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(Special) Rage For A Dead World: Hulk can use Super Strength and the Colossal Stamina ability. When Hulk is damaged by an attack, increase his combat values by +1 until he clears action tokens.
(Speed) You Can't Hide From Me: Hulk can use Charge and Improved Movement: Ignores Characters, Ignores Blocking Terrain and destroys blocking terrain as the character moves through it. When he uses Charge, he doesn't halve his speed value.
(Attack) Knock Down The City: Hulk can use Quake, but his damage value becomes his printed damage value instead of 2.
(Defense) Rage For A Dead Wife: Hulk can use Impervious and his powers and abilities can't be countered.
(Damage) Antimatter Warp Core Explosion: STOP. Hulk can use Battle Fury.
Hi guys, this ruling came up in a home game, but for the trait, "Rage for a Dead World," for when he gets damaged by an attack, he increases his values by +1. But if he gets attacked twice, would he get a +2? Or +3 if attacked three times?
He can potentially get +100 on his combat values, but the rule of 3 will keep him from ever being modded by more than +3 (or -3) when it's time to tally the final results.
As far as that trait goes, each and every time he takes damage from an attack he gets a +1 until he clears tokens.
If he takes damage from one attack then +1. If he takes damage from 10 attacks then +10.
I just think that it's weird that this Hulk could be walking around with a 3 range shooting people on multiple clicks.