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Maybe there is something wrong with me but i like rares and srares from this set more than chases.... This figure here is truly amazing - Im thinking of playing him with warlock and iron nail and cant wait to test him out
Maybe there is something wrong with me but i like rares and srares from this set more than chases.... This figure here is truly amazing - Im thinking of playing him with warlock and iron nail and cant wait to test him out
I think the whole set is done and pointed very well but those chases are miles ahead of anything like this, even though it's very good. Those chases are usually what 125-150 point stuff is for only 75.
^Splinter and Casey also seem very undercosted to me.
Is this guy good? His attack and defense are kinda low but he hits hard enough and is super versatile. He can be a taxi who turns into your initiator. I like him because I like most pieces in most games that give me options.
Don't let his low attack values fool you this guy can tear through pieces twice his points with ease. Just needs a lil bit of plex and or prob support to make sure he hits.
I got a chance to play against him and although I killed him in 1 turn, he is definitely a keeper. A good set of powers to choose from that will give him mobility and offensive skills when needed, really good stats and good keywords (mystical and monster) can give some cool team building results and give him a lot of powerful suport. 5 stars all the way
The Werewolf/Vampire combo is a lot better under the new rules, due to the change in Steal Energy. Now, even on his top click, he can push to Steal Energy/Flurry/Blades and the healing won't happen until after he's taken the pushing damage.