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BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
w/ Protected
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
8 Points
(Speed) C'Cil, Attack There!: Give B'Nee a power action. Warstar can be given a move action as a free action. If Warstar ends his movement adjacent to B'Nee, you may attach B'Nee to Warstar.
Last edited by Glen Quagmire; 10/20/2016 at 20:15..
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
(DFD to Jason for his SP, which I don't normally use so early. Hopefully it wasn't too early)
Imperial Guard 2B
B'nee - The little guy pops out to L11
Perplex - Elite on Warstar's AV
1) Oracle to L7
2) Warstar vs. Super Skrull, 11 (+1) vs. 17 (+1), Charge to H12 w/ HO from J16. Using Battle Fury to Ignore Skrull TA
Roll is 1,1 = 2. Miss
Oracle PC: 5,3 = 8. Hits for 6, will be reduced to 3.
2) Warstar vs. Super Skrull, 11 (+1) vs. 17 (+1), Charge to H12 w/ HO from J16. Using Battle Fury to Ignore Skrull TA
Roll is 1,1 = 2. Miss
Oracle PC: 5,3 = 8. Hits for 6, will be reduced to 3.
Zombie PC: 4,1 = 5, miss
TTPC by Elite: 2,5 = 7, hits. AST to Elite
3) Smasher attempts breakaway, can't escape the faux butler (1)
4) B'nee takes a power action to move Warstar to K10, where he'll hop back onto the big guy's back, grabbing the LO under Super Skrull.
5) Starbolt vs. ZSS, 10 vs. 17, RS to I6
Skrull roll: 4
Roll is 2,4 = 6, hits for 3, reduced to 1 by Invincible. AST to Warstar
Clearing Jason.
PC: Oracle will re-roll any attack she can see. No TTPC unless it's a crit hit on anyone but the Elite.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Sidestep - Smasher breaks away (5) and moves to L14
B'nee - Pops out to K9 with a token
Outwit - B'nee on Warskrull's Charge
1) Jason phases to L15
2) Oracle erects a barrier, pushing
3) B'nee pushes to Pulse Wave, 10 vs. Jarvis (15), ZSS (16), SS and Spider-Woman (17), Warstar and Warskrull (18).
Roll is 3,2 = 5, will only hit Jarvis for 1. B'nee is KO'd
4) Starbolt vs. ZSS, RS to L10, pushing, 10 vs. 16
Skrull roll: 4
Attack roll is 3,4 = 7, hits
Impervious: 5
5) Warstar vs. ZSS, 11 vs. 16, Charge to K11, dropping the LO in K11,
Roll is 3,4 = 7, hits
Impervious: 3.
Deals 4 damage for a would-be KO, but ZSS heals to Click 6 via the food tokens.
Perplex - Elite to his own DV.
PC: Oracle will re-roll any successful attack he can see. Smasher and Elite will take TTPCs for any successful attack not by Jarvis.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.