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True, however but the ID card's inspiration far exceeds the potential 4 damage. Allowing a friendly adjacent character to ignore hindering either targeting or moving through is huge-- getting the first good hit in is key in more competitive environment. In my opinion this is one of the greatest most underrated ID call in's period but I digress.
So many characters lack the improved targeting that the ID grants with Daredevil- 30 points is an easy character to call in.
WIN/LOSS: 3-1 I love this dial at 30 points. This is a Daredevil that can fit on any team. Hard hitting tertiary attacker and if you lose him he is worth very little points. I don't expect to see a version this good and cheap for a long while.
Visible Dials and Pushing Damage need to be optional. This is the way.
I really need to pit him against all three of his enemies from Daredevil: Yellow—Electro (Rookie) and Purple Man, from Sinister; and Owl, from Hammer of Thor. Here comes Daredevil!