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Basically, Taskmaster is not affected by Proteus' drawback, and with Speedfreek equipped with Jocasta and Overdrive typically in his Charged Up vehicle, Proteus defaults to his last click if Taskmaster is KO'd. Again, no clix-hopping drawback.
Speedfreek with Jocasta is nice because you can perplex his boosted attack to 12 and when you drop off your target, you can use the gimped 3 range outwit on their defense.
After all of that, I am left with 55pts remaining. What do you guys think I should add? TK for Speedfreek? Ultron-5 Drone for Masters of Evil? Colossal retaliation? Pandora's Box? Atomica for PC? Preferably a clix that can't equip Proteus.
I actually think Brainiac is better on Taskmaster. You can choose Running Shot, Pulse Wave every time you go. And because of Tasky's stats, you can either increase attack or damage. That's an 11/2 or a 10/3 (without any other perplex). Then, after you've done that RS/PW, click back to top dial, pick defense and Impervious, and perplex up your own defense and TM is sitting at 19 Defense with Imperv and SS. Can't beat that.
That gives you 10 more points to work with. For 50 add in Fitz with Henry. Fitz for TK and later perplex. Henry is nice to carry around and add damage (maybe you running shot/pen psy with TM, with added damage from Henry). With the final 15 points, add in the Atom for Colossal Retaliation, or 3 ID cards if you would rather.
Taskmaster isn't entirely unaffected by Proteus. While it doesn't do permanent damage, it does potentially damper your plans on what you're doing with him on a given turn because you have to turn him to a click you think you want and then gamble on whether or not he'll stay there.
If you are leveraging his masters of evil gimmick, that becomes somewhat unreliable. In my opinion, putting something like Eclipso or Brainiac will give you better options. Each time you click Taskmaster you can pick something. IE: If you have Brainiac equipped, at the start of the turn you can pick sidestep and reposition Taskmaster. Then activate his effect to click him to another click and choose a new power (such a click 3 for a running shot penetrating psychic pulse wave) and a new stat to boost (if you're RS-Pulse-Pen, you might as well up his attack). When you push you'd get a new power choice (though that doesn't really matter much with the Brainiac equip), and then when you click back at the end of the turn you can pick another power and stat to boost. (Cause Taskmaster with an 18D Impervious Super Sense is a thing)
Personally, I think Venom is a much better candidate for Proteus, since his traited steal energy and flurry flicks gives him the longevity he needs to reliably smack people around to counter-act the feedback damage.
Taskmaster isn't entirely unaffected by Proteus. While it doesn't do permanent damage, it does potentially damper your plans on what you're doing with him on a given turn because you have to turn him to a click you think you want and then gamble on whether or not he'll stay there.
Both the Proteus feedback damage and Taskmaster's choose-a-click trait take place at the beginning of your turn, meaning you choose the order in which they take place. In other words, you begin the turn on click 1, roll for Proteus and take one damage, and then choose a click to switch to. At the end of turn you return to the click you began the turn on... Which was click 1.
Both the Proteus feedback damage and Taskmaster's choose-a-click trait take place at the beginning of your turn, meaning you choose the order in which they take place. In other words, you begin the turn on click 1, roll for Proteus and take one damage, and then choose a click to switch to. At the end of turn you return to the click you began the turn on... Which was click 1.
No, I get that part.
But if you turn him to click 2, and then you take the feedback damage, you're on click 3.
He isn't effected permanently by the damage, but he can be pushed onto a different click, which does effect how you play him. Since each click of his dial is vastly different, being pushed onto a different click unexpectedly does drastically change what he can do.
But if you turn him to click 2, and then you take the feedback damage, you're on click 3.
He isn't effected permanently by the damage, but he can be pushed onto a different click, which does effect how you play him. Since each click of his dial is vastly different, being pushed onto a different click unexpectedly does drastically change what he can do.
Don't take the damage after you choose what click you wanna switch to. Take the Proteus damage first, then choose a click. You'll never have to worry about Proteus feedback and unpredictability.
MASTER OF ALL MOVES: At the beginning of your turn, you may turn Taskmaster's dial to another click. If you do, at the end of your turn return him to the click he began the turn on.
BURNING OUT HOST BODIES: EFFECT: Modify the combat values of the equipped character by +1. At the beginning of your turn, roll a d6 that can't be rerolled 1-2: Deal the equipped character 1 unavoidable damage.
Last edited by aykay; 09/07/2016 at 23:48..
Reason: Added trait descriptions for clarity.
I suppose it could resolve that way given that it checks the click he's on first, and that does fix that issue.
I'm still not convinced that Proteus is entirely ideal on Taskmaster. It does work for what you're saying you want to do, but for ten points slimmer I feel like the flexibility given by Brainiac or Eclipso are probably your better options, especially since it gives you the extra power selection.
Masters of Evil is the better use of your points, to regard your second part of your post, though. Being able to push Taskmaster to move and act every single turn is a huge boon. That said, you're not going to be able to fit anything that won't be a viable Proteus target that way, however.
Correct me if im wrong but if taskmaster is ko then proteus would jump into speedfreak ko'ing jocosta?
If he has someone to jump into he has to and speed freak is under 100 points even though hes alreasy possessed.
This is correct, per the new Equipment rules:
Quote
To equip, place this on the standard character’s card. The character can use its effects. If the character is KO’d or equipped again, KO the previously equipped game element.
Expounding on what SeijiTataki said about Brainiac I like this build best:
80 Taskmaster
25 w/ Brainiac
80 102 Iron Man
25 w/ Jocasta
thats 210pts of currently a Pro-Reg theme team. That said you could still add Overdrive & have 55pts left... maybe putting Proteus on Overdrive & playing a 20pt Pandora's Box to give a Sin to each of your main attackers.
EDIT: I think Aurora or Quicksilver w/ Eclipso will be able to do more as a HSS, but Speedfreak is a nice piece none-the-less.
played this super fun team weeks ago, have enough room for resource and ID cards (Pandora's box, shield lvl7 with Peggy Carter), MoE and outsiders TA abuse
huge quake on Chile...9 clicks of damage...and this is it...this is the countdown to extinction!!