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Justice League of America (home)
1) Martian Manhunter (WKD16-001) 100
2) Green Arrow* 135 pts
*Targeting Focus 8 pts
3) Simon Baz# 75 pts
#Net 8 pts
4) Katana 71 pts
5) Catwoman 99 pts
TTPC 5/5
Objects: Shield Disruptor, UHO, Gas pellets 3 pts
Total - 499
vs.
Kingdom Come Justice League
1. WF061 Superman 200 pts
- JLF007 Contingency Feat 10 pts
2. JLTW051 Batman 150 pts
3. bvs003 Wonder Woman 105 pts
4. WF006R Spectre 35 pts
UHO, UHO, LO
Total: 500 pts
BFC: Bizarro World A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Justice League of America (home)
1) Martian Manhunter (WKD16-001) 100
2) Green Arrow* 135 pts
*Targeting Focus 8 pts
3) Simon Baz# 75 pts
#Net 8 pts
4) Katana 71 pts
5) Catwoman 99 pts
TTPC 5/5
Objects: Shield Disruptor, UHO, Gas pellets 3 pts
Total - 499
vs
Kingdom Come Justice League
The Coming of Unstuck Time
1) WF061 Superman 200
2) FL050 Flash 195
3) TMNT024 Renet Tilley 70
4) WF066R Spectre 35
UHO, UHO, LO
Total: 500 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
EDIT: Is it because the original one was a KC Batman? I didnt realize it was that restrictive.
I thought it didnt matter as long as they were all Bruce? I used it in my last game too... :-/
Quote : Originally Posted by Afrcngy
Wouldnt Wonder Woman also be invalid then?
Check out the Resource thread. Each character can only be on one team. There are at least 10 separate progressions of Bruce Wayne Batman in the League. Gwatchi recruited KC Batman. So that is the only one you have access to. Likewise it looks like he recruited KC Wonder Woman.
The only reason I noticed was because I was shocked to see regular Batman on your team. I knew this team was new this season, so I didn't think Batman would have been available. Sure enough, regular Batman was already on the Justice League, and Gwachi had recruited KC Batman. I didn't notice the Wonder Woman thing. I had just assumed that he hadn't had the RP to recruit KC Wonder Woman.
It looks like your team is illegal, and there's not an easy fix. Batman can swap in pretty easily, but KC Wonder Woman is too expensive.
I'll let you send in a new squad.
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Check out the Resource thread. Each character can only be on one team. There are at least 10 separate progressions of Bruce Wayne Batman in the League. Gwatchi recruited KC Batman. So that is the only one you have access to. Likewise it looks like he recruited KC Wonder Woman.
The only reason I noticed was because I was shocked to see regular Batman on your team. I knew this team was new this season, so I didn't think Batman would have been available. Sure enough, regular Batman was already on the Justice League, and Gwachi had recruited KC Batman. I didn't notice the Wonder Woman thing. I had just assumed that he hadn't had the RP to recruit KC Wonder Woman.
It looks like your team is illegal, and there's not an easy fix. Batman can swap in pretty easily, but KC Wonder Woman is too expensive.
I'll let you send in a new squad.
Ugh. I'm sorry. I was hoping that if I did something wrong Glen would catch it. Well, I'll have to save this team for a RL game. I'll just go with the team Gwachi used since I know that it legal (hopefully).
OK. I think we are good to go now...I apologize for the screw up. Thank you for letting me redo my team.
Set up:
Justice League of America (home)
1) Martian Manhunter (WKD16-001) 100 L23
2) Green Arrow* 135 pts J23
*Targeting Focus 8 pts
3) Simon Baz# 75 pts K23
#Net 8 pts
4) Katana 71 pts G23
5) Catwoman 99 pts F23
TTPC 5/5
Objects: Shield Disruptor G10, UHO G14, Gas pellets 3 pts G15
Total - 499
vs
Kingdom Come Justice League
The Coming of Unstuck Time
1) WF061 Superman 200 -- I2
2) FL050 Flash 195 -- K3
3) TMNT024 Renet Tilley 70 -- J2
4) WF066R Spectre 35 -- O8
UHO, UHO, LO
Total: 500 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Justice League of America (home)
1) Martian Manhunter (WKD16-001) 100 L23
2) Green Arrow* 135 pts J23
*Targeting Focus 8 pts
3) Simon Baz# 75 pts K23
#Net 8 pts
4) Katana 71 pts G23
5) Catwoman 99 pts F23
TTPC 5/5
Objects: Shield Disruptor G10, UHO G14, Gas pellets 3 pts G15
Total - 499
vs
Kingdom Come Justice League
The Coming of Unstuck Time
1) WF061 Superman 200 -- M8 @
2) FL050 Flash 195 -- M7 @
3) TMNT024 Renet Tilley 70 -- N7
4) WF066R Spectre 35 -- O8
UHO - w/ Superman
UHO - F11
LO - G7
Total: 500 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
3) Simon Baz flies to C14 carrying Green Arrow to D13.
4) Martian Manhunter flies to E13.
Standing TTPC instructions: TTPC will always be used on a crit hit on anyone other than katana and case-by-case on a KO.
---------------------------------------------------------------------------------------------------------------
Justice League of America (home)
1) Martian Manhunter (WKD16-001) 100 E13@
2) Green Arrow* 135 pts D13
*Targeting Focus 8 pts
3) Simon Baz# 75 pts C14@
#Net 8 pts
4) Katana 71 pts D16@
5) Catwoman 99 pts G15@
TTPC 5/5
Objects: Shield Disruptor G10, UHO G14, Gas pellets 3 pts G15
Total - 499
vs
Kingdom Come Justice League
The Coming of Unstuck Time
1) WF061 Superman 200 -- M8 @
2) FL050 Flash 195 -- M7 @
3) TMNT024 Renet Tilley 70 -- N7
4) WF066R Spectre 35 -- O8
UHO - w/ Superman
UHO - F11
LO - G7
Total: 500 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
I think Simon flew one square too far. They would have 9 movement? Also the numbers on the map dont match your post. I think Simon and the martian are swapped?
(free) - Superman Leadership. Roll - 3. Prob from Renet. Reroll - 4
1. Flash will HSS to E12. Taking a swing at Green Arrow. 11 on 19 (17+2) . Attack Roll - 1,6. MISS. Prob from Spectre. Reroll - 5,6. HIT. Green Arrow takes 3 damage. Breakaway roll - 2. SUCCESS. Finishes move to M7.
TTPC 5/5
Objects: Shield Disruptor G10, UHO G14, Gas pellets 3 pts G15
Total - 499
vs
Kingdom Come Justice League
The Coming of Unstuck Time
1) WF061 Superman 200 -- M8
2) FL050 Flash 195 -- M7 @@ {1 SPEED}
[1 SA]
3) TMNT024 Renet Tilley 70 -- N7
4) WF066R Spectre 35 -- O8
[1 AST]
UHO - w/ Superman
UHO - F11
LO - G7
Total: 500 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.