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Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Marauders
1) UXM060 Mister Sinister (1/6) J24
2) UXM047 Mystique (1/5) I23
3) uxm031 Sabretooth (1/6) I24
4) UXM017 John Greycrow (1/5) K24
5) UXM013 Prism (1/4) K23
6) uxm018 Vanisher (1/5) J23
397
HO C8
HO L18
LO L17
Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Marauders
1) UXM060 Mister Sinister (1/6) M17
2) UXM047 Mystique (1/5) N16
3) uxm031 Sabretooth (2/6) N17 @@
4) UXM017 John Greycrow (1/5) L18
5) UXM013 Prism (1/4) L17
6) uxm018 Vanisher (1/5) M18
397
HO C8
HO
LO L17
Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Marauders
1) UXM060 Mister Sinister (1/6) M17
2) UXM047 Mystique (1/5) N16
3) uxm031 Sabretooth (2/6) N17 @@
4) UXM017 John Greycrow (1/5) L18
5) UXM013 Prism (1/4) L17
6) uxm018 Vanisher (1/5) M18
397
HO C8
HO
LO L17
Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Greycrow will run to L15 and take a shot at Michelango with psychic blast, 11 to 17. Rolled 1,4=5 for a miss. Prism will use ttpc. Rolled 1,2=4 to still miss. Mystique will try one last time. Got 5,2=7 for a hit that time.
1 SA for Greycrow, 1 AST for Mystique.
Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Telkinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.