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This Turtles are amazing, just too easy to take down with some long range sniper. They should have an ATA that gives them stealth or unable to target from more than 4 squares.
This guy is fantastic. I couldn't ask for a better 50 point Michelangelo. Simple, concise, but very effective and accurate specials blended perfectly with standard powers. Well done on this one Wizkids!
Do you think his specials allow potentially two actions tokens given if both flurry actions hit? What about moving after first and second flurry actions?
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FLURRY: Give this character a close combat action[/b]. After the close combat attack resolves, it may make a second close combat attack as a free action. The first attack does not activate the Damage Depletion Modifier.
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[Special] Fighting through the Swarms: When Michelangelo hits an opposing character, after actions resolve you can place him in any square adjacent to that character.
[Attack] Nunchakus: Michelangelo can use Flurry. Each time he hits an opposing character, after actions resolve you may give that character an action token
Mikey is a great attacker and support for his team. His attack power is great for tokening characters and setting them up for a stronger strike from his brothers thanks to empower. I also like the flavour of him being the heart of the team.
As a group of four, the Mirage commons are strong and efficient, and all very similar. Only differentiated by minor stat differences, their weapon attack powers, and damage powers, which fits their original depiction quite well- for the first few issues. Their trait is quite useful, especially with the Renet in this set. I also like that while they have their differences up front, they all have the same “ninja” back dial.