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While it might be funny to see him with a Sniper Rifle (especially that he could "jump" to where they are 10 squares away), he would only deal penetrating with close combat attacks (per the attack power) and wouldn't be able to use it on clicks 2 and 3.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Playing him with his three brothers, I can say they are one shell of a 200 point team. This guy next to his bro Mikey is insane, dishing out 6 penetrating damage for 50 points. (okay, well 100 if we count the two of them). I also can't stress enough how useful their shared trait is for re positioning the bros to new and more advantageous places, either by each other or surrounding their foes. Raph here benefits nicely since his flurry allows him to hit, move, hit, move, so he can really live up to the trait name and beat heads through a whole swarm. Well done on these fellas Wizkids, they play just like the Turtles should!
Played him in a sealed event and his reputation preceded him. He was the main target in every one of the games. He was always the first eliminated but he sure did get his hits in and cause my opponents some headaches. I'm anxious to field an all turtle team and see how well he performs with his brothers.