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Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
fiH009 Dwarf
Team: No Affiliation
Range: 0
Points: 16
5
9
17
1
(Max_stack) : = 3
(Damage) Weapon Crafting: Give Dwarf a power action to place a standard light object from outside the game into an adjacent square. When M, you may place a standard heavy object instead.
Question- I don't know Maximum carnage, but how do you have the ATA? Was Mxy and Destiny Virtual theme team (Comic accurate) at some point?
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I took the ATA as my Team Feat instead of a Feat card.
EDIT: Hmm... I am suddenly recalling they tweaked the ATA rules, didn't they? You have to have a Theme team to use an ATA now, or something?
Correct, you need a theme team (Or virtual theme team here) to have the ATA. Now you can have a generic theme team and have the ATA of another team on it, but yeah. Theme team is required for a lot of things.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
You wanna do something else with those 12 points DC?
If you're good with it, I'll take 10 and play Destiny at her Vet level, and just leave the other 2 as dead space. Seems like the simplest adjustment, by far.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
I thought I had yours squirreled away somewhere, but can't seem to find it. I'll need to roll Mxy's initial Messing Around die. You can feel free to do it prior to your first turn if you want, or I will throw it once I get your e-mail. Either way, I won't use it on your first turn.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Might as well come out swinging! I have the feeling that this is gonna go fast, one way or the other...
1A) Part I
1) Shriek moves to H10
2) Magneto TK Demogoblin to J6
3/Brotherhood) Destiny moves to H4
4) Demogoblin RS to H9 to Energy Explode B/S Robot
-(10+1Shriek) 11 vs (18+1Tony) 19 - a (6,5) 11 hits, and splashes Alexis, Tony, Sentinel, and Engie
-B/S Robot Impervious: 5/success, but Mxy replaces it with a 4, which fails
-B/S Robot takes 1/KO. Alexis and Sentinel each take 2. Tony and Engie have toughness, and take 1 apiece.
-All hit characters get a temporary -1 to Defense
*PAUSE*
Per Demogoblin's Repent! SP, you must choose to give 2 tokens or counter defense powers til end of turn to each hit character *PAUSE*
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.