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The Heroclix Fantasy League is a system designed to use the characters and combat dials of Heroclix for a progressive, team-oriented, sports-like campaign. You begin with a group of characters and by fighting other teams, your characters and your team build up experience STATs which allow you to slowly promote your characters to higher power levels, all while staying within the parameters of the regular Heroclix combat system except as noted below.
Available Figures and the draft may be found in this thread:
Commissioner CaptainNifty - Makes all final decisions on League Policy runs the drafts and makes final rulings on upgrades and earned stats. cptnifty at gmail
Co-Commissioner TopDog - Picks up the slack for CaptainNifty
DarkCorsair - Picks up the slack for CaptainNifty
Commissioners Emeritus Tanis11 and TheVagrantKing - Respect their wisdom!
New Terms
While most of the terminology in this campaign will be the same as in the regular games of Heroclix, there are some new terms that will be used in these rules and in the campaign.
• Stat Points: Much like in sports, certain characters excel at different aspects in the game of Heroclix. While Dennis Rodman lead the way in rebounds, he may not have been particularly useful at making a Three Point shot. The same can be said about Heroclix, Not every hero/villain will be able to land an attack that causes 7 clix of damage. This system allows for characters to gain experience by doing what they do best. Stat Points are what is used to promote a character to a higher level (See below)
• Experience Points (XP): Are earned through stat points and playing matches. XP are used to recruit new characters and upgrade existing characters (see below).
• Stealing: A system designed to allow thematic characters to be placed on thematic teams from teams that were not thematic, and give the original team a bit of a point supplement.
• Co-Captains: If you have a very busy Real Life that can sometime take you away from the League, but would still like to play, you may find one experienced player (who has played at least one season) and is not running a team and designate them a Co-Captain. This is a person who can play games in your absence, and make any upgrading or drafting decision in your place.
Virtual Keywords
The HCFL uses a modified version of the keyword rules.
All versions of all characters (1) who were chosen in the initial 250-point core or (2) who are an actual part of the team in the comic/film that the team is named for are deemed to have their team name as a named keyword. This rule applies even if the team name is not an actual official Heroclix keyword.
These virtual keywords are used only for Themed Team Probability Control purposes and for BFC Cancellation.
Once per season a team that qualifies as a theme team may cancel a Battle Field Condition.
Example 1: In a 300-point game, a Defenders team is fielded that consists of V Dr. Strange (SI--149 pts) and Hulk (GF#201--145 pts). Although that version of Hulk does not have the Defenders keyword on his character card, he is deemed to have the Defenders keyword for HCFL purposes. Consequently, this Defenders team is a theme team for HCFL purposes and can use Theme Probability Control.
Example 2: In a 300-point game, a Goodman, Lieber, Kurtzberg & Holliway team is fielded that consists of V She-Hulk (Hulk--105 pts), V Awesome Andy (131 pts), and Two-Gun Kid (50 pts). Even though "Goodman, Lieber, Kurtzberg & Holliway" is not (as of this writing) an official Heroclix keyword, it is deemed to be a keyword for HCFL purposes, and this team is a theme team for HCFL purposes."
Example 3: Cyborg (Teen Titans 103), Martian Manhunter(10th Anniversary 100 pts) and E Aquaman (teen titans 80 pts) are on a Justice League Nu52 team. This team would not be considered theme. Martian Manhunter and Aquaman both share the Justice League keyword. Cyborg and Aquaman are both thematic for a Nu52 Justice League, but Cyborg lacks the keyword. You cannot mix and match.
Building Your Team
To start, you of course need to have a team. Your initial team must be within the following parameters:
Choosing a team of 500xp occurs in two stages:
• The first 250 points will be chosen and submitted to your commissioner for approval. These 250 points must be from a comic accurate theme team and are known as the core. When your core is submitted a list of characters you feel are theme should also be submitted. In the long run this will speed up the draft and eliminate some stress. Themes with large rosters, will have to restrict themselves to specific line-ups. Depending on the size of the roster, it might have to be restricted even further if the roster is especially large. Cores are either hero or villain teams. If you feel your team is neutral, make your case to the commissioner. The commissioner will then have you choose hero or villain for the purpose of recruiting non-thematic characters. The order of the Core draft will be determined by sending a d1000 role to the commissioner at cptnifty at gmail. The higher the role the higher the core draft spot.
• You must have at least 2 characters in your core.
• Characters in your core may not be stolen.
• The second part is through a draft. After drafting order has been selected you can use your remaining 250 points to buy any character within your team’s universe at their cheapest carded or uncarded version.
• Once you have built your team, the difference in build total you have left is put in your bank. (Thus, if you construct a 216 point team before the draft, leaving 24 points unused, you get 24 points extra for the draft immediately. If after the draft you have 274 point team, when the next draft comes around you have 10 points extra.)
• When starting your team you will begin with 1 Feat card or Special Object that is for your whole team (subject to Commissioner's approval). You use that feat on any two character on your team during any match (exceptions in the feat section below). It can be assigned to up too 2 characters who qualify for the feat. It can be re-assigned each battle. You may suggest feats that you believe to be appropriate but the commissioner will have the final say in this.
Gaining Experience
Experience is earned in the following ways:
• There are 4 categories in which a character can earn a "Stat Point":
Successful Attack [SA]: An SA is earned when a player makes a successful attack. A successful attack is defined as any time one character affects another character as a result of an attack roll. 1 SA is worth 5 XP
Knock Out [KO]: A character earns a KO when as a result of an SA or use of a power, ability, team ability, trait, or feat a character deals enough damage to an opposing character to Knock it out. 1 KO equals 10 XP.
Assist [AST]: A character earns an AST when through the use of any of that character's powers, abilities, team abilities, traits, or feats (that has not yet been used to earn a stat previously in that round) allows another character to earn an SA that would have otherwise been unsuccessful or less effective without the first character's assistance. 1 AST equals 5 XP
(Example: I attack someone on their last clix of life. I already do 3 damage. I modify my damage up one with perplex. No AST given, because the attack would have caused the KO normally)
Defend [DFD]: A character earns a DFD when though the use of a power, ability, team ability, trait or feat that character a) causes an attack made by an opposing character to not succeed against another friendly character or b) prevents an opposing character from using a power, team ability, trait or feat that would deal damage to another friendly character or c) prevents an opposing player from making any attack or d) if an opposing character fails a breakaway roll a friendly character receives a DFD. 1 DFD is equal to 5 XP
So for instance, I have Moondragon TK the Hulk who's carrying a Heavy Object, and the Hulk then attacks Blue Beetle and does 6 damage. Moondragon would earn 1 AST Stat Point, Hulk would earn 1 SA Stat Point and 1 KO Stat Point.
*At the end of each game player’s will receive 5% of the build total in xp to be distributed evenly among all characters on that game’s squad, or this can be banked for recruitment points (RP).
*When a player fields a squad that all share the same Named Keyword, or are thematic for League purposes (would qualify to be in the player’s core), that player receives an additional 5% end game xp that can be evenly distributed or used as RP.
Upgrades occur at the end of the regular season matches. You may upgrade to a new version of a character, a new feat, or special object by spending XP equal to the cost of the feat or object or the difference between the current maximum point value of the character and the version the to which the player wishes to upgrade. A player must pay at least 50 points for an upgrade even if the element they are buying costs less than 50 points. A player may use any version of a character for that is worth an equal or fewer amount of points than the highest version that has purchased.
The Draft
The quality of this campaign most similar "Drafting" in Fantasy Sports Leagues. The only time you can recruit is at after the "Post-Season" but before "Pre-Season", during our draft period.
At the start of a new season, all returning players will get all experience points earned during the regular season that were not used for upgrading, plus post season and "Super Bowl" point earned.
For league purposes characters are unique. Only one player can draft 616 Wolverine, but another player could draft his Ultimates or Days of Future Past counterpart. Players may only draft within their universe, may only draft characters that were actually on their team or of the same moral alignment of their team. While teams are either heroes or villains, characters are heroes, villains or neutral. Neutral characters may be on a team of any alignment. The Available Figure list in the Resource Thread has the characters already separated and their alignments listed.
A team with a thematic claim on a character may still draft that character even if it was drafted by another team. At the end of the round in which the character was drafted, a team with a thematic claim can choose to steal the character. To steal a player will PM the commissioner their intention. A steal costs 150% of the character’s drafted value. If two players would have thematic claim on a character and both attempt to steal, the commissioner will ask the players to submit bids (minimum 150% of the character’s drafted value). The player that submits the highest bid recruits the character. The points from the stealing are awarded to the original drafter. A player that successfully steals may pay additional xp to purchase the character at a higher point value than originally drafted. A player that has had their pick stolen will receive a compensation pick at the end of the round.
Draft order is the reverse of the players standing from the previous season. New players are placed in the middle of the draft in reverse order of their Core Draft.
During the Draft players will take turns picking a character to add to their team. Players get 1 figure per round (generic exceptions as noted elsewhere in the rules). The League utilizes a "Snake Draft" which means each round the draft order reverses. The draft lasts until all players have declared they are finished drafting. Players with 0 RP are automatically finished drafting.
At the end of drafting, you must maintain at least 2 members that still have affiliation with your chosen team.
After Game 4 a Midseason Draft will be held where each player may draft 1 character. Order is determined by reverse ranking.
Trading
Trading occurs only during designated times each season. Characters, Recruitment Points (RPs), and draft slots are all acceptable things to trade. These are restricted based off of which phase of the season we are in.
Phase 1: Core Draft – Draft slots may be traded for RPs with anyone participating with in the core draft.
Phase 2: The Draft – Characters, RPs, and draft slots maybe traded.
Phase 3: Pre-season to Game 4 – Characters, RPs, and mid-season draft slots may be traded at the end of any game.
Phase 4: Game 5 to 7 – Characters and RPs may be traded at the end of any game.
RPs and characters may be traded across universes, but draft slots may not be.
Traded characters are considered "Locked-in" and cannot be stolen by another player
Moral Alignment still restricts trading.
Selecting a Squad
At the beginning of each battle, you must select a squad out of your team that will engage the opponents. The squad must fit the following requirement:
• No matter what your point total is, you start off with a 400 point squad.
Once your squad is selected, a commissioner will put the match up. The commissioner will also randomly select a battlefield condition for you battle, this will be to simulate "weather conditions".
When selecting your squad for battle, there is no rule that restricts who you will use in battle, except if you character gets “benched”.
If a member or members of your squad have been benched (see below), you can choose to have a no-contest fight. You must declare a "no-contest" before the first turn is made by you. The win goes automatically to the opposing team (they earn maximum points, and you earn nothing), the games goes on as normal for experience reason.
Injuries do not occur during “No-Contest” matches.
A player must submit all game elements when their squad is submitted including feats, objects, constructs, word balloons, or sideboard characters.
Teams may have more than 10% of their squad as Feats.
Getting Wounded
If a character takes damage from a roll of 6, 6 roll or rolls 1, 1 in a battle, if they are used in the next game, they are treated as if their printed attack and defense values are 1 less than the actual value. This represents an "injured" player.
Characters who begins a fight "injured" will go back to full health if they do not become the victim of another critical hit or critical miss in the next battle.
However, if they do take damage from a 6, 6 roll or roll 1, 1 twice in the same game or if that character was already injured, at the end of the battle the Referees will roll one die. On the result of 6, that character is permanently "benched" for the rest of the season.
If multiple characters would take damage from a roll of 6, 6 then the owner would choose which character would be injured. In the case of Energy Explosion the initial target is injured. In the event a 1, 1 is rolled for Support, then the target of the Support is injured.
Remember that it is not required to play anyone. Thus, it would probably be a good idea to take an injured character out rather than leaving him in the squad. That should usually be all it takes to prevent any of your characters from going on a permanent injured list.
If a character has Regeneration anywhere on his dial, and this character gets is "injured", at the end of the battle, roll one die. If the result is a 4, 5, or 6, the character does not take any "modifier" into the next fight. (If he fails the roll, it simply means the wounds are so great that they take a longer time to heal).
Injuries are ignored during practice games. (Pre-Season or No-Contest Games)
Tactics
At the beginning of the season, each team will be assigned one team feat or object. At least two figures on the team must be able to use the feat, and feats can be applied to up to any two characters during any game of the season. Only one copy of an object may be fielded.
• Feats and objects can be bought instead of promoting a character by using the same pre-requisites of Stat Points.
• Limitations:
1) 'In Contact With Oracle' and 'Warbound' are considered to be additional team abilities, and require theme considerations to be applied to a character.
2) Additional Team Abilities are purchased like feats.
3) Protected will not be given as a team feat. Contingency Plan and Protected can only have one used per game. (i.e. multiple figures on your team can upgrade to protected, but you can only use one copy per match).
4) The extra points awarded from Vendetta are only used to determine if a team won or lost in the event of a tie or time. They will not effect a teams overall victory total.
5) The following objects must receive Commissioner approval:
BATMAN COWL
BAT SIGNAL
COSMIC CONTROL ROD
COSMIC CUBE
COSMIC TREADMILL
CRIMSON GEM OF CYTTORAK
DR OCTOPUS ARMS
ELEHA'AL VINE
EYE OF AGAMOTTO
GAMMA BOMBS
HAMMERS
HARVEST STAFF
HELMET OF FATE
HULKBUSTER PARTS
INFINITY GEMS
IRON MAN BRIEFCASE ARMOR
LANTERN RINGS
LEGION OF SUPERHEROES FLIGHT RING
LOTHLORIEN CLOAK
MANDARIN RINGS
MITHRIL VEST
MJOLNIR
M'KRAAN CRYSTAL SLIVER
MORGUL BLADE
MOTHER BOX
MR. FREEZE'S GUN
NOVA HELMET
ORCRIST
PALANTIR
PHOENIX FORCE FRAGMENTS
PYM PARTICLES
ROBIN UNIFORM
SEVEN DEADLY SINS
STING
SUIT OF SORROWS
TERRIGEN CRYSTAL
THE ONE RING
URU FORGE
UTILITY BELT ITEMS
WONDER GIRL LASSO
6) Resources, Vehicles, ID Cards and Yugioh Traps and Spells may not be drafted or upgraded to.
7) Constructs and Word Ballons may be upgraded in the same manner as Feats/Objects, but only by characters that have a power or trait that lets them begin with a construct or Word Ballon in play.
Special Characters
Generics
If a team bought a generic in draft, and there choice was thematic, they could buy as many versions as they are willing to pay xp for.
The xp acquired by each generic is pooled. A player may choose to upgrade to additional generics at the end of each game instead of upgrading to a more expensive version by spending 50 XP or an amount of XP equal to the cost of the generic whichever is higher.
1) It would need to be a 100% thematic choice. So if the JLA pick up a HDC Trooper, they can only get one of him, and he would upgrade as normal with no option of recruiting additional HDC Troopers.
2) If a player wishes to trade a generic, they can only trade one version to another player. If they do so, they lose all other version bought, which are automatically cashed out for recruitment points.
Duo Characters
A player may use a Duo Character if they own all characters associated with the Duo, and the combined point value of the individual figures is equal to or greater than the duo. XP is split evenly between the merged characters.
Vehicles
Figures with the may not be drafted.
Entities
Entities and figures with similar mechanics (Jocasta and Sins) may be drafted at their highest point cost only, and may not be played at their possession level.
Promotion/Reversion
Players must have the character they wish to promote to.
Alter Ego
Players may use the Alter Ego mechanic even if they do not normally have access to the figure the Alter Ego is a part of. Alter Ego must be sent in on Sideboard with the team.
Spawning
Characters that "spawn" other characters Like Squirrel Girl, Ultron, Darkseid, or Mysterio earn stats for the drafted figure. These spawned characters are not subject to injury or benching, but the character that created them are. If the spawned element is not a bystander token, then the character must use upgrades to get additional elements.
Copycat
When Copycat swaps with a character on an opposing force, Copycat's owner earns stats for her from the swapped character, and the swapped character's owner earns stats for the swapped character by using Copycat.
Characters that use the Sideline
Characters like Chameleon or Animal Man who gain powers and abilities from having other characters on their sideline, may use characters that they are not fielding to put on their sideline. Additional characters my bought for the purpose of putting on the sideline by using an upgrade. The upgrade must be the cost of the character or 50 XP whichever is higher and must be from the same universe as the character using the upgrade.
Retiring Characters
At the end of the Season, players are allowed to keep up to 3 characters.
Players who make it into the playoffs may keep 4 characters.
Super-hero Bowl winners can choose to keep their entire team. (All characters from differing Universes are automatically retired no matter what)
Players retire the rest of their team. Players gain xp equal to the point value of the retired game element.
Players may change teams in the following season without rolling for a new core as long as they keep at least two characters that match their new theme.
Post-Game Etiquette
At the end of each match players are required to send their current Stat Point accumulation for each character on the team, and your total recruitment points earned thus far, to a designated official or post them at the end of your match.
Also notate any injured characters.
Delay of Games
Real life tends to get in the way, and this league tries to be as accommodating as possible.
Regular Season games, any lack of turns after a 48 hour period may have a sub fill in for two turns to keep things moving. This for short delays only.
If a player knows they will be gone for more than 48 hours, they need to try and find a sub for their team.
3 Strikes rule
In a regular season game if a player or their sub, fails to post a turn within 5 days their opponent may call a strike.
In the Post-Season, delays of game are more closely monitored. No one will fill with a substitute during the Post Season. Instead a player may call a strike after 48 hours of no posting by an opponent.
A player calls a Strike by posting they are doing so within the game thread.
After every 5 days in regular season, or 48 hours in post-season of no posting, another strike is called.
2) If a player obtains 3 strikes in a game, no matter the score at that point, they lose.
3) If a game ends in a tie but does not make it to the 15 turn limit, then the player with the fewest strikes wins the game on tiebreak.
Scheduling
All games will last 15 turns or 3 weeks max.
Games will start early if all teams finish early.
Playoffs and Championship
Your wins and loss records will determine if you make it into the "Post-Season". The top 8 teams will have a play off. The winner in each division of the play-off will compete in a "Super Bowl".
Individual characters earn stats during the post season, but teams do not earn bonus XP.
Playoff Bracket will look like this:
Round 1:
A: 1 v. 8
B: 4 v. 5
C: 3 v. 6
D: 2 v. 7
Round 2:
I. A v. B
II. C v. D
Finals
I v. II
End of Season
At the end of the season players will return all characters from another universe back into the draft pool. The Super Bowl Champion may keep all of their characters from their universe. Play-off teams may keep 4 in-universe characters. Teams that do not make the play-offs may keep 3 in-universe characters. Teams receive the point value for all characters and feats returned to the draft pool. Kept thematic characters are considered a new core during the next season and are unable to be stolen by other teams. Non-thematic characters are not protected from stealing.
Players may re-brand their team for the following season by declaring a new theme as long as all of the characters kept this way are thematic to the new theme.
Kept characters and characters gained during the draft keep XP from the previous season if they are acquired during the draft by the player who owned them the previous year.
Last edited by CaptainNifty; 03/27/2017 at 11:04..
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
4 teams haven't updated stats, they're notated with a Game 2
Tanis11 - 25 RP Game 2
Legion of Superheroes (Post-Lo3W)
C) Cosmic Boy (CJ) 45 pts -> 66 XP
C) Lightning Lad (LoSH) 70 pts -> 7 XP
C) Clark Kent (BatB) 23 pts -> 31 XP
C) Sun Boy 79 pts -> 39 XP
Chameleon Girl 115 pts (T) -> 12 XP
Gotham City Detective 27 pt -> 66 XP
Alfred Pennyworth 34 pts -> 56 XP
Batman/Superman Robot 25 pts -> 31 XP
KC Green Lantern 30 pts -> 96 XP
Dream Girl 50 pts (T) -> 36 XP
KC Batman 25 pt -> 54 XP
Team: Legion Founders ATA
pupulesurfer - 69 RPs
C) ^125 FL062 Pandora -- 19 xp
C) # 100 FL064E The Question -- 9 xp
C) 40 JW041 The Spectre (virtual keyword) -- 0 xp
C) 44 BB010 Jason Blood (virtual keyword) -- 14 xp
T) +200 FL063E Phantom Stranger -- 9 xp
*70 WF046 Klarion/Klarion the Witch-Boy -- 39 xp
52 JL52013 Deadman -- 0 xp
Team Object: 0 JLS001 Telephone Booth
* 4 AAF101 Book of Destiny
8 AAF001 Scatter!
10 SNF004 Heightened Reflexes
5 MUF001 Streak of Luck
+ 12 MMF001 Automatic Regeneration
15 ORF008 Compel
# 5 AAF006 Skullduggery
8 CRF102 Maneuver
^ 5 AAF103 Retaliation
CaptainNifty - 80 RP
The Daily Planet
C) Lex Luthor 150 pts 0 XP
C) Superman (Post-Flashpoint) 150 pts 42 XP
C) Lois Lane 45 pts 22 XP
C) Jimmy Olsen 25 pts 20 XP
C) Lana Lang 20 pts 5 XP
Superboy {Kon-EL} 164 pts 43 XP
S.T.A.R. Labs Technician 33 pts 31 XP
Guardian 50 pts w/Fortitude 25 pts 2 XP
Lexcorp Battlesuit 27 pts 25 XP
Investigative Reporter 20 pts (T)
Newsboys Legion 15 pts (x2) 11 XP
Team: Dumpster
TopDog - 0 RP
Avengers (The Mighty)
C) Dr. Strange 150 39xp
C) Wolverine 103 8xp
-Uncanny ATA 5
C) Split Lip 20 40xp
Iron Fist 100 pts (T) 34xp
Ms Marvel 130 pts (T) 5xp
Red She-Hulk 119 pts (T) 0xp
Black Widow 60 pts (T) 41xp
Bruce Banner {Movie} 40 pts 22xp
Captain America 100 pts (T) 48xp
Team: Eye of Agamotto
King O Illithids - 82 RP
New Thunderbolts
C) Genis Vell 200 pts 20xp
C) Songbird 44 pts 30xp
Hawkeye 98 pts 70xp
Venom {Flash Thompson} 75 pts 0xp
Mercy 50 pts 30xp
Bucky 35 pts 0xp
Team: Thunderbolts ATA
vlad3theimpaler's Spider-Verse -17 RP
C) Spider-Gwen 95 pts 40xp
--Vault
--Lucky Break
C) The Spider-Man 100 pts 7 xp
--Lucky Break
--Aliaz
(T) Old Man Spider 75 pts 15xp
(T) Spider-Man 125 pts 0 xp
(T) Madame Web 24 pts 34xp
(T) Silk 70 pts 39 xp
--Stunning Blow
biggnatedogg
Teenage Mutant Ninja Turtles (comics) 55 RP
Leonardo 100 pts - 14 XP
Michelangelo 100 pts - 53 XP
* Animal ATA 4 pts
Raphael 100 pts - 44 XP
Donatello 100 pts - 39 XP
Splinter 40 pts - 34 XP
w/Contingency Plan 12 pts
Casey Jones (Comics) 30 pts 5XP
Renet Tilley 55 pts - 39 XP
w/Protected 8 pts
April O'Neil (Comics) 30 pts 5XP
Alopex 50 pts 5XP
Karai 80 pts - 47 XP
w/Ambidextrous 12 pts
sweakland
Legion Of Super Heroes(Threeboot) - 80 RP
Legion of Super Heroes(Threeboot)
SLOSH015 Timber Wolf 37 XP
SLOSH208 Phantom Girl 55 XP
SMFF002 Supergirl 32 XP
CJ049 Saturn Girl 47 XP
SLOSH005b Mon-El 12 XP
LS008 Shrinking Violet 41 XP
SM008 Brainiac 5 20 XP
Legion Lost ATA
Stepper79 - 50 RP Game 2
Hush Villains
C) The Joker 50 pts
C) Harley Quinn 25 pts -20xp
C) Bruce Wayne {Tommy Elliot} 95 pts -70xp
C) The Riddler 50 pts - 15xp
C) Boy Wonder {Jason Todd} 40 pts
Anarky 70 pts - 10xp
Deadshot 100 pts - 5xp
Lady Shiva 50 pts
Poison Ivy 25 pts
The Penguin 25 pts
Joker Thug 10 pts
Team: Arkham Asylum ATA
Afrcngy - 53 RP
Avengers (Bronze Age)
Thor 228pts (616) - 54 xp
# Falcon 130pts (616) - 97 xp
AntMan 158pts (616) - 8 xp
Scarlet Witch 75ptps (616) - 12 xp
Wasp 77pts (616) - 13 xp
Tony Stark/Iron Man 50 pts (616) - 45 xp
Hawkeye 65 pts (movie) - 0 xp
Iron Man 50 pts (movie) - 0 xp
# F001 Ambidextrous
Team ATA: Secret Avengers
RP: 53
Krueger666 - 135 RP Game2
Sinister Six
C) Dr. Octopus/Superior Spider-Man 160 pts 115 XP
C) Mysterio 50 pts 75 XP
1) Speed Demon 110 pts 95 XP
2) Kingpin 50 pts a) 60 XP
3) Overdrive 35 pts 65 XP
4) Beetle 75 pts 25 XP
5) Lizard 80 pts 0XP
Team: Original Sinister Six ATA 3 pts
a) Contingency Plan 12 pts
Team: Original Sinister Six ATA 3 pts
Last edited by CaptainNifty; 04/06/2017 at 09:47..
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Game 1 Game End January 22
Uncanny X-Men vs Spiderverse
Marauders vs Uncanny X-Force
New Thunderbolts vs Sinister Six
Avengers Bronze Age vs Avengers The Mighty
Hush Villains vs Legion of Super-Heroes Three-boot
Flash's Rogues vs Batman & The Outsiders
The Daily Planet vs Trinity of Sin
Teenage Mutant Ninja Turtles vs Legion of Super-Heroes Post-Lo3W
Standings after Game 1
pupulesurfer's Trinity of Sin (1-0, 400VPs)
DarkCorsair's Flash's Rogues (1-0, 398VPs)
MightyQ11's Uncanny X-Force (1-0, 395VPs)
Tanis 11's Legion of Super-Heroes Post-Lo3W (1-0, 385VPs)
Krueger666's Sinister Six (1-0, 382VPs)
TopDog's Avengers The Mighty (1-0, 363VPs)
vlad3theimpaler's Spiderverse (1-0, 246VPs)
sweakland's Legion of Super-Heroes Three-boot (1-0, 170VPs)
Glen Quagmire's Batman & The Outsiders (0-1, 192VPs)
Afrcngy's Avengers Bronze Age (0-1, 150VPs)
biggnatedogg's Teenage Mutant Ninja Turtles (0-1, 140VPs)
Stepper79's Hush Villains (0-1, 130VPs)
bluestun's Marauders (0-1, 95VPs)
King O Illithids New Thunderbolts (0-1, 0VPs)
CaptainNifty's The Daily Planet (0-1, 0VPs)
TheVagrantKing's Uncanny X-Men (0-1, 0VPs)
Game 2 Game Ends February 14
The Daily Planet vs Batman & The Outsiders
Sinister Six vs Legion of Super-Heroes Post-Lo3W
Avengers The Mighty vs Marauders
Legion of Super-Heroes Three-boot vs New Thunderbolts
Flash's Rogues vs Avengers Bronze Age
Spiderverse vs Hush Villains
Uncanny X-Men vs Trinity of Sin
Uncanny X-Force vs Teenage Mutant Ninja Turtles
Standings after Game 2
pupulesurfer's Trinity of Sin (2-0, 796VPs)
MightyQ11's Uncanny X-Force (2-0, 780VPs)
Krueger666's Sinister Six (2-0, 771VPs)
TopDog's Avengers The Mighty (2-0, 748VPs)
DarkCorsair's Flash's Rogues (2-0, 448VPs)
vlad3theimpaler's Spiderverse (2-0, 271VPs)
Glen Quagmire's Batman & The Outsiders (1-1, 592VPs)
King O Illithids New Thunderbolts (1-1, 392VPs)
Tanis 11's Legion of Super-Heroes Post-Lo3W (1-1, 385VPs)
sweakland's Legion of Super-Heroes Three-boot (1-1, 214VPs)
bluestun's Marauders (0-2, 295VPs)
Afrcngy's Avengers Bronze Age (0-2, 150VPs)
CaptainNifty's The Daily Planet (0-2, 147VPs)
biggnatedogg's Teenage Mutant Ninja Turtles (0-2, 140VPs)
Stepper79's Hush Villains (0-2, 130VPs)
TheVagrantKing's Uncanny X-Men (0-2, 44VPs)
Game 3 Game ends March 11
Hush Villains vs Teenage Mutant Ninja Turtles
Trinity of Sin vs Avengers The Mighty
Legion of Super-Heroes Post-Lo3W vs Legion of Super-Heroes Three-boot
Flash's Rogues vs Marauders
New Thunderbolts vs Spiderverse
Avengers Bronze Age vs The Daily Planet
Uncanny X-Force vs Batman & The Outsiders
Uncanny X-Men vs Sinister Six
Standings After Game 3
pupulesurfer's Trinity of Sin (3-0, 1196VPs)
Krueger666's Sinister Six (3-0, 921VPs)
DarkCorsair's Flash's Rogues (3-0, 838VPs)
vlad3theimpaler's Spiderverse (3-0, 663VPs)
MightyQ11's Uncanny X-Force (2-1, 1095VPs)
Glen Quagmire's Batman & The Outsiders (2-1, 911VPs)
Tanis 11's Legion of Super-Heroes Post-Lo3W (2-1, 778VPs)
TopDog's Avengers The Mighty (2-1, 748VPs)
Afrcngy's Avengers Bronze Age (1-2, 548VPs)
biggnatedogg's Teenage Mutant Ninja Turtles (1-2, 485VPs)
King O Illithids New Thunderbolts (1-2, 392VPs)
sweakland's Legion of Super-Heroes Three-boot (1-2, 239VPs)
bluestun's Marauders (0-3, 363VPs)
CaptainNifty's The Daily Planet (0-3, 188VPs)
Stepper79's Hush Villains (0-3, 170VPs)
TheVagrantKing's Uncanny X-Men (0-3, 44VPs)
Game 4 Games End April 3
Avengers Bronze Age vs Uncanny X-Force
Uncanny X-Men vs Legion of Super-Heroes Three-boot
Trinity of Sin vs Flash's Rogues
Legion of Super-Heroes Post-Lo3W vs Spiderverse
Marauders vs The Daily Planet
Teenage Mutant Ninja Turtles vs New Thunderbolts
Sinister Six vs Hush Villains
Batman & The Outsiders vs Avengers The Mighty
Standings After Game 4
pupulesurfer's Trinity of Sin (4-0, 1271VPs)
Krueger666's Sinister Six (4-0, 1066VPs)
vlad3theimpaler's Spiderverse (4-0, 1062VPs)
MightyQ11's Uncanny X-Force (3-1, 1491VPs)
Glen Quagmire's Batman & The Outsiders (3-1, 1311VPs)
DarkCorsair's Flash's Rogues (3-1, 838VPs)
TopDog's Avengers The Mighty (2-2, 903VPs)
biggnatedogg's Teenage Mutant Ninja Turtles (2-2, 783VPs)
Tanis 11's Legion of Super-Heroes Post-Lo3W (2-2, 778VPs)
bluestun's Marauders (1-3, 763VPs)
Afrcngy's Avengers Bronze Age (1-3, 548VPs)
King O Illithids New Thunderbolts (1-3, 447VPs)
TheVagrantKing's Uncanny X-Men (1-3, 431VPs)
sweakland's Legion of Super-Heroes Three-boot (1-3, 365VPs)
CaptainNifty's The Daily Planet (0-4, 263VPs)
Stepper79's Hush Villains (0-4, 170VPs)
Game 5
Avengers The Mighty vs New Thunderbolts
Spiderverse vs Batman & The Outsiders
The Daily Planet vs Uncanny X-Men
Trinity of Sin vs Teenage Mutant Ninja Turtles
Legion of Super-Heroes Post-Lo3W vs Uncanny X-Force
Sinister Six vs Marauders
Legion of Super-Heroes Three-boot vs Avengers Bronze Age
Hush Villains vs Flash's Rogues
Game 6
Marauders vs Legion of Super-Heroes Three-boot
Hush Villains vs The Daily Planet
Legion of Super-Heroes Post-Lo3W vs Batman & The Outsiders
Uncanny X-Force vs Uncanny X-Men
Trinity of Sin vs Sinister Six
Teenage Mutant Ninja Turtles vs Avengers The Mighty
New Thunderbolts vs Flash's Rogues
Spiderverse vs Avengers Bronze Age
Game 7
Legion of Super-Heroes Post-Lo3W vs Flash's Rogues
Avengers Bronze Age vs Teenage Mutant Ninja Turtles
Uncanny X-Force vs Hush Villains
Batman & The Outsiders vs Sinister Six
Avengers The Mighty vs Uncanny X-Men
Legion of Super-Heroes Three-boot vs Trinity of Sin
Marauders vs Spiderverse
The Daily Planet vs New Thunderbolts
Game 8
Sinister Six vs Avengers Bronze Age
Flash's Rogues vs Uncanny X-Men
Spiderverse vs Trinity of Sin
Avengers The Mighty vs Hush Villains
Legion of Super-Heroes Three-boot vs Batman & The Outsiders
New Thunderbolts vs Uncanny X-Force
Legion of Super-Heroes Post-Lo3W vs The Daily Planet
Teenage Mutant Ninja Turtles vs Marauders
Last edited by CaptainNifty; 04/06/2017 at 11:52..
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Figures need to be updated. Several characters have been printed at a new low such as luke cage. Also what happens if the two lowest is a tie? Do I get to pick the one i want?
Is there a Luke Cage lower than 70 pts?
I'm not saying there aren't a few mistakes, but all characters should be updated in the Season 13 Resource Thread (link has been updated in first post).
Also, you have access to all versions of a character equal to or lesser than the highest point value you have recruited/upgraded to. So, no need to pick
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
so what happens now? I just get first pick of core right? I don't think I've won a superbowl before a reboot. and it's been a long time since I've won a superbowl period.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
so what happens now? I just get first pick of core right? I don't think I've won a superbowl before a reboot. and it's been a long time since I've won a superbowl period.
Yep, just send me your Core.
No roll needed.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
I'm not saying there aren't a few mistakes, but all characters should be updated in the Season 13 Resource Thread (link has been updated in first post).
Also, you have access to all versions of a character equal to or lesser than the highest point value you have recruited/upgraded to. So, no need to pick
Yeah it must have been an old link cause the cheapest was not civil war
Current Waifus: Dick Grayson, Jason Todd, Catwoman, Wonder Woman, and brownie cookies