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Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Legion of Super Heroes(Threeboot)
1)SLOSH005b Mon-El 175 pts [1/7] G2
2)SLOSH015 Timber Wolf 97*pts [1/6] H2
*Protected 8 pts
3)SLOSH008 Phantom Girl 72 pts [1/6] I2
4)CJ049 Saturn Girl 44 pts [1/4] H1
total: 396
TTPC: 4/4
UHO, HO, LO
v
Trinity of Sin
1) 125 FL063E Phantom Stranger (1/6)
2) 60 FL064E The Question (1/4)
-- 8 CRF102 Maneuver
-- 10 SNF004 Heightened Reflexes
3) 70 WF046 Klarion the Witch-Boy (1/5)
-- 10 SNF004 Heightened Reflexes
-- 4 AAF101 Book of Destiny
4) 100 WKD-006 Pandora (1/6)
-- 5 AAF103 Retaliation
-- 5 DRF001 Lucky Break
397
Objects: UHO, UHO, LO
Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
I removed your objects due to the BFC we are playing.
Here is my set up: gordey24 yahoo email
--------------------------------------------------- Legion of Super Heroes(Threeboot)
1)SLOSH005b Mon-El 175 pts [1/7] G2
2)SLOSH015 Timber Wolf 97*pts [1/6] H2
*Protected 8 pts
3)SLOSH008 Phantom Girl 72 pts [1/6] I2
4)CJ049 Saturn Girl 44 pts [1/4] H1
total: 396
TTPC: 4/4
v
Trinity of Sin
1) 125 FL063E Phantom Stranger (1/6) H23
2) 60 FL064E The Question (1/4) I23
-- 8 CRF102 Maneuver
-- 10 SNF004 Heightened Reflexes
3) 70 WF046 Klarion the Witch-Boy (1/5) H24
-- 10 SNF004 Heightened Reflexes
-- 4 AAF101 Book of Destiny
4) 100 WKD-006 Pandora (1/6) G23
-- 5 AAF103 Retaliation
-- 5 DRF001 Lucky Break
397
Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
free)Mon-El Leadership roll is a 6, I get an extra token I can't use
1)Brin will fly to I7.
2)Tinya will fly to J7.
3)Mon-El will fly to J6.
4)Imra will fly to I6.
free)Imra will Perplex Brin's defense +1.
Standing Instructions: All legionnaires will copy Superman Ally, all legionnaires will get Mon-El's defense +1 via Defend.
Legion of Super Heroes(Threeboot)
1)SLOSH005b Mon-El 175 pts [1/7] J6@
2)SLOSH015 Timber Wolf 97*pts [1/6] I7@ (18+2 via Mon and Imra)
*Protected 8 pts
3)SLOSH008 Phantom Girl 72 pts [1/6] J7@ (18+1 via Mon)
4)CJ049 Saturn Girl 44 pts [1/4] I6@ (18+1 via Mon)
total: 396
TTPC: 4/4
v
Trinity of Sin
1) 125 FL063E Phantom Stranger (1/6) H23
2) 60 FL064E The Question (1/4) I23
-- 8 CRF102 Maneuver
-- 10 SNF004 Heightened Reflexes
3) 70 WF046 Klarion the Witch-Boy (1/5) H24
-- 10 SNF004 Heightened Reflexes
-- 4 AAF101 Book of Destiny
4) 100 WKD-006 Pandora (1/6) G23
-- 5 AAF103 Retaliation
-- 5 DRF001 Lucky Break
397
Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) Stranger carries everyone. He plops down in H15, Question to H16, Klarion to I14, Pandora to I16
Free) Question copies the Mystics TA
PC Will always be case by case, please remember that giving your figures a TTPC will require 2 action tokens due to Pandora
-----------------------------------------------
Legion of Super Heroes(Threeboot)
1) SLOSH005b Mon-El 175 pts [1/7] J6@
2) Brin - SLOSH015 Timber Wolf 97*pts [1/6] I7@ (18+2 via Mon and Imra)
*Protected 8 pts
3) Tinya - SLOSH008 Phantom Girl 72 pts [1/6] J7@ (18+1 via Mon)
4) Imra - CJ049 Saturn Girl 44 pts [1/4] I6@ (18+1 via Mon)
total: 396
TTPC: 4/4
Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) Stranger will Phase and Carry everyone. Stranger moves to K7, question to K8, Pandora to L6, Klarion to L7.
Free) Klarion sidestep to L5
Free) Klarion pops off teekl to K5
Free) teekl perplex its attack +1 to 11
2) Teekl attacks Mon-El with blades, 11 v 18 imperv. Roll is 5,4 for a hit. Blades is a 5, Imperv a 3 so hits for 3 damage. 1 SA Teekl, 1 AST Stranger
Stranger will PC any sucessful attack he can see and all other pc uses case by case
-------------------------------------------------
Legion of Super Heroes(Threeboot)
1) SLOSH005b Mon-El 175 pts [4/7] J6
2) Brin - SLOSH015 Timber Wolf 97*pts [1/6] I7 (18+2 via Mon and Imra)
*Protected 8 pts
3) Tinya - SLOSH008 Phantom Girl 72 pts [1/6] J7 (18+1 via Mon)
4) Imra - CJ049 Saturn Girl 44 pts [1/4] I6 (18+1 via Mon)
total: 396
TTPC: 4/4
v
Trinity of Sin
1) 125 FL063E Phantom Stranger (1/6) K7 @@
2) 60 FL064E The Question (1/4) K8 [Mystics TA]
-- 8 CRF102 Maneuver
-- 10 SNF004 Heightened Reflexes
3) 70 WF046 Klarion the Witch-Boy (1/5) L5
-- 10 SNF004 Heightened Reflexes
-- 4 AAF101 Book of Destiny
4) 100 WKD-006 Pandora (1/6) L6
-- 5 AAF103 Retaliation
-- 5 DRF001 Lucky Break
A) 0 Teekl (1/1) K5 @
397
Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.