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Huzzah! The drought of commentability is finally over!
I was initially hesitant on this WW figure, but she really has a lot of staying power! Of course, she's ideal if you can get her TK'd up to swing first, but even before she gets that shot, she can be a bit hard to hit. If you don't get her down right away, she's going to come out swinging and never stop. Because her trait gives Flurry, she's going to get 2 tokens on most turns. That means she'll have 2 instances where you have to deal with 18 defense, Shape Change, & Super Senses! That's not even considering the fact that she has Flurry + Blades. I played against her in a JLA team, and eventually concluded I'd have a much easier time just trying to bring down Superman than ever touching Wonder Woman. Only when she was the last figure did I bother at all. I wholeheartedly support using this version over her BvS figures... which is very awkward given this is the one figure that's supposed to represent her in her movie that takes place before it.
Non-binary. Please refer to me in "they/them" pronouns. Thank you.
I've had some success with her as a low cost alternative for WW ID cards.
Are there better options in that point value? Sure, but thematically she worked great.
Probably the winner to pilot the new Invisible Plane. No move & attack doesn't seem so bad when you're popping out of a jet right next to an opponent that's already been softened up for a couple nice Flurry-Blades attacks.
Was looking over this Wonder Woman and immediately thought of the invisible plane and a question crossed my mind. If this character is piloting the Invisible Plane does she grant allies Amazon tokens while she's a pilot? Or because she's a pilot she cannot grant the special ability that grants other Amazons tokens? Clarification would be wonderful, just trying to think of how to make this character and the Invisible Plane useful that's all. :)
Win/Loss: 1-2 When she first dropped, this Wonder Woman had a unique feature of being under 100 points. 70 points is a great cost and the option of having a cheaper Diana is awesome. She is designed to sit back among her Amazonian sisters and make them a pain to deal with. Offensively, Flurry Blades is awesome - but with no way to get into the fight she is often caught flat-footed. Amazons don't have easy access to TK so she is hoping someone messes up and bases her. She may get into the fight easier on JL themed teams or non-keyword teams. Unfortunately for her, 2 months later versions of Diana that were as cheap or close to this cost were released making this version obsolete to me and removed from my collection.
Visible Dials and Pushing Damage need to be optional. This is the way.