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1) Blue Devil (JLTW) 135pts
2) The Demon 68pts (Rookie)
3) Tim Hunter 58pts
4) Pandora 100pts (WK)
5) John Constantine 59pts(JL52)
6) Madame Xanadu (JL52) 62pts
Object: UHO , HO , LO
Pts Total 482
Infiltration
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Infiltration
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
You gave the name for Infiltration, but the description for De-Feated. Which is supposed to be in play?
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
1) Blue Devil (JLTW) 135pts
2) The Demon 68pts (Rookie)
3) Tim Hunter 58pts
4) Pandora 100pts (WK)
5) John Constantine 59pts(JL52)
6) Madame Xanadu (JL52) 62pts
Object: UHO , HO , LO
Pts Total 482
Infiltration
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Here is my setup and email: [email protected]. Im pretty bummed I couldn't switch the team, frankenstein vs dracula seems like the most classic fight ever.
1) Blue Devil (JLTW) 135pts (1/7) L-23
2) The Demon 68pts (Rookie) (1/8) K-23
3) Tim Hunter 58pts (1/4) J-23
4) Pandora 100pts (WK) (1/6) I-23
5) John Constantine 59pts(JL52) (1/4) M-23
6) Madame Xanadu 62pts (JL52) (1/5) K-24
Object: UHO , HO , LO
Pts Total 482
Infiltration
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
-rolled a 2 for the bfc, so no effect. Actually, come to think of it, my feats only matter on your turn, and you don't have any, so I don't think there's a way for de-feated to come into play at all.
1) Dracula to B10, carrying Mole Man and dropping him in B9.
2) Vampire to F6, carrying Black Queen and dropping her in E7.
Vampire State
1) Blue Devil (JLTW) 135pts (1/7) L-23
2) The Demon 68pts (Rookie) (1/8) K-23
3) Tim Hunter 58pts (1/4) J-23
4) Pandora 100pts (WK) (1/6) I-23
5) John Constantine 59pts(JL52) (1/4) M-23
6) Madame Xanadu 62pts (JL52) (1/5) K-24
Object: UHO , HO , LO
Pts Total 482
De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Blue Devil RS to L-20 destroying the blocking terrain in K-18
The demon moves to K-20
Xanadu moves to J-20
Free) Xanadu perplexes pandora's range +1
Tim moves to I-20 and copies Xanadu
Free) Tim perplexes pandora's range +1
Pandora uses always in the background to move to G-15
1) Black Queen will use telekinesis to toss the heavy object from F11 at Pandora. Rolled 4,4=8 for a hit with knockback. Super Senses for Pandora is a 4, so she takes 3 damage from object and is knocked back to H16, taking 2 knockback damage for going off the elevation. Black Queen heals 1 with her trait and takes 1 damage from mystics, so she ends up on the same click.
1 SA for Black Queen.
2) Mole Man will attempt to Mind Control Dracula. Rolled 4,2=6 for a hit.
I'll use the Mind Control action to move Dracula to H17, dropping Mole Man in G17.
1 SA for Mole Man
3) Dracula will then do a close combat action to try to finish off Pandora. Rolled 1,6=7 for a hit and a KO. The vampire trait and the Mystics balance out, leaving Dracula on the same click.
1 SA and 1 KO for Dracula.
The generics will clear.
1) Dracula [4/11] H17@@
-Camouflage
1 SA, 1 KO
2) Black Queen [4/9] E7 @
-Camouflage
1 SA
3) Mole Man [1/5] G17 @
1 SA
4) Vampire [2/5] F6
5) Vampire Lackey [1/3] L5
It's an SA for Mole Man for the Hit, and a KO for Moleman as well. Dracula gets just an SA, I believe. (Normally Drac gets nothing for the attack if he was an opposing character, but since he's friendly, I don't know? He may get an AST or an SA, one of the two.)
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It's an SA for Mole Man for the Hit, and a KO for Moleman as well. Dracula gets just an SA, I believe. (Normally Drac gets nothing for the attack if he was an opposing character, but since he's friendly, I don't know? He may get an AST or an SA, one of the two.)
All Dracula did during the Mind Control was move. (Because the knockback put Pandora out of range to Charge)
The actual attack was from Dracula's own action for the turn.
So he should be the one to get the hit and ko, shouldn't he?
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
All Dracula did during the Mind Control was move. (Because the knockback put Pandora out of range to Charge)
The actual attack was from Dracula's own action for the turn.
So he should be the one to get the hit and ko, shouldn't he?
Oh, yes- in that case it's SA Moleman, SA Dracula, KO Dracula.
I'll confess to glancing at it and not fully reading it, 4:30 AM is probably not the best time to stat check.
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And I think that would be an AST for Mole Man, since Dracula wouldn't have been able to make the attack otherwise, right?
Quote : Originally Posted by Gwachitallemalla
It's an SA for Mole Man for the Hit, and a KO for Moleman as well. Dracula gets just an SA, I believe. (Normally Drac gets nothing for the attack if he was an opposing character, but since he's friendly, I don't know? He may get an AST or an SA, one of the two.)
Mole Man gets both an SA and an AST for MCing Dracula.
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