on 17 (-4 +2), 6 Damage (2 Enhancement +1 RCE) Total 13 on 15. Not using Weasel's special damage power except for Enhancement. Roll is a 3,2 for 6, reduced by 2 for Invuln, hits stop click, action token on Proxima, Proxima pushes, Supes gains a Sin six token + a Tracer.
3) RS RS to E14, pushing, Double Attack Spidey/Supes (IT: Hindering, Characters) , Spidey SC: 3, Failure. 11 (+4) on 18 (-3)/ 19 (-3 +1). Need a 3 to hit Supes, a 3 to hit Spidey. Roll is a 2,3 for the hit. PS means no SS, 5 damage to who I want to assign it to. TTPC with Supes is a 3,3 and a hit for doubles. 5 goes straight through to Spidey. no KB due to charge. Supes and Spidey both get a Sin Six Token, Red Skull gets a push click.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!