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Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
That is not at all what I was expecting your team to look like.
I picked a variety of characters that I'm interested in trying out, so I'm playing the "slightly random melting pot approach". I was THIS close to bringing Mojo, actually, because he looks like a lot of fun but doesn't do so well against lots of brawlers.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Beginning of game: Mxy rolls his first Messing Around die: 2
1B)
1) Nebula RS to R19, shooting out the wall at N/O-21
2) The Professor moves up to Q20
Free) Professor OW Mole Man's Monsters SP
Free) Professor tries to MC the Mole Man
-9 vs (16+HT) 17 - a (6,3) 9 might hit
-Mole Man Super Senses: 2/fail
-SA to Professor
Free) Mole Man teleports to Q16
Free) Weapon X Scientist OW Mole Man's Super Senses
3) Shriek will shoot at Mole Man
-11 vs 16 - (3,5) 8 hits for 3 clicks
-SA to Shriek, AST to WXScientist
-Mole Man's Combat Values are -1 due to Shriek's Trait
4) Demogoblin RS to T15, carrying Shriek to S14 and shooting at Mole Man
-(10+1ShriekTrait) 11 vs (15-ShriekTrait) 14 - a (4,1) 5 hits for 3/KO
-SA, KO to Demogoblin
5) Magneto flies to O11, carrying Mxy to P11
End of Turn Cleanup:
Magneto is not in range to affect any speed/range values
Mxy will use his "2" to create a miss on an SA if possible
Shriek: 1 SA
Demogoblin: 1 SA, 1 KO
WX Scientist: 1 AST
Professor: 1 SA
Telephone Booth: P11
HO: P7, Q19
Wall Destroyed: N/O-21
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Shriek: 1 SA
Demogoblin: 1 SA, 1 KO
WX Scientist: 1 AST
Professor: 1 SA
Telephone Booth: P11
HO: P7, Q19
Wall Destroyed: N/O-21
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Shriek: 1 SA
Demogoblin: 1 SA, 1 KO
WX Scientist: 1 AST
Professor: 1 SA
Telephone Booth: P11
HO: P7, Q19
Wall Destroyed: N/O-21
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Shriek: 1 SA
Demogoblin: 1 SA, 1 KO
WX Scientist: 1 AST
Professor: 1 SA
Telephone Booth: P11
HO: P7, Q19
Wall Destroyed: N/O-21
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Free) Weapon X Scientist Outwits Shape Change on Morbius
1) Shriek PsyBlasts Morbius
-11 vs 17 - a (6,4) 10 hits for 3 clicks
-Morbius drops the UHO and gains Stealth
-SA to Shriek, AST to WXScientist
2) Professor moves to S15
Free) Professor OW Lackey's Battle Fury
Free) Professor tries to MC Lackey
-9 vs 13 - a (4,1) 5 hits
-Lackey moves to K22
-SA to the Professor
3) Demogoblin picks up The Professor and flies to L10, dropping Professor in K11 (Stealth)
Free) Shriek SStep to R12
Free) Mxy makes himself a colossal
4) Mxy flies to C8, dropping Magneto in B8
End of Turn Cleanup:
-Nebula, Magneto, WXScientist clear
-Mxy will use his Messing Around "2" to replace a successful break-away roll by Dracula
-Professor's Defense SP makes him untargetable by opposing characters while adjacent to Demogoblin
Shriek: 2 SA
Demogoblin: 1 SA, 1 KO
WX Scientist: 2 AST
Professor: 2 SA
Telephone Booth: P11
HO: P7, Q19
Wall Destroyed: N/O-21
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.