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Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Updated with everything, I think you still have objects to place but that's it. You can go first after you place objects. Good luck, this looks like it will be a very interesting game!
-------------------------------------------------------------- Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) K2
--3 BBF003 Not So Special
--6 2099F002 Nanoarmor
2) 100 SMWW031 Superboy (1/6) I2
3) 75 SLOSH033R Stargirl (1/5) H2
4) 74 TT054 The Ray (1/6) L2
--6 SIF003 Vendetta
--3 SIF006 Alias
5) 79 CR013 Robin (1/6) L6
6) 42 CD070 Red Tornado (1/6) J2
You check the bottom link or the top link? The bottom link had the objects.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
1) Radiance moves to K22, Carrying Nick Fury to L22 and H.E.N.R.Y to L21.
2) Monica moves to J22
Free) Monica perplexes up Jimmy Changs defense +1
3) Agent 13 moves to J21.
4) Samuel L Jackson moves to K23.
TTPC Instructions: Nick Fury 616 will take a TTPC on a successful UHO hit he can see, Jimmy Woo will PC the first successful attack he sees. All characters can use shape change except H.E.N.R.Y.
No other TTPC this turn.
--------------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) K2
--3 BBF003 Not So Special
--6 2099F002 Nanoarmor
2) 100 SMWW031 Superboy (1/6) I2
3) 75 SLOSH033R Stargirl (1/5) H2
4) 74 TT054 The Ray (1/6) L2
--6 SIF003 Vendetta
--3 SIF006 Alias
5) 79 CR013 Robin (1/6) L6
6) 42 CD070 Red Tornado (1/6) J2
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
I did not use that lower link, my bad!
--------------------------------------------------------------
Young Justice 1b
Free) Ray uses Vendetta for Agent Coulson, his only available target.
Free) Stargirl rolls for belt/rod trait: 1 - Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability
Free) Superboy copies Bat Ally
1) Freddy Moves to L5
2) Superboy moves to K6
3) Stargirl moves to K5
4) Red Tornado moves to M6
TTPC Case by Case at all times
--------------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) L5 @
--3 BBF003 Not So Special
--6 2099F002 Nanoarmor
2) 100 SMWW031 Superboy (1/6) K6 @ [STEALTH]
3) 75 SLOSH033R Stargirl (1/5) K5 @
4) 74 TT054 The Ray (1/6) L2
--6 SIF003 Vendetta - Coulson
--3 SIF006 Alias
5) 79 CR013 Robin (1/6) L6 [STEALTH]
6) 42 CD070 Red Tornado (1/6) M6 @
Free) Leadership: Agent Coulson, 4, Samuel L Jackson, 6. Sam removes a token from Radiance. +1 Action Total.
Free) Fitz sidesteps to M21
1) Fitz TK's Jimmy (characters of a smaller size do not block line of fire per size inherent rules) to K13
2) Radiance will carry Samuel L Jackson and H.E.N.R.Y., moving to K15, placing Henry in L14, and Sam in J14.
Free) Monica perplexes Agent Coulson's Speed +1
3) Agent Coulson moves to K14.
4) Nick Fury moves to L13
5) Agent 13 moves to J13, Push Click.
Free) Because Agent 13 is beginning a free action adjacent to Samuel Jackson, she can use the Avengers Initiative TA for this action. She will outwit Robins ESD.
6) Leadership granted action: Because Jimmy Woo is adjacent to Samuel Jackson, he can use the Avengers Initiative TA for this action. He will EE Robin, 10 on 16, with +2 Damage, looking at 18(1)/18(2)/16(2)/18(No Damage) For splash. Has his own Prob. Can't be targeted by opposing Prob. +3 Range from all the Shield around him. Roll is a 6,5 and a hit on all 5. Robin takes 4, Superboy takes 1, Red Tornado takes 2, Star Girl takes 2, Freddy takes 0 due to impervious. 1 SA Jimmy, 1 AST Agent 13 (Range)/Samuel L Jackson (AI)/ H.E.N.R.Y. (Damage)/Agent Coulson (Damage)/ Fitz (TK)
Clear Monica/Samuel L Jackson.
That was a lot of maneuvering.
PC: Sam/Jimmy will use TTPC/PC on the first successful attack they see. Radiance is granting shapechange to Agent Coulson and Samuel L Jackson.
1) 112 JLTW037B Freddy Freeman (1/6) L5 @
--3 BBF003 Not So Special
--6 2099F002 Nanoarmor
2) 100 SMWW031 Superboy (2/6) K6 @ [STEALTH]
3) 75 SLOSH033R Stargirl (3/5) K5 @
4) 74 TT054 The Ray (1/6) L2
--6 SIF003 Vendetta - Coulson
--3 SIF006 Alias
5) 79 CR013 Robin (5/6) L6 [STEALTH]
6) 42 CD070 Red Tornado (3/6) M6 @
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
1) Superboy moves to G8 picking up the LO on the way.
2) Stargirl RS to H9 shooting Agent 13. 8 v 17, roll is 3,1 miss. Robin TTPC 1,6 miss. Push but indomitable.
3) RT Carries Robin and stops in M12, adjacent to NF. Drops Robin on UHO in L11. push click.
Free) Robin Outwits Jimmy Prob Control only, not the special power itself.
4) Freddy HSS to J12 picking up the UHO in J11. Attacking Jimmy, 11+1 (not so special) vs 17 for 7 and KO. Roll is 2,1 for a miss...finish move on N17.
5) Ray HSS to J10 and shoots agent 13. 10 v 17, roll is 1,4 miss. Finish in F7.
TTPC case by case. I think that pretty much ruins any hope I have of doing well here...quick game for sure either way! Lol, oh well. I will try to get me as much stats as possible!
Unfortunately you can't outwit just a "can use" power, you have to outwit Jimmy's total special. That being said, Freddy still missed.
SHIELD 3A)
Leadership; 4, 2. Failures on both.
Free) Agent 13 Outwits Star Girl's toughness.
Free) Monica Chang perplexes her speed +1.
1) Monica moves to I13
2) Radiance RS to I12, Carrying Agent Coulson to H12, H.E.N.R.Y. to H13, double targeting Star Girl and Red Tornado, 10 on 15s for 5 damage. Robin can TTPC because Jimmy's special power is outwitted per what I said before. TTPC?
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
2) Radiance RS to I12, Carrying Agent Coulson to H12, H.E.N.R.Y. to H13, double targeting Star Girl and Red Tornado, 10 on 15s for 5 damage. Robin can TTPC because Jimmy's special power is outwitted per what I said before. No TTPC, Roll was a 4,6 and a hit, so I'll do 3 to Star Girl for the KO and 2 to Red Tornado. 1 SA Radiance, 1 AST Monica, 1 AST Agent Coulson, 1 AST H.E.N.R.Y, 1 AST Agent 13. No push due to willpower. RT is on click 6.
3) Nick Fury will push to punch Red tornado, 9 on 14. Roll is a 5,6 and a hit for the KO. TTPC by robin? If not, that's my turn.
Clear everyone else. Nick takes a click for pushing. Nick will outwit RT's quake if you TTPC into a miss, otherwise, no outwit.
I just noticed Stargirl had a 17 defense, but it didn't matter because I rolled a 10.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!