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So let me get this straight, older stop clicks aren't the same thing as modern STOP?
What stupidity is this?
Someone please explain?
It is very simple. Clicks that have powers beginning with STOP use the STOP mechanic. Older clicks do not have powers beginning with STOP, so they do not use that mechanic.
It is very simple. Clicks that have powers beginning with STOP use the STOP mechanic. Older clicks do not have powers beginning with STOP, so they do not use that mechanic.
Are you indicating that this is the HARPUA BRAND stupidity or were you answering the second question?
Are you indicating that this is the HARPUA BRAND stupidity or were you answering the second question?
It is hard to know. When one punctuates every sentence with a question mark it becomes difficult to decipher which ones are actual questions.
There is actually absolutely no stupidity involved on the part of WK here. Older clicks are not STOP clicks because they do not use that mechanic. It would be like saying that it is stupid that characters friendly to Dormammu don't ignore Crossgen.
There is actually absolutely no stupidity involved on the part of WK here. Older clicks are not STOP clicks because they do not use that mechanic. It would be like saying that it is stupid that characters friendly to Dormammu don't ignore Crossgen.
No. That isn't even a good comparison. What Crossgen does is completely identical to Mystics. The older powers which stop the dial from turning do not even necessarily have the same effects as STOP, so there is no rational reason to expect them to be considered to be the same.
The funny thing about this is he asked the same question in the Con LE Doomsday thread, was told a couple different ways how it works, then came here to ask again. Kind of like when kids go to mommy because they don't like daddy's answer.
I think our OP is having feelings about a particular piece and or situation it brought up by assuming that if the word stop is in the power, than it is a STOP. click.
But to answer the OP's question as well as I can since I disagree that it is stupid.
Stop clicks used to be less powerful and absolute and the game was a smidgen pulse heavy at that time so some characters got the added "can't be countered or ignored " and removed the contingencies like "damage from an opponents attack" or "first time this turn".
The modern STOP. click as we know it is an evolution of an idea that started years ago. If I'm not mistaken they still make clicks that stop conditionally.
In an Ideal world, all lower case stop clix would be replaced with STOP. For all we know they may actual go back and issue an errata, but I really doubt it and dont really want it.
But as is, WizKids came up with a much more effecient way to demonstrate a power that they didn't have before. For example, the old Nocturne figure has battle fury because her mind control cant be used at range. Now they can do the same thing with a special power.
I wouldnt be that surprised if STOP became a standard power in the future.
The funny thing about this is he asked the same question in the Con LE Doomsday thread, was told a couple different ways how it works, then came here to ask again. Kind of like when kids go to mommy because they don't like daddy's answer.
I actually just looked and you're right.
Some people just can't take no for an answer.
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If you went back to 1995-1999 when the house hold computer started to be a thing and showed someone your smart phone, they'd assume it's either a computer or a phone. And while they're right they're also wrong because your smart phone is more than either of there definitions. Like wise old stop clicks and new STOP clicks are both stop clicks, but STOP clicks are more than the old stop clicks.
Old stop clicks did use a stop mechanic that is written out on the card and while the wording could be different sounded something like this "when this click is revealed from taking damage stop turning the dial." Then could be fallowed up by a lot of things or nothing.
The new STOP mechanic has a different definition which goes "When this click is revealed due to damage taken from an opposing character’s attack, stop turning the dial. This power can’t be countered or ignored." STOP has the added benefit of not being counter able or ignorable, it's new technology that didn't exist a few years ago.
The funny thing about this is he asked the same question in the Con LE Doomsday thread, was told a couple different ways how it works, then came here to ask again. Kind of like when kids go to mommy because they don't like daddy's answer.
My current favorite is someonr that asked a rule in a trasing page on facebook, didn't like the answer, asked here, didn't like the answer, then asked wizkids and got the same answer.
My current favorite is someonr that asked a rule in a trasing page on facebook, didn't like the answer, asked here, didn't like the answer, then asked wizkids and got the same answer.
My all time favorite was from my days as a rules deputy. It was during one of the Infinity Gauntlet weeks, I think.
There was a guy playing who was not a regular. I'll call him Puffycoat Moonboots.
Puffycoat calls me over for a ruling. His opponent's Thanos was trying to make a single target Pulse Wave against his Dr, Strange, who was adjacent to Thanos. He was saying that this could not be done. (He was misinterpreting PW by thinking that you could use it while adjacent but that you still had to have someone else not adjacent because it was a ranged attack.)
I told him it was perfectly legal and explained why.
He continued to argue.
vlad3theimpaler, another deputy, was sitting next to him. He told him I was right. Everyone told him I was right.
"I'll go with it for now, but I'm going to get clarification from the oranges when I get home."
I rushed home, but was not quite fast enough to be the first responder.
He had asked the question in a general way.
A couple of people told him how it works, but I jumped in as an orange and confirmed their answers and added a specific example..."Say that you have Dr. Strange, for example, and your opponent's Thanos is adjacent to him...."
STOP means a specific thing. Older "stop clicks" where very inconsistent.
Some worked for all damage, others for damage from opposing attacks, some couldn't be countered, some not ignored, some both, some neither, some only worked once per game.
So while some of the old stop clicks may be functionally identical to STOP not all of them were