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Season 13, Game 6: Stepper's Hush Villains vs Cap's Daily Planet
Game Ends May 23
Hush Villains
75 JW045 Deadshot
50 JW060V The Joker
95 BM037B Bruce Wayne
70 AA020 Anarky
49 GC003 two-face
25 FFJW004 The Penguin
25 JW002 Harley Quinn
10 JW003A The Joker Thug
399
VS
Daily Planet
1) Superman (TAED) 175 pts
2) The Flash 70 pts
3) STAR Labs Technician 33 pts
4) Lois Lane 45 pts
5) Jimmy Olsen 25 pts
6) Lex Luthor 50 pts
Total 398 pts
Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Hush Villains
1)75 JW045 Deadshot J-23
2)50 JW060V The Joker K-23
3) 95 BM037B Bruce Wayne H-23
4)70 AA020 Anarky C-23
5)49 GC003 two-face E-23
6)25 FFJW004 The Penguin C-24
7)25 JW002 Harley Quinn M-24
8) 10 JW003A The Joker Thug J-14
399
VS
Daily Planet
1) Superman (TAED) 175 pts
2) The Flash 70 pts
3) STAR Labs Technician 33 pts
4) Lois Lane 45 pts
5) Jimmy Olsen 25 pts
6) Lex Luthor 50 pts
Total 398 pts
Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
free) Lex Leadership = 5. Everyone gets Sidestep and +1 to AV.
1) Lois moves to I8.
free) Lois Sidesteps to G10.
2) Jimmy moves to H9.
free) Jimmy Sidesteps to F11.
free) Flash Sidesteps to G4
free) Tech Sidesteps to G3
free) Superman Sidesteps to E4.
free) Lex Sidesteps to D4.
Lex will mastermind cbc.
Hush Villains
1)75 JW045 Deadshot J-23
2)50 JW060V The Joker K-23
3) 95 BM037B Bruce Wayne H-23
4)70 AA020 Anarky C-23
5)49 GC003 two-face E-23
6)25 FFJW004 The Penguin C-24
7)25 JW002 Harley Quinn M-24
8) 10 JW003A The Joker Thug J-14
399
VS
Daily Planet
1) Superman (TAED) 175 pts E4
2) The Flash 70 pts G4
3) STAR Labs Technician 33 pts G3
4) Lois Lane 45 pts G10@
5) Jimmy Olsen 25 pts F11@
6) Lex Luthor 50 pts D4
Total 398 pts
Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Hush Villains
1)75 JW045 Deadshot J-22@
2)50 JW060V The Joker L-22
3) 95 BM037B Bruce Wayne A-19@
4)70 AA020 Anarky D-20@
5)49 GC003 two-face E-23
6)25 FFJW004 The Penguin C-24
7)25 JW002 Harley Quinn M-24
8) 10 JW003A The Joker Thug J-14
399
VS
Daily Planet
1) Superman (TAED) 175 pts E4
2) The Flash 70 pts G4
3) STAR Labs Technician 33 pts G3
4) Lois Lane 45 pts G10@
5) Jimmy Olsen 25 pts F11@
6) Lex Luthor 50 pts D4
Total 398 pts
Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved
Hush Villains
1)75 JW045 Deadshot J-22@
2)50 JW060V The Joker L-22
3) 95 BM037B Bruce Wayne A-19@
4)70 AA020 Anarky D-20@
5)49 GC003 two-face E-23
6)25 FFJW004 The Penguin C-24
7)25 JW002 Harley Quinn M-24
8) 10 JW003A The Joker Thug J-14
399
VS
Daily Planet
1) Superman (TAED) 175 pts E4
2) The Flash 70 pts G4
3) STAR Labs Technician 33 pts G3
4) Lois Lane 45 pts G10
5) Jimmy Olsen 25 pts (2) F7@@
6) Lex Luthor 50 pts D4
Total 398 pts
Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved
joker sidestep to J-21
1) Two face to G-19
2) Joker Thug to L-22
3) harley to I-23
where she perplexes up her puddin's Def +1
Hush Villains
1)75 JW045 Deadshot J-22
2)50 JW060V The Joker J-21
3) 95 BM037B Bruce Wayne A-19
4)70 AA020 Anarky D-20
5)49 GC003 two-face G-19@
6)25 FFJW004 The Penguin C-24
7)25 JW002 Harley Quinn I-23@
8) 10 JW003A The Joker Thug L-22@
399
VS
Daily Planet
1) Superman (TAED) 175 pts E4
2) The Flash 70 pts G4
3) STAR Labs Technician 33 pts G3
4) Lois Lane 45 pts G10
5) Jimmy Olsen 25 pts (2) F7@@
6) Lex Luthor 50 pts D4
Total 398 pts
Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved
Hush Villains
1)75 JW045 Deadshot J-22
2)50 JW060V The Joker J-21
3) 95 BM037B Bruce Wayne A-19
4)70 AA020 Anarky D-20
5)49 GC003 two-face G-19@
6)25 FFJW004 The Penguin C-24
7)25 JW002 Harley Quinn I-23@
8) 10 JW003A The Joker Thug L-22@
399
VS
Daily Planet
1) Superman (TAED) 175 pts E4
2) The Flash 70 pts G4
3) STAR Labs Technician 33 pts H4
4) Lois Lane 45 pts G10
5) Jimmy Olsen 25 pts (2) F7
6) Lex Luthor 50 pts D4
Total 398 pts
Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved
Hush Villains
1)75 JW045 Deadshot J-22
2)50 JW060V The Joker J-21
3) 95 BM037B Bruce Wayne A-15@
4)70 AA020 Anarky D-20
5)49 GC003 two-face G-19
6)25 FFJW004 The Penguin C-24
7)25 JW002 Harley Quinn I-23
8) 10 JW003A The Joker Thug L-22
399
VS
Daily Planet
1) Superman (TAED) 175 pts E4
2) The Flash 70 pts G4
3) STAR Labs Technician 33 pts H4
4) Lois Lane 45 pts G10
5) Jimmy Olsen 25 pts (2) F7
6) Lex Luthor 50 pts D4
Total 398 pts
Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved
So I was moving the wrong tokens around. If you look at the turns and the recap I swapped Lois' and Jimmy's tokens. This should be the map before your turn.