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I started with, how does Flurry and BCF work together:
FLURRY Give this character a close combat action. After the close combat
attack resolves, it may make a second close combat attack as a free action.
BLADES/CLAWS/FANGS When this character is given a close combat action,
you may roll a d6 after making a successful attack. The result replaces this character’s
damage value, then that damage value is locked.
I read it as:
Character takes a close combat action to use Flurry. After a successful attack, Roll a D6, and set the Damage.
Then Character makes a close combat action and the damage value is still locked at whatever it was in the first attack.
If the Character misses the first attack, You don't roll a D6, and use your printed damage for both attacks.
is that right?
How long is the damage value locked? if I roll a six can I keep it for the rest of the game? (somehow I doubt this)
So if the Locked value lasts until the end of the attack, why do you get to roll BCF on the second Close combat attack (not action) when it is billed as a separate free action?
So if the Locked value lasts until the end of the attack, why do you get to roll BCF on the second Close combat attack (not action) when it is billed as a separate free action?
Because it is a second attack.
Give character close combat action to activate Flurry
-CCA allows BCF to be used
--Make first attack
---If you hit roll d6 and lock damage value for attack
---First attack resolves, locking ends
--Make second attack
---If you hit roll d6 and lock damage value for attack
---Second attack resolves, locking ends
-CCA resolves, Flurry ends.
so the Close combat action-Flurry, also includes the Free action close combat attack as part of the same close combat action?
Combat actions *ALWAYS* lead to combat attacks. If you give a character a close combat action, it will be making a close combat attack.
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So with running shot, is the ranged combat action under the umbrella of the power action of running shot?
Assign power action to activate Running Shot
-Move character up to half its speed value
-End movement (placing any carried characters if you did that)
-Assign free ranged combat action
--Range combat attack
-Resolve ranged combat action
Resolve power action, end Running Shot
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like, if you push for instance, is the damage not dealt until after the second flurry attack (or after the ranged combat action with running shot)?
Pushing resolves with the resolution of the action(s). So with Flurry, you make both attacks first, end Flurry, push.
so the Close combat action-Flurry, also includes the Free action close combat attack as part of the same close combat action?
So with running shot, is the ranged combat action under the umbrella of the power action of running shot?
like, if you push for instance, is the damage not dealt until after the second flurry attack (or after the ranged combat action with running shot)?
Wait, you can't flurry with RS. RS triggers Ranged Actions. You could Charge and Flurry.
Pushing happens after actions resolve. But you know you're not making two actions here, right? Just two attacks. So if you have no tokens and flurry, you get no pushing damage.
Look at Normalview's order of operations for clarity on when everything takes place. Pushing happens after the action resolves.
so the Close combat action-Flurry, also includes the Free action close combat attack as part of the same close combat action?
So with running shot, is the ranged combat action under the umbrella of the power action of running shot?
like, if you push for instance, is the damage not dealt until after the second flurry attack (or after the ranged combat action with running shot)?
Unless something says "after actions resolve" for it, then all of a powers effects occur before the action resolves, including the free actions.
So with Flurry, the close combat action is not resolved until all free action attacks are resolved. Pushing damage is applied as the close combat action resolves.
Flurry
[C]Any powers that are not in use when the first attack is made with Flurry can’t be used for the second attack. Any powers in use for the first attack are in use on the second attack unless the power has been lost (such as no longer appearing on the dial due to healing or taking damage).
I will try to do more research and less asking dumb questions in future. Well, I can't promise I'll try, but I'll try to try.
Flurry
[C]Any powers that are not in use when the first attack is made with Flurry can’t be used for the second attack. Any powers in use for the first attack are in use on the second attack unless the power has been lost (such as no longer appearing on the dial due to healing or taking damage).
I will try to do more research and less asking dumb questions in future. Well, I can't promise I'll try, but I'll try to try.
I'm not sure that clarification deals with your original question.
"He's Predator Smurf! Not Happy Smurf or Gleeful Smurf or even PMSing Smurfette! He's Predator Smurf! What kind of attitude do you think he's gonna have?" -Songwriterz-
Flurry
[C]Any powers that are not in use when the first attack is made with Flurry can’t be used for the second attack. Any powers in use for the first attack are in use on the second attack unless the power has been lost (such as no longer appearing on the dial due to healing or taking damage).
I will try to do more research and less asking dumb questions in future. Well, I can't promise I'll try, but I'll try to try.
There are no dumb questions, simply unknown answers
I'm not sure that clarification deals with your original question.
My original question had to do with the Locking rule, and was answered almost immediately, but I was also trying to understand why BCF was used for both attacks in Flurry (which I think this clarification would apply, no?)
What confused me was the use of the term "as a free action" in the description of Flurry and the fact that the use the term "close combat ATTACK". this makes the second attack seem like a separate and different attack than the first. Which I now understand to not be the case.