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1) You may NOT send a PM to anyone about this game unless your role explicitly says you can. This is cheating.
2) Do NOT edit your posts in this thread. This is cheating.
3) Please do not copy-and-paste anything from any PM I send you to the thread. This is also cheating.
4) While this is similar to regular mafia, this is an individual game. Your goal is to achieve your win condition. This may or may not coincide with the win conditions of other players.
5) A list of possible roles will be posted at the beginning of the game thread. Each player receives a randomly determined role at the beginning of the game via PM. Three of these roles will remain unclaimed, and will be denoted as LEFT, CENTER, and RIGHT. They will not be revealed.
6) The first phase of the game is the night phase. The game thread will remain closed while night actions are accomplished via PM. Roles 'wake up' and perform their actions in a defined order laid out in the roles list.
7) After all night actions are performed, the thread will be open and the day phase begins. Players will have 36 hours to discuss.
8) Once the day is over, the thread will be closed and players will PM their votes to the mod. The player receiving the most votes is lynched. If multiple players tie, they are all lynched UNLESS every player receives exactly one vote. In that case, nobody is lynched. All players must vote for another player - no abstaining or "no lynch" votes are allowed.
9) Winners and losers are determined after the lynch. IMPORTANT: win conditions are determined by what your role is at the end of the game, NOT your initial role.
1) Werewolf (2x) - Werewolves learn the name of the other wolves (but don't otherwise communicate). If there's only one wolf, they may look at one of the roles in the center. They win if no werewolves are lynched.
2) Seer - The Seer may learn another player's role OR two of the roles in the center. They win if a werewolf is lynched OR no werewolves are present and nobody is lynched.
3) Robber - The Robber chooses another player and switches roles with them. They learn their new role. They win if a werewolf is lynched OR no werewolves are present and nobody is lynched.
4) Troublemaker - The Troublemaker chooses two other players and swaps their roles (without learning them). They win if a werewolf is lynched OR no werewolves are present and nobody is lynched.
5) Villager (2x) - no power. They win if a werewolf is lynched OR no werewolves are present and nobody is lynched.
Players:
1. gfishfunk
2. TonyStarkPrime
3. CarlosMucha
4. Jackofhearts2005
LEFT
CENTER
RIGHT
Reminders:
- There is no voting during this phase. Votes will be PMed to the mod after the conclusion of the day phase.
- Your win condition is determined by the role you have currently, not the one you started the night with.
1) The robber and troublemaker present the possibility of a player having a win condition they are not aware of that is in fact opposite of their stated win condition. This is the main reason I haven't bought 1NUW. Knowing there is a possibility of switching alignments at any point (mafia with a cult, BSG) is one thing. Never being informed of your win condition change is another. I have no idea how to handle that possibility and would be rather annoyed if I pulled off a masterful wolf lynch only to find out I was turned into a wolf so I lose.
2) There is no nightkill, no previous day's lynch, no stack of info gatherers and blockers and draggers and things to claim and counterclaim. Our normal methods of scumhunting have all but been eliminated.
3) A falseclaim of seer or a lucky seer targeting or a bold falseclaim or false counterclaim may narrow our suspect list down to two very quickly, accuser and accused.
4) There is a 42% chance of a wolf being unassigned and a 14% chance of both wolves being unassigned.
I wanted to work out the numbers on no wolverines first, since I am also just a villager. If he is a seer, he could help confirm things. But since I cannot see any progress made without all four of us here, I wanted to wait.