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Heroes for Hire
1) Johnny Blaze 50 pts (4/4)
2) Falcon 50 pts (5/5)
3) Brother Voodoo 79 pts (6/6)
4) Misty Knight 70 pts (5/5)
w/ Contingency Plan 12 pts
HfH ATA on all 32 pts
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts
3) Agent Ward 55 pts
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts
6) R Mockingbird 17 pts
7) Bucky (AV) 30 pts
8) R SHIELD Sniper (CT) 11 pts
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Heroes for Hire
1) Johnny Blaze 50 pts (4/4)
2) Falcon 50 pts (5/5)
3) Brother Voodoo 79 pts (6/6)
4) Misty Knight 70 pts (5/5)
w/ Contingency Plan 12 pts
HfH ATA on all 32 pts
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts
3) Agent Ward 55 pts
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts
6) R Mockingbird 17 pts
7) Bucky (AV) 30 pts
8) R SHIELD Sniper (CT) 11 pts
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Heroes for Hire
1) Johnny Blaze 50 pts (4/4)
2) Falcon 50 pts (5/5)
3) Brother Voodoo 79 pts (6/6)
4) Misty Knight 70 pts (5/5)
w/ Contingency Plan 12 pts
HfH ATA on all 32 pts
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts H2
2) Captain America (Earth X)* 65 pts (injured) F2
* Contingency Plan 12 pts
3) Agent Ward 55 pts I2
4) Hawkeye (Movie) 65 pts G2
5) R Multiple Man 17 pts J2
6) R Mockingbird 17 pts E2
7) Bucky (AV) 30 pts K2
8) R SHIELD Sniper (CT) 11 pts H1
Objects - HO E12, LO E11, LO L12
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
(Hmmm... Voodoo is really going to suck this game. )
1) Blaze to F19
2) Voodoo to F18
Avengers) Falcon to G19, dropping Misty in H19
3) CP
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) F19
2) Falcon 50 pts (1/5) G19
3) Brother Voodoo 79 pts (1/6) F18
4) Misty Knight 70 pts (1/5) H19
w/ Contingency Plan 12 pts @
HfH ATA on all 32 pts
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts
3) Agent Ward 55 pts
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts
6) R Mockingbird 17 pts
7) Bucky (AV) 30 pts
8) R SHIELD Sniper (CT) 11 pts
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) F19
2) Falcon 50 pts (1/5) G19
3) Brother Voodoo 79 pts (1/6) F18
4) Misty Knight 70 pts (1/5) H19
w/ Contingency Plan 12 pts @
HfH ATA on all 32 pts
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts $
3) Agent Ward 55 pts
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts K7 @
6) R Mockingbird 17 pts
7) Bucky (AV) 30 pts I9 @
8) R SHIELD Sniper (CT) 11 pts
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Falcon to F15, dropping Misty in F14, where she is stealthy.
2) CP
Clearing.
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) F19
2) Falcon 50 pts (1/5) F15@
3) Brother Voodoo 79 pts (1/6) F18
4) Misty Knight 70 pts (1/5) F14
w/ Contingency Plan 12 pts @@
HfH ATA on all 32 pts (4 tokens)
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts $
3) Agent Ward 55 pts
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts K7 @
6) R Mockingbird 17 pts
7) Bucky (AV) 30 pts I9 @
8) R SHIELD Sniper (CT) 11 pts
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
(free) Leadership roll is a 6. I'll take tokens off of Jamie and Bucky.
1. Mandroid moves to H3
2. Ward moves to G3
3. Mockingbird L/C to I8
(free) CP token
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) F19
2) Falcon 50 pts (1/5) F15@
3) Brother Voodoo 79 pts (1/6) F18
4) Misty Knight 70 pts (1/5) F14
w/ Contingency Plan 12 pts @@
HfH ATA on all 32 pts (4 tokens)
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts H3 @
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts $$
3) Agent Ward 55 pts G3 @
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts K7
6) R Mockingbird 17 pts I8 @
7) Bucky (AV) 30 pts I9
8) R SHIELD Sniper (CT) 11 pts
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Leadership: Misty 1, Falcon 5. Sam chooses Enhancement
1) Misty takes a power action to remove a token from Falcon.
2) Voodoo to G15
3) Falcon vs. Bucky, 10 (+1 CP) vs. 17, Charge to I10
Roll is 2,4 = 6, hits for 3
AST to Misty for the CP token
Hired Token) Misty vs. Bucky, 10 vs. 15 (+1 HT)
Roll is 1,2 = 3, miss
Voodoo PC: 4,6 = 10, hits for 3, KO
AST to Voodoo
4) CP
Clearing.
PC: Voodoo will PC the first successful attack he can see. TTPC for crit hits.
--------------
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) F19
2) Falcon 50 pts (1/5) I10@
[1 SA]
3) Brother Voodoo 79 pts (1/6) G15@
[1 AST]
4) Misty Knight 70 pts (1/5) F14@
w/ Contingency Plan 12 pts @@
[1 SA][1 AST]
HfH ATA on all 32 pts (3/4 tokens)
TTPC: 3/3
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts H3 @
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts $$
3) Agent Ward 55 pts G3 @
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts K7
6) R Mockingbird 17 pts I8 @
7) Bucky (AV) 30 pts KOKOKO
8) R SHIELD Sniper (CT) 11 pts
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) F19
2) Falcon 50 pts (1/5) I10@
[1 SA]
3) Brother Voodoo 79 pts (1/6) G15@
[1 AST]
4) Misty Knight 70 pts (1/5) F14@
w/ Contingency Plan 12 pts @@
[1 SA][1 AST]
HfH ATA on all 32 pts (3/4 tokens)
TTPC: 3/3
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts H3
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts $$
3) Agent Ward 55 pts G3
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts G9 @
6) R Mockingbird 17 pts I8
7) Bucky (AV) 30 pts KOKOKO
8) R SHIELD Sniper (CT) 11 pts J7 @
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
MC Trait) Voodoo MC vs. Multiple Man, 10 (+2 CP, SP) vs. 16 (+3 HT, Cap's Trait, -1 PD from Misty)
Roll is 5,1 = 6, for success
Multiple Man moves to G13
AST to Misty
1) Blaze to G14
Hired Token) Blaze vs. Multiple Man, 10 vs. 16 (-1 PD),
Roll is 4,3 = 7, dealing 3 dmg per Blaze's SP
PC: Voodoo will PC the first successful attack he can see. TTPC for crit hits.
--------------
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) G14@
2) Falcon 50 pts (1/5) I10
[1 SA]
3) Brother Voodoo 79 pts (1/6) G15
[1 SA][1 AST]
4) Misty Knight 70 pts (1/5) F14
w/ Contingency Plan 12 pts @@
[1 SA][2 AST]
HfH ATA on all 32 pts (2/4 tokens)
TTPC: 3/3
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts H3
2) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts $$
3) Agent Ward 55 pts G3
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts {Click 4} G13 @
6) R Mockingbird 17 pts I8
7) Bucky (AV) 30 pts KOKOKO
8) R SHIELD Sniper (CT) 11 pts J7 @
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
(free) Leadership roll is a 5. I'll take a token off of Jamie and Sniper.
1. Cap RS to F3 and destroys the wall between H5/H6
2. Mandroid TKs Ward to I9
(free) 2 CP tokens to increase Ward's att +2
3. Ward RCE on Falcon. AV 12 vs DV 17. +2 dam RCE. Roll is a 3, 5. Reroll from Voodoo is a 1, 6 for still a hit for 3 clicks after Toughness. 1 SA to Ward, 1 AST to Mandroid.
4. Mockingbird L/C to F15
--------------
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) G14@
2) Falcon 50 pts (4/5) I10
[1 SA]
3) Brother Voodoo 79 pts (1/6) G15
[1 SA][1 AST]
4) Misty Knight 70 pts (1/5) F14
w/ Contingency Plan 12 pts @@
[1 SA][2 AST]
HfH ATA on all 32 pts (2/4 tokens)
TTPC: 3/3
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts H3 @ [1 AST]
2) Captain America (Earth X)* 65 pts F3 @
* Contingency Plan 12 pts $
3) Agent Ward 55 pts I9 @ [1 SA]
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts {Click 4} G13
6) R Mockingbird 17 pts F15 @
7) Bucky (AV) 30 pts KOKOKO
8) R SHIELD Sniper (CT) 11 pts J7
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
2) Blaze vs. Mockingbird, 10 vs. 15 (-1 PD)
Roll is 3,4 = 7, hits for 3, per his SP and the KO.
MC Trait) Voodoo vs. Multiple Man, 10 (+1 Trait) vs. 14 (+2 Cap's Trait)
Rol is 1,4 = 5, for success
Multiple Man moves to D15
3) Falcon Flurry vs. Ward, Attack 1: 10 (+2 CP) vs. 17
Roll is 1,5 = 6, hits for 2, reduced to 1
Attack 2: 10 (+2 CP) vs. 17
Roll is 5,5 = 10.
That hits, of course, but I can't have that knockback right now.
Voodoo PC: 1,5 = 6, hits for 2, reduced to 1
4) Misty vs. Ward, 10 vs. 17 (+1 HT)
Roll is 3,4 = 7, miss
Hired token) Misty vs. Ward, 10 vs. 17 (+1 HT)
Roll is 6,3 = 9, hits for 2
Smoke Cloud: Voodoo tosses it up under Ward for free since he's adjacent to an opposing character.
PC: Voodoo will re-roll the first successful attack he can see or a successful breakaway roll. Falcon will take a TTPC token for any successful attack he can see.
--------------
Heroes for Hire
1) Johnny Blaze 50 pts (1/4) G14@
[2 SA][1 KO]
2) Falcon 50 pts (4/5) I10@
[3 SA]
3) Brother Voodoo 79 pts (1/6) E14@
[2 SA][1 AST]
4) Misty Knight 70 pts (1/5) F14@
w/ Contingency Plan 12 pts
[2 SA][2 AST][1 KO]
HfH ATA on all 32 pts (1/4 tokens)
TTPC: 3/3
Total: 293
LO, LO, HO
vs.
SHIELD
1) R Mandroid Armor 28 pts H3 @ [1 AST]
2) Captain America (Earth X)* 65 pts F3 @
* Contingency Plan 12 pts $
3) Agent Ward 55 pts I9 {Click 5} [1 SA]@
4) Hawkeye (Movie) 65 pts
5) R Multiple Man 17 pts {Click 4} D15
6) R Mockingbird 17 pts KOKOKO
7) Bucky (AV) 30 pts KOKOKO
8) R SHIELD Sniper (CT) 11 pts J7
Objects - HO, LO, LO
Total - 300 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.