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1) Huntress PS v. John, 10 to 16. 2, 3 for the miss. Red Tornado TTPC = 4, 1 for the miss again. This is not a great start. Tornado takes 1 for the push.
free) Huntress Sidesteps to H8.
free) Hawkgirl sidesteps to L6.
free) Red Tornado pops smoke.
TTPC will only be used in the event of a crit hit against Huntress or Red Tornado.
Justice League International (home)
1) Rocket Red 102 H22@
2) John Jones 90 I22@
3) Guy Gardner 88 J22@
280 pts
vs.
Wonders of the World
1) Green Lantern 95 pts J3
2) Hawkgirl 45 pts L6
3) Red Tornado 70 pts (2) I9@@
4) Huntress 60 pts H8@
5) The Atom 15 pts FG2/3
TTPC = 2/3
Helmet of Fate 7 pts, UHO, UHO
Total - 292 pts
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Huntress PS v. John, 10 to 16. 2, 6 for the hit for 3. Huntress takes 1 for the push. 1 SA Huntress.
2) Green Lantern RS to G8 v. Rocket Red and Guy Gardner, 10 to 18 and 17. SC = 1; 6, 3 will hit both. Deal all damage to Rocket Red who will take 2 after Toughness. 1 SA GL.
free) Tornado makes smoke.
Justice League International (home)
1) Rocket Red 102 (3) H22
2) John Jones 90 (4) I22
3) Guy Gardner 88 J22
280 pts
vs.
Wonders of the World
1) Green Lantern 95 pts G8@
SA [1]
2) Hawkgirl 45 pts L6
3) Red Tornado 70 pts (2) I9
4) Huntress 60 pts (2) J9@@
SA [1]
5) The Atom 15 pts FG2/3
TTPC = 2/3
Helmet of Fate 7 pts, UHO, UHO
Total - 292 pts
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.