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Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
When a character occupying the same square as this object is given a move action or power action, roll a d6 and replace the character's speed value with its speed value plus the results on a result of 5 or 6, remove this object from the game after action resolves.
This object is not considered hindering for movement purposes.
Last edited by MightyQ11; 07/14/2016 at 09:20..
Reason: Added wording on Kinetic Accelerator
Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
Map is up. I am gonna just place this here so I don't forget later:
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Orange squares are treated as clear terrain. Characters occupying orange squares can't be given Close Combat Actions, Ranged combat Actions, or Power Actions, but can break away automatically.
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Orange squares are treated as clear terrain. Characters occupying orange squares can't be given Close Combat Actions, Ranged combat Actions, or Power Actions, but can break away automatically.
Zombies Turn 1B)
Red Skull Leadership:4
Kingpin puts a food token onto Electro
Free) Headpool equips "My common sense is tingling!" SS only on a 6
Electro moves to N-16
Free) Magneto Sidesteps to L-22
Magneto carries Kingpin to M-16 dropping Kingpin in M-15
RedSkull carries headpool to N-15 dropping headpool in N-14
Apokalyps
1) BM032 Big Barda 148pts (1/8) B-12 @
[carrying HO] [in hindering] [+1DV w/action token]
Auto Regen 12pts
Monster Hunter 3pts
2) SM/WW058 Steppenwolf 135pts (1/7) B-11
[on top of LO]
Vampirism 12pts
Monster Hunter 3pts
Protected 8pts
3) SM/WW019b Brutaal 175pts (1/8) C-10 @
[can't be targeted with outwit] [in hindering from special object]
Monster Hunter 3pts
Total - 499pts
TTPC - 3/3 CbC please
HO: Big Barda carrying from Turn 1A
LO: B-11
Kinetic Accelerator: C-10