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I'm really interested in seeing this figure. A semi stationary defense minded figure is definitely an interesting take on the character.
They did such a decent job that I'm willing to give it a try. My hypothesis is that i believe the HSS SUPERMAN variants will last longer in the average fight but not by much compared to this version.
With the unfortunate breaking of the synergy between HSS and SS, This version has a much higher chance of defeating a team in less rounds.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
major want for me. i can't wait to have him. no hss means he'll get played all the time. with the change to SS, he's gonna bring the pain. hitting someone for 5 and then possibly knocking them back too, is just INSANE! pack on stealth and it's almost unfair.
@antonio.clark.art is my instagram.take a look and tell me what you think....be blessed!!!
@surfer i plan on sitting back in stealth and hitting someone for 5 instead of getting close. the full move charge will ONLY be used when i know a huge threat is across the map. if not, it's sit back and snipe. even at the lower point value.
@antonio.clark.art is my instagram.take a look and tell me what you think....be blessed!!!
Fantastic rendition of DKR Superman. I love that free action heal at the end, and poison to go with it to give him a little extra protection once he gets "nuked". My only issue is I think I like him more than KC Superman and for only 30 extra points I think I'd spring for this supes in high point kryptonian teams. So long as you don't roll a lot of ones for his trait ability he's really going to bring the pain. Keep him in hindering and shoot from 9 away until you need to drop something nasty and your opponent is going to cringe at the sight of him.