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wkD-011t Vengeful Ghost
Team: No Affiliation
Range: [b]0
6
9
16
2
1 - Seek the Books of Magic: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given ranged combat actions. Felix Faust must roll his d20 on his next turn.
2 - Green Bell of Uthool: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given move actions. Felix Faust must roll his d20 on his next turn.
3 - Wheel of Nyorlath: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given close combat actions. Felix Faust must roll his d20 on his next turn.
4 - Red Jar of Calythos: Give Felix Faust a free action. Until your next turn, action tokens are not removed from opposing characters within 7 squares. Felix Faust must roll his d20 on his next turn.
5 - Project Thaumaton: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given free actions. Felix Faust must roll his d20 on his next turn.
6 - Mystical Trap: Give Felix Faust a power action and choose one opposing character within 8 squares with the Mystical keyword and one other opposing character within 8 squares. Place a special Mystical Trap marker in a square occupied by each chosen character. Even if this power is lost, while a character occupies a square with a special Mystical Trap marker, that characters can't move from the square. When a character who occupies a square with a special Mystical Trap marker takes damage from an attack or all opposing characters occupy Mystical Trap markers, remove the special Mystical Trap marker.
7 - Felix Faust can pick any of his powers on the d20.
8 - Give Felix Faust a power action. Each player places all friendly characters in their starting area.
9 - Give Felix Faust a free action. Place an Energy Dampener token on each opposing character's card. While an Energy Dampener token is on a character card, even if this power is lost, that character can't be given a power action. Remove the token from a character's card when that character is given a non-free action.
10 - Give Felix Faust a ranged combat action. Choose a square and make a ranged combat attack targeting all characters within 5 squares of the chosen square. Hit characters are each dealt 3 damage.
11 - All friendly characters can use the Carry ability and ignore speed combat symbols when they do. Friendly characters may be given a move action after they have been carried.
12 - Friendly characters can use Improved Movement: Ignores Hindering Terrain.
13 - Felix Faust can use Barrier. Opposing characters must attempt to break away it they occupy a square adjacent to a blocking terrain marker placed by Felix Faust or they are attempting to move or carry such a character. This power ignores game effects that allow a character to break away automatically.
14 - Replace all speed values with 3. This value is locked.
15 - Friendly characters can use Willpower.
16 - Once per turn, Felix Faust may reroll a single d6, ignoring the original result. Felix Faust must be within range and line of fire of the character for which the original roll was made. This ability may be used even if the original roll used 2 dice.
17 - Opposing character's combat values can't be modified or replaced unless the replacement would halve the value.
18 - Felix Faust can use Outwit. Friendly characters using Outwit can counter team abilities.
19 - Your force may be given any number of non-free actions. For each non-free action beyond your action total you use, decrease all opponents' action total by 1 (minimum 1) on their next turn.
20 - No effect.
Last edited by CaptainNifty; 04/05/2016 at 10:25..
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
BoT) Faust rolls for his d6...6. Rolling the d20. Faust consults the Necronomicon...16.
Once per turn, Felix Faust may reroll a single d6, ignoring the original result. Felix Faust must be within range and line of fire of the character for which the original roll was made. This ability may be used even if the original roll used 2 dice.
Little early for that, Felix.
1) Felix Phases/Teleports to F7.
2) Amazo picks up Dr. Psycho and flies to E7, dropping Psycho off at D7.
3) Gentleman Ghost picks up Despero and flies to M8, dropping Despero off at L7.
CaptainNifty's Team 7
1) Black Lightning* 87 pts H22
*Stunning Blow 10 pts
2) Black Canary 77 pts K22
3) Deathstroke 112 pts N22
4) Amanda Waller** 60 pts K23
**Inside Information 4 pts
5) General Lane 40 pts L23
6) Lady Blackhawk 50 pts L22
7) Black Orchid 44 pts M22
8) The Atom 15 pts I22/J22/I23/J23
2 LO, 1 HO
Total: 499 pts
VS
CyonKnight's Secret Society of Super Villains
1) AA054 Despero 88 pts L7
2) WKD-015 Amazo 130 pts E7 @
3) SMWW039 Doctor Psycho 100 pts D7
4) WKD-011 Gentleman Ghost 98 pts M8 @
5) WKD-027 Felix Faust 80 pts F7 @
Total: 496 pts
1 LO, 2 HO
Debris: Each player must place three additional standard objects in addition to those included in their force.
Just so you know. Both of those Attacks were illegal. Canary has Batman Ally and LoF for both of those attacks crosses the LO, so they can't draw LoF to her.
Also forgot to put this in the instructions, but Waller will Mastermind to Lady Blackhawk.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Just so you know. Both of those Attacks were illegal. Canary has Batman Ally and LoF for both of those attacks crosses the LO, so they can't draw LoF to her.
Also forgot to put this in the instructions, but Waller will Mastermind to Lady Blackhawk.
Crap, I'm sorry. Rookie mistake.
Turn's edited...
"You're not alone, you know. What you were, and what you are to become, will always be with you."
Gentleman Ghost should've cleared his tokens at the end of my last turn.
3A
BoT) Faust rolls his d6...6. Rolling the d20. Faust consults the Necronomicon...3.
Wheel of Nyorlath: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given close combat actions. Felix Faust must roll his d20 on his next turn.
1) Felix Faust moves to G11.
Free) Felix Faust activates the Wheel of Nyorlath and summons Rath, one of the Demons Three.
2) Amazo picks up Doctor Psycho and moves to K11, dropping Psycho off at J12.
Free) Amazo learns how to toss grenades exactly like Deathstroke and copies his Energy Explosion.
3) Gentleman Ghost moves to L11.
CaptainNifty's Team 7
1) Black Lightning* 87 pts I17
*Stunning Blow 10 pts
2) Black Canary 77 pts L13
3) Deathstroke 112 pts O13@@
4) Amanda Waller** 60 pts N13
**Inside Information 4 pts
5) General Lane 40 pts L14@
6) Lady Blackhawk 50 pts M14@
7) Black Orchid 44 pts M13
8) The Atom 15 pts IJ18/19@
2 LO, 1 HO
Total: 499 pts
Deathstroke SA [1]
Canary SA [1] KO [1]
General Lane AST [1]
VS
CyonKnight's Secret Society of Super Villains
1) AA054 Despero 88 pts KOKO
2) WKD-015 Amazo 130 pts K11 @ (Energy Explosion)
3) SMWW039 Doctor Psycho 100 pts J12
4) WKD-011 Gentleman Ghost 98 pts L11 @ (Outwit Stolen)
5) WKD-027 Felix Faust 80 pts G11 @
Total: 496 pts
1 LO, 2 HO
Debris: Each player must place three additional standard objects in addition to those included in their force.
I have to do what I can to survive. Nothing personal, but to butcher Daffy Duck, "You realize [KO'ing Despero] means war!"
Aaand The Atom couldn't have attacked Black Lighting due to Indifference. Redid the attack.
3B
BoT) Faust has to roll the d20. Faust consults the Necronomicon...2.
Green Bell of Uthool: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given move actions. Felix Faust must roll his d20 on his next turn.
Free) Doctor Psycho Perplexes The Atom's defense down by 1.
1) Doctor Psycho tries to blast The Atom using Penetrating/Psychic Blast. 11 on 16...3+2 for a 5. The Atom is KO'ed. 1 SA for Doctor Psycho, 1 KO for Psycho.
Free) Gentleman Ghost Outwits Black Canary's Super Senses.
2) Gentleman Ghost attacks Black Canary. 10 on 17...6+4 for a 10. She takes 2. Gentleman Ghost gets 1 SA.
Free) Amazo learns how to run exactly like Black Canary and copies her Running Shot.
Free) Faust perplexes Amazo's damage up by 1.
3) Amazo uses Energy Explosion, targeting Black Orchid first. Shape Change? 1. Amazo makes the attack. 10 on 17...4+3 for a 7. Black Orchid takes 3 after Toughness.
Black Canary takes 1 splash damage.
Amanda Waller takes 1 splash damage.
General Lane takes 1 splash damage.
Amazo gets 1 SA, Faust gets 1 AST.
Faust clears if he didn't before.
CaptainNifty's Team 7
1) Black Lightning* 87 pts I17
*Stunning Blow 10 pts
2) Black Canary 77 pts (4) L13
3) Deathstroke 112 pts O13
4) Amanda Waller** 60 pts (2) N13
**Inside Information 4 pts
5) General Lane 40 pts (2) L14
6) Lady Blackhawk 50 pts (2) M14
7) Black Orchid 44 pts (4) M13
8) The Atom 15 pts KOKOKO
2 LO, 1 HO
Total: 499 pts
Deathstroke SA [1]
Canary SA [1] KO [1]
General Lane AST [1]
VS
CyonKnight's Secret Society of Super Villains
1) AA054 Despero 88 pts KOKO
2) WKD-015 Amazo 130 pts K11 @@ (Energy Explosion, Running Shot)
- 1 SA
3) SMWW039 Doctor Psycho 100 pts J12 @
- 1 SA
- 1 KO
4) WKD-011 Gentleman Ghost 98 pts L11 @@
- 1 SA
5) WKD-027 Felix Faust 80 pts G11
- 1 AST
Total: 496 pts
1 LO, 2 HO
Debris: Each player must place three additional standard objects in addition to those included in their force.
BoT) Faust has to roll the d20. Faust consults the Necronomicon...2.
Green Bell of Uthool: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given move actions. Felix Faust must roll his d20 on his next turn.
Free) Doctor Psycho Perplexes The Atom's defense down by 1.
1) Doctor Psycho tries to Mind Control The Atom. 11 on 16...6+6 for a 12, hits. 1 SA for Doctor Psycho.
MC) The Atom Sidesteps in place? I have no idea now.
Doctor Psycho Outwits The Atom's Colossal Retaliation: Atomic Punch after the Mind Control resolves.
Free) Faust Perplexes Amazo's damage up by 1.
Free) Gentleman Ghost Outwits Black Canary's Super Senses.
2) Amazo tries to target Black Orchid. Shape Change? 4. Amazo fires at Black Orchid using Energy Explosion. 10 on 17...1+4 for a 5. I'll have Faust use a TTPC, since I have a named theme team (Secret Society of Super-Villains). Amazo tries again, 10 on 17...4+6 for a 10. Black Orchid takes 3 damage after Toughness.
Black Canary takes 1 splash damage.
Amanda Waller takes 1 splash damage.
General Lane takes 1 splash damage.
Amazo gets 1 SA, Faust gets 1 AST.
3) Gentleman Ghost attacks Black Canary. 10 on 16...2+5 for a 7. Black Canary takes 2.
Free) Faust activates the Green Bell of Ulthool and summons Abnegazar, another one of the Demons Three.
Free) Amazo copies Black Orchid's Toughness.
CaptainNifty's Team 7
1) Black Lightning* 87 pts I17
*Stunning Blow 10 pts
2) Black Canary 77 pts (4) L13
3) Deathstroke 112 pts O13
4) Amanda Waller** 60 pts (2) N13
**Inside Information 4 pts
5) General Lane 40 pts (2) L14
6) Lady Blackhawk 50 pts (2) M14
7) Black Orchid 44 pts (4) M13
8) The Atom 15 pts KOKOKO
2 LO, 1 HO
Total: 499 pts
Deathstroke SA [1]
Canary SA [1] KO [1]
General Lane AST [1]
VS
CyonKnight's Secret Society of Super Villains
1) AA054 Despero 88 pts KOKO
2) WKD-015 Amazo 130 pts K11 @@ (Energy Explosion, Toughness)
- 1 SA
3) SMWW039 Doctor Psycho 100 pts J12 @
- 1 SA
- 1 KO
4) WKD-011 Gentleman Ghost 98 pts L11 @@
- 1 SA
5) WKD-027 Felix Faust 80 pts G11 @@
- 1 AST
Total: 496 pts
1 LO, 2 HO
TTPC: 4/5?
Debris: Each player must place three additional standard objects in addition to those included in their force.